George Marques
c68b2358d5
GDScript: Allow variables in match patterns
...
To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Danil Alexeev
1d68ce2cce
GDScript: Fix broken export group annotations
2023-01-27 16:25:15 +03:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
George Marques
e93266b9ff
Merge pull request #71120 from jordigcs/ternary
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Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 -03:00
Danil Alexeev
13215638a9
Clarify error message about script-level annotation
2023-01-24 13:10:45 +03:00
Rémi Verschelde
81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
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GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +01:00
George Marques
9462ae4783
GDScript: Remove function of continue
for match statement
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The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
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This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
jordi
2e488072d0
Allow standalone ternary expressions
2023-01-19 14:27:57 -06:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
George Marques
7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts
2023-01-12 11:22:01 -03:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
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GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
ocean (they/them)
366ec895b1
Assorted enum and native type fixes
2023-01-09 11:08:07 -05:00
Rémi Verschelde
c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
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GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
Dmitrii Maganov
71f7c8a9d3
GDScript: Fix multiline and trailing comma for assert
2023-01-08 20:18:46 +02:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Dmitrii Maganov
056066ee95
GDScript: Fix false name conflicts for unnamed enums
2022-12-29 22:04:13 +02:00
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
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For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
Aaron Franke
6590e1fd8a
Make script annotations placed before class_name and extends
2022-12-19 22:01:29 -06:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 -05:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
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Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
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Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki
e10b0c5d98
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 09:26:50 +01:00
Yuri Rubinsky
8d2506e811
Reset unassigned local variables to null in the loops
2022-11-28 19:45:24 +03:00
rune-scape
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
unknown
5fd382c2ab
GDScript: Properly respect int
type hint for @export_range
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Fixes #69104 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +01:00
Rémi Verschelde
f042a4e566
GDScript: Fix setting to disable all warnings
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The boolean was never set with the value from the project settings.
Fixes #64559 .
2022-11-20 18:54:09 +01:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
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Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
ocean (they/them)
ef2aeca5df
Add error highlighting for duplicate variables/constants
2022-11-18 15:20:26 -05:00
Rémi Verschelde
2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
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Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Rune
bce6f1792e
GDScript compiler subclass bugfixes
2022-11-13 02:29:21 -08:00
Yuri Rubinsky
f11b66b084
Fix named enums to use int64 type
2022-11-08 11:20:28 +03:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Yuri Rubinsky
7822378293
Fix completion of parameters in function call (2)
2022-10-02 13:30:15 +03:00
Yuri Rubinsky
5d4853f8ca
Fix completion of parameters in function call
2022-09-30 15:42:05 +03:00
Francois Belair
03e41d21e0
Prevent null crash when datatype not resolved
2022-09-23 11:13:57 -04:00
willnationsdev
339aba1656
Add GDScript resource export.
2022-09-17 17:10:30 -05:00
Micky
19571a8f44
Fix "Treat Warnings as Errors" Project Setting not working
2022-09-05 18:42:46 +02:00
VolTer
126901cfce
Remove old syntax for custom class icon
2022-09-02 22:06:47 +02:00
Yuri Sizov
a0995182fe
Add documentation for all annotations
2022-08-19 15:06:39 +03:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
kobewi
e4a961b86a
Fix Vector4 parse error
2022-07-26 01:49:57 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Vladimir Savin
585eee2a48
GDScript: Fix brief/long description doc comments.
