Rémi Verschelde
8ae279a5e7
Merge pull request #4466 from eska014/move-export-debug-toggle
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Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde
45ffc053b5
Merge pull request #4462 from Paulb23/scroll_lines
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Added scroll lines, issue #4243
2016-04-28 20:53:41 +02:00
Rémi Verschelde
0485c9eaba
Merge pull request #4451 from JoshuaGrams/anim-tree-filter
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Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
Hinsbart
418049b741
More precise InputMap Axis descriptions in project settings.
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Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00
Daniel Ramirez
9f29b4b26a
Partial documentation for Polygon2D and Raycast2D ( #4467 )
2016-04-28 10:14:55 +02:00
Rémi Verschelde
8156f4944e
Merge pull request #4465 from akien-mga/pr-classref
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Classref: Document Button and ButtonArray
2016-04-28 00:12:49 +02:00
Rémi Verschelde
3a4ec88b37
Classref: Document Button and ButtonArray
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Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde
e9a5471ee1
Merge pull request #4461 from djrm/classref-edit
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Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Rémi Verschelde
5141574422
Merge pull request #4463 from AlexHolly/http-fix-duplicate-header
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fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 23:39:38 +02:00
Daniel J. Ramirez
a5b4c1d64f
GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left
2016-04-27 16:09:48 -05:00
Alexander Holland
6ad226ac38
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 21:07:49 +02:00
Rémi Verschelde
49e560bfb6
Merge pull request #4459 from CombustibleLemonade/master
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Documentation for WeakRef
2016-04-27 19:41:04 +02:00
Paulb23
54244e0e1d
Added scroll lines, issue 4243
2016-04-27 18:32:14 +01:00
Jan Heemstra
e301ca3544
fixed some mistakes in WeakRef documentation
2016-04-27 17:27:01 +02:00
Jan Heemstra
edff81c214
Documented WeakRef and member functions
2016-04-27 16:10:10 +02:00
Jan Heemstra
f2a73816c2
Sync classes reference template with current code base
2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN
87aa128228
Documented Node2D
2016-04-26 23:19:45 +02:00
Rémi Verschelde
034d6e811f
Various improvements to doc_status.py
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- Make comments opt-in (smaller table in width)
- Reduce length of Brief Description and Description (also smaller table as output)
- Make names cyan (blue is too dark on black terminal)
- Drop some redundant synonyms for the flags
2016-04-26 21:35:06 +02:00
Josh Grams
a7b4127481
RigidBody2D (add_force, set_inertia): new methods.
2016-04-26 08:15:15 -04:00
Josh Grams
bd95e18ae4
AnimationTree: add filters to Animation nodes.
2016-04-26 06:49:06 -04:00
Julian Murgia
81e405545b
Edited classes.xml : GraphEdit finished ( #4450 )
2016-04-26 12:48:47 +02:00
Rémi Verschelde
2c026c4c96
Merge pull request #4441 from akien-mga/pr-drop-obsolete-platforms
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Drop obsolete platforms
2016-04-26 10:07:23 +02:00
Rémi Verschelde
d3811b490d
Remove last NACL references
2016-04-25 19:08:22 +02:00
Rémi Verschelde
ec606f94dc
Drop NACL platform
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It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
f368d380e7
Drop obsolete WIP for Flash platform
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It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
82a725a3fd
Merge pull request #4414 from Paulb23/trim_whitespace
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Trim trailing whitespace on save
2016-04-24 14:33:04 +02:00
Rémi Verschelde
a1ebf555b7
Merge pull request #4409 from Hinsbart/encode_axis_value
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Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24 14:32:43 +02:00
Rémi Verschelde
ef8b160da8
Merge pull request #4407 from bojidar-bg/camera2d-fix-update-in-editor
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Fix continious update with Camera2D
2016-04-24 14:32:22 +02:00
Rémi Verschelde
6e4957d429
Merge pull request #4401 from Hinsbart/fix_is_action_bug
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add sign comparison for joystick axis events in InputMap::_find_event
2016-04-24 14:32:09 +02:00
Josh Grams
2272824ee2
AnimationTree: set value track property per frame, not per track.
2016-04-24 04:39:32 -04:00
Josh Grams
ffaced87a6
RigidBody2D: rename apply_impulse(pos) to offset.
2016-04-24 04:36:51 -04:00
Paulb23
f3e6569e00
Trim trailing white space on save, issue 4383
2016-04-23 19:21:34 +01:00
Hinsbart
9201b5a27c
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
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Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Bojidar Marinov
b2e0cedbf0
Fix continious update with Camera2D
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Closes #4406
2016-04-23 15:27:32 +03:00
Rémi Verschelde
7d89a8b748
Merge pull request #4402 from bojidar-bg/docteam-add-helper
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Add a python script to check the current doc status
2016-04-22 18:07:17 +02:00
Bojidar Marinov
c9340cdcc6
Add a python script to check the current doc status
2016-04-22 18:32:15 +03:00
Hinsbart
3b12f9ea82
add sign comparison for joystick axis events in InputMap::_find_event
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fixes #4400
2016-04-22 16:36:45 +02:00
Rémi Verschelde
79df52b57e
Merge pull request #4388 from kurikaesu/theme-editor-remove-class-items
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Adds a remove class item option in the theme editor.
2016-04-22 10:43:13 +02:00
Aren Villanueva
d75856146c
Adds a remove class item option in the theme editor.
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I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Josh Grams
f7d31cec38
RigidBody2D: add and bind get_inertia() method.
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You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c
RigidBody2D: add and bind get/set_applied_torque.
2016-04-20 19:49:35 -04:00
Rémi Verschelde
c0ec7e933a
Merge pull request #4302 from Anarchid/gridmap-navmesh
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Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
b03a892f95
manually fix indent
2016-04-20 21:21:51 +03:00
Anarchid
73ca831848
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
Rémi Verschelde
1ea4b8e2dc
Merge pull request #4382 from kurikaesu/get-executable-path-fixes-osx-javascript
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Implements get_executable_path for OS X should proc_pidpath in os_osx…
2016-04-20 19:09:46 +02:00
Aren Villanueva
e5c1a2c3f7
Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous.
2016-04-20 17:49:48 +10:00
Rémi Verschelde
30e5df6e21
Merge pull request #4365 from bojidar-bg/surfacetool-add-quad
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Add an add_triangle_fan method to SurfaceTool
2016-04-19 22:40:22 +02:00
Rémi Verschelde
016be49e08
Merge pull request #4377 from eska014/web-keys
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Fix key events in web export
2016-04-19 21:10:00 +02:00
Rémi Verschelde
6da39ce18d
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
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Fix Camera2D ignoring zoom when checking limits
2016-04-19 20:48:59 +02:00