Rémi Verschelde
a66fc4cf7e
Merge pull request #60686 from trollodel/move_editor_registration
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Move editor class and plugin registrations to a dedicated file
2022-11-18 23:07:48 +01:00
trollodel
75177455d9
Move editor class and plugin registrations to a dedicated file
2022-11-18 08:02:08 +01:00
dzil123
772d11d340
Main::setup2 move print engine version to top
2022-11-16 07:05:00 -08:00
Rémi Verschelde
94e9860b82
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
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Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
trollodel
ba9e619b51
Use forward-declarations in EditorPlugin where possible
2022-11-11 20:25:51 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
e5950c5c1c
Merge pull request #60273 from Calinou/cli-export-release-rename
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Rename `--export` command line argument to `--export-release`
2022-11-02 22:36:40 +01:00
Hugo Locurcio
6b0f7e9da9
Rename --export
command line argument to --export-release
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This makes the action of exporting to release mode more explicit.
2022-11-02 19:42:46 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
093dea21e0
Merge pull request #67593 from clayjohn/GLES3-pm
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Default to Opengl3 driver when using the project manager
2022-11-02 17:12:47 +01:00
Rémi Verschelde
2bd9a6fe8d
Merge pull request #68044 from ztc0611/ios-promotion
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Add ProMotion/High Refresh Rate Support to iOS Exports
2022-10-31 23:03:30 +01:00
Zach Coleman
601c42be66
Add ProMotion Support to iOS Exports
2022-10-31 09:33:39 -04:00
Rémi Verschelde
9188bc7341
Merge pull request #67879 from bruvzg/fix_no_vlk
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Fix build with Vulkan disabled and no Vulkan headers installed.
2022-10-31 14:29:05 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
6946bc56ef
Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
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Implement a way to dump the gdnative_interface.h file from the executable
2022-10-31 11:54:38 +01:00
bruvzg
4dd8f68120
Fix build with Vulkan disabled and no Vulkan headers installed.
2022-10-26 08:55:05 +03:00
Wei Guo
d7e39e313b
Make window creation with custom position do not flash
2022-10-24 13:50:25 +08:00
clayjohn
150d3656db
Default to Opengl3 driver when using the project manager
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This only applies when starting the project manager without command line args
2022-10-18 10:42:54 -07:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Rémi Verschelde
235c5c60f8
Merge pull request #67322 from ztc0611/add-ios-ui-options
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Add iOS UI Options
2022-10-17 17:30:55 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Gilles Roudière
55010a2d9f
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-13 10:03:30 +02:00
Zach Coleman
d78051c92c
Add iOS UI Options
2022-10-12 15:22:54 -04:00
Hugo Locurcio
66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
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When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.
This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps
and associated project setting to max_fps
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This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
clayjohn
a09bb9037e
Use mobile as the default rendering method on mobile when vulkan is supported
2022-09-30 09:57:00 +02:00
Aaron Franke
bb71e92826
Fix project manager not working in self-contained mode
2022-09-24 13:15:11 -05:00
Rémi Verschelde
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
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Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Aaron Franke
cac7887b11
Error if trying to run a self-contained editor in a project folder
2022-09-21 10:48:12 -05:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Ricardo Buring
532e378cd9
Expose registration of physics servers to GDExtension
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This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
bruvzg
57829b7cc4
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers).
2022-09-03 19:16:03 +03:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Rémi Verschelde
992104bc12
Merge pull request #64396 from qarmin/add_line_length_options
2022-08-30 09:20:32 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Rafał Mikrut
3b1259a98a
Speedup conversion and add option to set maximum line length to prevent freezes
2022-08-29 21:26:36 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database
2022-08-29 14:02:21 +02:00
Fabio Alessandrelli
d20b32186f
[Web] Rename JavaScript platform to Web.
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Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Pedro J. Estébanez
335a4099de
Fix forwarding of CLI arguments taking an option
2022-08-25 08:42:59 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Rémi Verschelde
1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support
2022-08-22 19:36:03 +02:00
Ignacio Roldán Etcheverry
f9a67ee9da
C#: Begin move to .NET Core
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We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
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Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Juan Linietsky
a3936adb29
Add Startup benchmarking support
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This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Pedro J. Estébanez
e886d662ec
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:15:56 +02:00