2022-07-18 13:34:07 +01:00
George Marques
ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error
2022-07-13 09:24:36 -03:00
George Marques
d51aac1137
Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop
2022-07-13 09:18:21 -03:00
George Marques
87ef6f554b
Merge pull request #62918 from cdemirer/parser-properly-set-node-extents
2022-07-13 09:08:28 -03:00
George Marques
01f910517d
Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults
2022-07-13 09:06:20 -03:00
George Marques
bf1ef0498e
Merge pull request #62578 from MinusKube/editor-print-crash
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Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13 08:44:40 -03:00
Yuri Sizov
316f78a037
Add default argument bindings to GDScript annotations
2022-07-11 23:02:55 +03:00
cdemirer
12b9572121
Parser: Properly set node extents
2022-07-11 21:31:15 +03:00
cdemirer
5a906a33d9
Prevent unnecessary additional parser error
2022-07-11 03:32:28 +03:00
cdemirer
4f36b2df2a
Fix parser stuck in an error loop
2022-07-11 02:42:40 +03:00
Rémi Verschelde
f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict
2022-07-06 16:02:49 +02:00
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
Yuri Sizov
f85bafaa11
Add grouping annotations for class properties in GDScript
2022-07-05 22:01:40 +03:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
cdemirer
dbdf0174b4
Do error when for variable conflicts with a variable in scope
2022-07-04 12:30:39 +03:00
MinusKube
92367bad4e
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-01 02:05:00 +02:00
George Marques
9490146a16
GDScript: Enable exporting nodes to the inspector
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Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
reduz
dd8c0522a6
Implement varargs in Methodinfo
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Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
Marcus Elg
46bbbd9770
Allow autocompletion of "noslider" in export_range
2022-06-19 17:11:49 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques
eba3e0a9fc
GDScript: Support %
in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Danil Alexeev
320cf5d84c
Use blank line instead of @desc:
for doc comments
2022-05-25 19:01:41 +03:00
George Marques
1b76a9d705
GDScript: Fix lambda captures in default argument values
2022-05-23 21:38:31 -03:00
George Marques
969f1980d2
GDScript: Fix if
after lambda being seen as ternary
2022-05-23 21:13:25 -03:00
George Marques
0a28b4cd94
GDScript: Do not allow standalone lambdas
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They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
Rémi Verschelde
e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive
2022-05-18 16:04:12 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
JoJoX
8870e1c75d
Fix first value update
2022-05-12 19:11:33 -04:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Rubinsky
be8eb6625e
Fix incorrect precedence of pow operator in GDScript
2022-05-12 10:09:51 +03:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
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Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
George Marques
01d13ab2c1
GDScript: Allow using self in lambdas
2022-04-24 21:49:02 -03:00
jordi
14bad75206
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-04-06 10:57:33 -05:00
cdemirer
3c5b9d1be3
Fix issues with multiple bind patterns in match statement
2022-04-04 15:47:08 +08:00
Rémi Verschelde
5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super
2022-03-30 17:58:11 +02:00
George Marques
be718285f7
GDScript: Fix issues with completion and super
calls
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- Make call errors use the call node instead of the calle, which will be
empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky
0584387918
Fix autocompletion of static methods in built-in types in GDScript
2022-03-30 17:40:41 +03:00
Yuri Rubinsky
7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation
2022-03-22 08:25:37 +03:00
Yuri Roubinsky
8a6ab899ec
Add an error emitting when the @export_flags
arg count is exceeded
2022-03-16 17:12:15 +03:00
Yuri Roubinsky
85488f12f3
Allow making multiline annotations in GDScript
2022-03-10 10:56:14 +03:00
SaracenOne
ae0026bc7b
Make 'is_attribute' false during parse error to prevent crash
2022-02-18 12:52:46 +00:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
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Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes
2022-02-04 13:49:15 +01:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
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This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.
There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde
b5f524d4c0
Merge pull request #55433 from V-Sekai/prev_operand_nullptr_check
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Check for nullptr expression in parse_precedence function
2022-01-22 20:31:45 +01:00
Rémi Verschelde
182a36db47
Merge pull request #55214 from Scony/fix-gdscript-crash-2
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Fix GDScript parser crash on 'dollar mixed with assignment' expression
2022-01-22 20:30:54 +01:00
Rémi Verschelde
91909ef801
Merge pull request #55625 from cdemirer/fix-type-guessing-and-gdscript-parser-printing
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Fix `--test gdscript-parser` crash
2022-01-17 20:17:02 +01:00
luz paz
858bcd5058
Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
Rémi Verschelde
49482966ec
Merge pull request #55715 from nathanfranke/enum-ordered
2022-01-10 17:19:52 +01:00
Rémi Verschelde
8f8c3f4b4c
Merge pull request #56342 from NNesh/fix/class-completion
2022-01-10 17:07:08 +01:00
NNesh
1a1ee43e3e
Fixed completion showing for class members
2022-01-08 01:49:18 +05:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
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Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
George Marques
fd643c903d
GDScript: Add annotation to ignore warnings
2022-01-04 09:32:43 -03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
cdemirer
3033e0f8a2
Fix gdscript-parser crash
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Fixes gdscript-parser crashing while printing empty identifiers.
