Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
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Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +02:00
Fabio Alessandrelli
8ffb7699af
[mbedTLS] Enable TLS 1.3 support
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Move library initialization to module registration functions.
Only set library debug threshold when verbose output is enabled.
TLSv1.3 functions seems to be a bit more verbose then expected, and
generate a lot of noise. Yet, some level of debugging without
recompiling the engine would be nice. We should discuss this upstream.
2024-09-26 17:37:38 +02:00
Haoyu Qiu
78801f61da
Add auto translate mode for tooltips
2024-09-26 22:31:22 +08:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
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Add ability to export patch packs
2024-09-26 12:45:42 +02:00
Rémi Verschelde
052b122108
Merge pull request #96184 from biswas08433/patch-1
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Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
2024-09-26 12:45:35 +02:00
Haoyu Qiu
6a7183119f
Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled
2024-09-26 08:05:10 +08:00
Hugo Locurcio
b3d413d4b4
Clarify when LineEdit's text_submitted
signal is emitted
2024-09-25 22:48:35 +02:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
Rémi Verschelde
70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
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Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Rémi Verschelde
9355845d29
Merge pull request #97367 from AdriaandeJongh/clarify-canvasitem-visibility-followup
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Clarify CanvasItem's visibility signal descriptions (followup)
2024-09-24 12:57:16 +02:00
Rémi Verschelde
63d16a9bc3
Merge pull request #97357 from Manik2607/master
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Refactor signal documentation to improve clarity.
2024-09-24 12:57:12 +02:00
Adriaan de Jongh
9b474e3a8e
doc: clarify CanvasItem's visibility signal descriptions
2024-09-24 08:31:51 +02:00
manik2607
011954fea3
Refactor signal documentation to improve clarity
2024-09-23 22:58:06 +05:30
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Rémi Verschelde
2c1b8dda74
Merge pull request #97284 from timothyqiu/optimized-translation-gen
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Document that `OptimizedTranslation.generate()` only works in editor
2024-09-23 16:14:00 +02:00
Rémi Verschelde
f97defb375
Merge pull request #97223 from AdriaandeJongh/clarify-canvasitem-visility-changed
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Docs: Clarify `CanvasItem` visibility properties and signals
2024-09-23 16:13:53 +02:00
Rémi Verschelde
8c273eb14c
Merge pull request #90955 from AThousandShips/print_to_stdout
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[Core] Add `Engine.print_to_stdout` setting to control printing
2024-09-23 16:13:41 +02:00
Rémi Verschelde
d5aadc38b4
Merge pull request #97337 from Ivorforce/patch-1
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In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-23 12:34:19 +02:00
Rémi Verschelde
9c9e704a2b
Merge pull request #97286 from Rynzier/master
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Clarify PCK path argument in `PCKPacker.pck_start`
2024-09-23 12:28:14 +02:00
Rémi Verschelde
ec4bd1e062
Merge pull request #97274 from Giganzo/button-pressed-doc
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Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 12:28:10 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
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Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Adriaan de Jongh
330f91d32b
clarify CanvasItem's visible property, and its visibility_changed and hidden signals
2024-09-23 12:11:38 +02:00
Rynzier
7b7164c80c
Clarify PCK path argument in PCKPacker.pck_start
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +02:00
Giganzo
388869574c
Clarify docs for when toggling button_pressed
emits toggled
2024-09-23 09:32:02 +02:00
biswas08433
1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer
2024-09-23 09:29:20 +02:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 -04:00
Lukas Tenbrink
21fb753bbd
Fix a typo in make_rst.py (Packedfloat64Array -> PackedFloat64Array)
2024-09-22 21:09:08 +02:00
Lukas Tenbrink
50ad99bdc0
In make_rst.py, include the parent class in 'Inherits:' even if it is not known.
2024-09-22 20:56:20 +02:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
A Thousand Ships
d49ec39d63
[Core] Add Engine.print_to_stout
setting to control printing
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Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +02:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
...
