smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
...
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Wilson E. Alvarez
6a8bae4e35
Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor
2022-12-13 10:29:28 -05:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
...
[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
bruvzg
efa6b01c97
[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-04 23:11:28 +02:00
hare_ware
4150749698
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
...
(cherry picked from commit 913f57f695
)
2022-11-30 15:34:26 +01:00
dzil123
85811c2b99
[3.x] BakedLightmap add null bake_end_function check
2022-11-28 00:30:17 -08:00
Hugo Locurcio
4c26cac0e6
Improve collision exception error messages for easier understanding
2022-11-19 17:37:42 +01:00
Haoyu Qiu
3acc0779a4
Fix error when having BoneAttachment before PhysicalBone
2022-11-14 08:36:12 +08:00
kleonc
3e373c4eec
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-02 15:20:13 +01:00
Haoyu Qiu
78981d2e0a
Make NavigationAgent target_location
a property
2022-10-31 20:46:38 +08:00
Haoyu Qiu
456c0ecda6
Remove leading spaces from enumerator name hints
2022-10-08 15:23:46 +08:00
Rémi Verschelde
90f6baf26c
Merge pull request #66155 from KoBeWi/animat3d_diff
...
[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Haoyu Qiu
acf86efebc
Fix NavigationObstacle not estimating radius
2022-09-29 14:39:14 +08:00
Haoyu Qiu
fba5a4ab9a
Fix NavigationObstacle not registering to default navigation map
2022-09-28 15:49:26 +08:00
Rémi Verschelde
edc196f926
Merge pull request #66063 from kleonc/sprite3d-fix-drawing-with-vertical-margins-3x
...
[3.x] `Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:57 +02:00
kobewi
dbce96abd9
Don't store frame of playing AnimatedSprite
2022-09-20 13:11:50 +02:00
lawnjelly
fdd82f4754
CPUParticles initialize data on set_amount
...
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-09-19 16:53:01 +01:00
kleonc
0a64c2eba5
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:27:23 +02:00
kleonc
0bf2b8e813
Move duplicated drawing code from Sprite3D
/AnimatedSprite3D
to SpriteBase3D
2022-09-18 20:27:09 +02:00
lawnjelly
09befec1ed
Portals - Show RayCast debug helper
...
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-12 06:46:48 +01:00
QbieShay
acdcbefa4e
added options for sorting transparent objects
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-08-30 13:39:32 +02:00
Rémi Verschelde
bbaedffb93
Merge pull request #64875 from fabriceci/ulgy-hack-bullet-margin
2022-08-30 11:44:25 +02:00
Rémi Verschelde
747d30d567
Merge pull request #64372 from smix8/navigation_fix_obstacles_default_map_3.x
2022-08-30 11:01:30 +02:00
fabriceci
b3210c5cd6
Hack as a hot fix for Bullet's collision margin issue
2022-08-25 16:32:48 +02:00
Marcin Nowak
90762b9660
[3.x] Backport panning strength parameters from 4.0
2022-08-23 23:27:51 +02:00
smix8
47b39ce4c2
Fix NavigationObstacle nodes not registering to default navigation map
...
Fix NavigationObstacle nodes not registering to default navigation map.
2022-08-13 19:46:12 +02:00
Cory Petkovsek
f7f112ab1f
Fix free(RID) abuse by various classes
2022-08-11 02:31:00 +08:00
Josh Jones
9d1a972b49
Fix typo when setting NavigationRegion travel_cost
...
(cherry picked from commit 8c324132d0
)
2022-08-08 09:51:45 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
...
[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde
906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
...
Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
PrecisionRender
47a62e28ac
[3.x] Add ShapeCast
and ShapeCast2D
nodes
2022-07-30 10:23:58 -05:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
...
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
lawnjelly
d4dc7c4b32
Portals - Allow more logging to be disabled
...
Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x
2022-07-18 09:36:22 +02:00
foxydevloper
5238740fef
Add global_translation and global_rotation to Spatial
2022-07-15 21:39:35 -06:00
Hayden
e05f969adb
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:30:24 +12:00
bruvzg
7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions.
2022-07-04 09:46:38 +03:00
reduz
995281ca90
Fix editor-only visibility for lights
...
* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
(cherry picked from commit d69e3791bf
)
2022-07-03 03:21:51 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
...
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4
Add process_mode property to InterpolatedCamera
2022-07-03 01:47:10 +02:00
smix8
381e8dd278
Group NavigationAgent properties
...
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
(cherry picked from commit dde09be302
)
2022-06-30 19:23:01 +02:00
needleful
eb99c7243e
Apply baked ambient light settings when baking lights with scene environment
2022-06-21 12:12:47 -07:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
...
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
...
Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
4137578369
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
smix8
c6f9627c74
[3.5] Add NavigationAgent2D/3D set_navigation_map() function
...
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
0b048b6d73
SoftBody: Fix attachments property names after #61180
...
Fixes #61581 .
(cherry picked from commit 5c3081dae2
)
2022-06-10 14:42:05 +02:00