Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Juan Linietsky
102b5fce85
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
Rémi Verschelde
3890256fc5
Style: Cleanups, added headers, renamed files
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Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
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ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
04c749a1f0
New API for visibility in both CanvasItem and Spatial
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
da477b76a9
some class renames
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TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
48097f6df3
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Andreas Haas
d82c2687f3
Fix crash on project importing by dragging a folder.
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Fixes #7226
2016-12-02 18:51:31 +01:00
volzhs
2d9e89ea2a
Check entered and trimmed path when create, import, install project
2016-11-14 21:46:10 +09:00
Rémi Verschelde
734e04a0dd
Merge pull request #7068 from volzhs/fix-project-name
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Set project name as directory name instead of '.'
2016-11-09 12:02:24 +01:00
volzhs
571f33f863
Set project name as directory name instead of '.'
2016-11-08 21:39:28 +09:00
volzhs
b8f80e9450
Select newly created or imported project automatically
2016-11-08 03:39:05 +09:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Geequlim
fd236a4b6c
More custom theme support for editor
2016-09-20 20:41:57 +08:00
Juan Linietsky
bfe67a3b87
Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c
-Added VeryLowDPI and MidDPI modes to Godot editor.
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-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Geequlim
c1f23bb6af
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 15:21:15 +08:00
Rémi Verschelde
a22d1f21e1
Merge pull request #6050 from Hinsbart/remove_pm_file_import
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Remove unused function in Project Manager.
2016-08-08 11:13:42 +02:00
Ignacio Etcheverry
f3a75a42dd
Project Manager: Fix and improve unhandled input
2016-08-05 16:06:16 +02:00
Andreas Haas
0df40cc29b
Remove unused function in Project Manager.
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This has been deprecated by #5993
2016-08-05 16:01:45 +02:00
Dima Granetchi
bee2091056
Auto import project folder, confirm scan multiple folders or non-project folder
2016-08-01 22:59:12 +03:00
Rémi Verschelde
0b595f94c4
Improve dialog title when scanning for projects
2016-07-31 20:46:00 +02:00
Rémi Verschelde
c788284b5c
Merge pull request #5981 from profelis/PR-scan-dragged-folder
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Drag open scan window if engine.cfg not found
2016-07-31 20:16:12 +02:00
Dima Granetchi
5e011dcd0e
dnd folder open scan window if engine.cfg not found
2016-07-31 01:10:13 +03:00
Dima Granetchi
a1c0fdac9a
fix run button availability check
2016-07-31 01:06:12 +03:00
Andreas Haas
9720e73e04
Project Manager: Import projects using filesystem drag'n'drop.
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Can drop an engine.cfg file over the window to import it ;)
2016-07-29 17:07:05 +02:00
Dima Granetchi
283530a70b
keep selected_list up to date
2016-07-29 03:41:21 +03:00
Dima Granetchi
759e20aac6
Command-F focus filter input field in project manager
2016-07-27 00:48:00 +03:00
Ignacio Etcheverry
761193ecd9
Project Manager: Added project list scrolling with keyboard
2016-07-23 21:37:25 +02:00
Rémi Verschelde
87d0515d09
Fix main scene not being saved when set via Play button
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Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
cfaad1ebe7
i18n: Sync template with current source
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Also fix a space after : in a translated string.
2016-07-15 08:57:53 +02:00
vamsi
b3cf4c73fc
Fixed a crash in scenario where SSL is not available.
2016-07-13 18:25:05 +02:00
Juan Linietsky
31ebac2bfb
Downloaded templates from project manager can now be installed.
2016-07-11 21:34:50 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
e4b7a45a38
Initialize the SSL certificates in the project manager
2016-07-06 20:50:07 +02:00
Juan Linietsky
7e50a9a2e8
Avoid settings from being lost when opening project manager.
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Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-07-03 19:14:58 -03:00
volzhs
e453c10ff5
remove the warning of instances in use at Project manager exit
2016-06-28 22:07:24 +09:00
Geequlim
06690989f1
Clean up editor theme creation
2016-06-18 13:32:03 +08:00
Juan Linietsky
00bfdc834b
Better way to disable asset library
2016-06-09 22:47:43 -03:00
Juan Linietsky
d02261fc84
Disable asset library compilation if no openssl exists
2016-06-09 21:20:49 -03:00
Juan Linietsky
1f2ad872cc
Fixed some options in assetlib
2016-06-08 10:17:16 -03:00