If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Haoyu Qiu
b7416bf693
Document OptimizedTranslation.generate()
only works in editor
2024-09-21 23:20:05 +08:00
Haoyu Qiu
cca54ba4db
Move pseudolocalization into TranslationDomain
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Also adds command-line option `--editor-pseudolocalization`
2024-09-21 18:28:12 +08:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
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Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
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Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
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Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
2be730a05b
Merge pull request #97231 from timothyqiu/missing-period
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Add missing period for sentences in classref
2024-09-20 16:26:35 +02:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
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Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde
2834342a78
Merge pull request #97203 from ev13bird/docs_inspector_plugin_typo
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Fix minor typo in EditorPlugin `remove_inspector_plugin`
2024-09-20 16:06:52 +02:00
Rémi Verschelde
93150ffab8
Merge pull request #97202 from jirisvd/fix-typo
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Fix typo in CompositorEffect documentation
2024-09-20 16:06:49 +02:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
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Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde
c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
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Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Rémi Verschelde
330cb45c5a
Merge pull request #96981 from ItzCog/patch-1
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Change "deconstructor" to "destructor"
2024-09-20 16:06:31 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde
6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
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Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
Dungeon Master
d33f4820cd
Change "deconstructor" to "destructor" in NOTIFICATION_PREDELETE
docs
2024-09-20 15:49:03 +02:00
Haoyu Qiu
9e1121a18c
Add missing period for sentences in classref
2024-09-20 19:33:32 +08:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
Lisandro Lorea
bdcee836ad
Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
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Document exposed methods
Apply suggestions from code review
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Jiří Švejda
c4bea28e17
Fix typo in CompositorEffect documentation
2024-09-19 22:26:23 +02:00
ev13bird
e2b25cfc0d
Fix minor typo in EditorPlugin remove_inspector_plugin
2024-09-20 06:17:15 +10:00
Rémi Verschelde
575c3212c5
Merge pull request #96954 from HolonProduction/highlighter-duplicate-docs
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Docs: Add warning about sharing a syntax highlighter to `TextEdit`
2024-09-19 17:13:30 +02:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
HolonProduction
30ad025f8d
Docs: Add warning about sharing a syntax highlighter to TextEdit
2024-09-19 17:07:04 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
MewPurPur
f7a7ecc10a
Expose has_undo() and has_redo() of LineEdit
2024-09-19 13:18:04 +03:00
Rémi Verschelde
694d3c2930
Merge pull request #97141 from timothyqiu/character-breaks
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Fix typo in `string_get_character_breaks()` sample code
2024-09-18 17:41:12 +02:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
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Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde
57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
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Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子
949d24b388
Expose ClassDB::class_get_api_type method
2024-09-18 15:45:21 +01:00
Haoyu Qiu
354b58fae4
Fix typo in string_get_character_breaks()
sample code
2024-09-18 19:14:32 +08:00
Rémi Verschelde
ac789750eb
Merge pull request #97106 from SkylerGoh-dev/Add-further-clarification-to-Shortcut-and-InputEvent.is_match()-method-documentation
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Clarify behavior of `InputEvent.is_match` and `Shortcut.matches_event`
2024-09-17 21:02:20 +02:00
Rémi Verschelde
f3b2c4877b
Merge pull request #97092 from Calinou/doc-auto-switch-remote-scene-tree-warn
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Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-17 21:02:08 +02:00
Rémi Verschelde
750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
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Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +02:00
Rémi Verschelde
cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
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Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +02:00
Rémi Verschelde
48486eae30
i18n: Sync translations with Weblate
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Adds Irish (ga) doc translations, and Bengali (bg) editor translations.
(cherry picked from commit 53cde2eb85
)
2024-09-17 20:47:16 +02:00
Giganzo
a863c385f7
Fix FileDialog default size
2024-09-17 14:35:18 +02:00
skyler
4f4fd1a05c
Clarify behavior of InputEvent.is_match and Shortcut.matches_event
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- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states
2024-09-17 04:12:34 -07:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 03:22:50 -07:00
Rémi Verschelde
36496c5c6d
Merge pull request #96919 from lpenguin/get-character-bounds-docs
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Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds`
2024-09-17 09:17:50 +02:00
Rémi Verschelde
5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
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Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu
c5d147b9b5
Allow configuring which translation domain Object.tr uses
2024-09-17 13:09:44 +08:00
Haoyu Qiu
68d494e24e
Add translation domain
2024-09-17 13:09:44 +08:00
Hugo Locurcio
540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-16 23:42:25 +02:00
Nikita Prianichnikov
c54e49cd9a
Clarify the coordinate space for the bounding rectangle returned by Label.get_character_bounds
2024-09-16 20:45:42 +02:00
Adam Scott
a9b934b657
Add JavaScriptBridge
buffer methods
2024-09-16 12:13:34 -04:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
a75bacebef
Merge pull request #97072 from iscke/string-doc-not
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Remove outdated note about `not` operator with String and StringName
2024-09-16 15:25:51 +02:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
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Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
elle
90aad071f5
Remove outdated note about not
operator with String and StringName
2024-09-16 21:51:18 +09:30
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde
c86fcccf68
Merge pull request #97033 from Daylily-Zeleen/daylily-zeleen/fix_sort_custom_description
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Fix description of `Array.sort_custom()`.
2024-09-16 13:35:54 +02:00
Rémi Verschelde
903f15d0fb
Merge pull request #96975 from Kiisu-Master/fix-docs-typo-render-time-function
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Fix typo in RenderingServer docs
2024-09-16 13:35:39 +02:00
Rémi Verschelde
89cf031c94
Merge pull request #96866 from Mickeon/documentation-XRPose-name
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Improve wording on XRPose's `name` description
2024-09-16 13:35:09 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
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Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Rémi Verschelde
91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
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Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +02:00
Daylily-Zeleen
c6f7c89149
Fix description of Array.sort_custom()
2024-09-15 15:52:50 +08:00
Koyper
f7005deb1e
Improvements to SplitContainer including a drag bar background StyleBox.
2024-09-14 19:35:51 -05:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
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Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +08:00
Kiisu_Master
3a1160bff1
Fix typo in RenderingServer docs
2024-09-13 21:57:51 +03:00