2022-01-03 08:47:18 +08:00
Nathan Franke
b5b75cad43
Use OrderedHashMap for enum_values
2021-12-16 21:49:42 -08:00
Yuri Roubinsky
566895732c
Fix shadowed global identifier warning duplication
2021-12-13 11:54:23 +03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Raul Santos
c3fb5ff359
Fix typo in gdscript_parser
2021-12-03 21:47:27 +01:00
SaracenOne
3eec759e87
Check for nullptr expression in parse_precedence function
2021-11-29 11:29:15 +00:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Pawel Lampe
1a15a3adf6
Fix GDScript parser crash on 'dollar mixed with assignment' expression
...
fixes #53696
2021-11-21 21:18:46 +01:00
Pawel Lampe
86c0e38e8f
Fix 'unreachable-code' false-positive, fixes #55154
2021-11-21 15:53:21 +01:00
Yuri Roubinsky
3396b25489
Allow using built-in names for variables, push warnings instead
2021-11-13 21:47:24 +03:00
Rémi Verschelde
e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names
2021-11-10 15:20:44 +01:00
Maximilian
c7a8e047cc
Allow using $/root node paths
...
format
fix shadowing
use match instead of comparison
Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
Yuri Roubinsky
95f6f3c756
Prevent identifiers from naming as built-in funcs and global classes
2021-11-08 21:35:31 +03:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
6b090e325a
Merge pull request #53526 from KoBeWi/super_print
2021-10-28 15:47:52 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
George Marques
b0725a3b7d
GDScript: Avoid crash if missing setter signature
2021-10-15 15:53:24 -03:00
George Marques
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
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GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Yuri Sizov
41e271af6e
Remove redundant String operation from GDScript enum exports
2021-10-11 02:11:32 +03:00
ZuBsPaCe
551ceb590b
GDScript: Report property type errors
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Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
Fabio Alessandrelli
54ec66a700
[Net] Rename RPCConfig.sync to call_local.
...
For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
kobewi
31012fd060
Change print_line() to use any number of Variants
2021-10-07 16:28:22 +02:00
Max Hilbrunner
44b68f08b4
Fix outdated no_call_local, use call_remote
2021-10-06 23:51:57 +02:00
Brian Semrau
dc046e5cbe
GDScript Check for null list in for
loop
2021-10-02 13:53:56 -04:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
...
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Rémi Verschelde
679f70c1e1
Merge pull request #52906 from vnen/gdscript-show-error-on-yield
2021-09-21 20:36:39 +02:00
Rémi Verschelde
b3b4860d2e
Merge pull request #52905 from vnen/gdscript-single-line-declaration
2021-09-21 20:35:36 +02:00
George Marques
262d6c6bef
GDScript: Show specific error when "yield" is used
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To help people porting code, it gives a hint to use "await" instead of a
generic error.
2021-09-21 14:38:14 -03:00
George Marques
e5ebc9710d
GDScript: Allow classes declaration to be done in single line
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Incidentally, allow multiple statements in single line functions when
using semicolon as a terminator.
2021-09-21 14:14:46 -03:00
George Marques
bab0afc821
GDScript: Allow multiple lines in signal parameters declaration
2021-09-21 13:40:39 -03:00
George Marques
651319de11
GDScript: Properly catch error when missing index in subscript
2021-09-17 14:31:51 -03:00
George Marques
b8fdeb6467
Merge pull request #51671 from RandomShaper/fix_gdscript_crash
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Fix some GDScript bugs
2021-09-17 12:29:40 -03:00
Rémi Verschelde
a4187c9235
Merge pull request #52706 from vnen/gdscript-ternary-operator-crash
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GDScript: Show error when missing expression after ternary else
2021-09-15 17:20:52 +02:00
George Marques
107af38fd1
GDScript: Show error when missing expression after ternary else
2021-09-15 11:43:36 -03:00
George Marques
d49046938a
GDScript: Show error on unary operators without argument
2021-09-15 11:08:59 -03:00
George Marques
5d31ce4b16
GDScript: Allow string keys on Lua-style dictionaries
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Which is useful when the key isn't a valid identifier, such as keys with
spaces or numeric keys.
2021-09-15 09:56:24 -03:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
ThreeRhinosInAnElephantCostume
e99730340b
Fix error on parsing statement-less GDScript files,
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add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
Pedro J. Estébanez
d72f12a561
Implement iterator variable typing in GDScript
2021-09-11 11:35:25 +02:00
ZuBsPaCe
1d1aa7a02f
GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
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Variable->assignment needs to be incremented when assigned a value.
Also fixed and improved unit test 'variable_declaration.gd'.
Fixes #52551
2021-09-10 22:26:50 +02:00
George Marques
6423e891a6
Merge pull request #52063 from KoBeWi/double_comma_of_doom
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Fix crash with consecutive commas in Dictionary
2021-09-10 11:24:51 -03:00
kobewi
c7452a9940
Fix crash with consecutive commas in Dictionary
2021-09-10 15:38:24 +02:00
George Marques
11e457e594
Merge pull request #51593 from KoBeWi/if
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Prevent crash when awaiting in a getter/setter
2021-09-10 10:36:25 -03:00
George Marques
1234c2bdd9
Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreeze
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Fix gdscript pattern matching expressions
2021-09-10 09:28:18 -03:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00