Rémi Verschelde
394941c8f8
Merge pull request #91281 from ckaiser/the-lightmode-struggle-continues
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Fix disabled files in FileDialog using the wrong color
2024-05-06 15:14:56 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
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Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
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Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Rémi Verschelde
7ebc866418
Merge pull request #91545 from clayjohn/RD-shadow-atlas
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Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-04 11:52:45 +02:00
Rémi Verschelde
f236b9badc
Merge pull request #91530 from DarioSamo/timestamp_validation
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Add draw and dispatch count to timestamp validation.
2024-05-04 11:52:41 +02:00
Rémi Verschelde
4313524ae3
Merge pull request #91526 from bqqbarbhg/ufbx-bad-skin-fix
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FBX: Fix handling missing skins using ufbx importer
2024-05-04 11:52:38 +02:00
Rémi Verschelde
e071f67c78
Merge pull request #91515 from AThousandShips/shortcut_fix
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[Editor] Prevent some shortcut errors when generating docs
2024-05-04 11:52:35 +02:00
Rémi Verschelde
9ed8399514
Merge pull request #91509 from akien-mga/dotnet-fix-generating-glue-in-project-folder
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.NET: Prevent generating mono glue in project folder
2024-05-04 11:52:32 +02:00
Rémi Verschelde
629e91acff
Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes
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C#: Fix attributes for `sln`/`csproj` files
2024-05-04 11:52:29 +02:00
Rémi Verschelde
458106a73e
Merge pull request #91203 from pirey0/stringcomp_fix
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C#: Fix `StringExtensions.CompareTo` IndexOutOfRangeException
2024-05-04 11:52:25 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
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Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
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Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde
8efe58476d
Merge pull request #89461 from Calinou/3d-import-collision-default-trimesh
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Default to trimesh for generated collision shapes in Advanced Import Settings
2024-05-04 11:52:11 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
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Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Rémi Verschelde
35faf5003a
Merge pull request #85014 from jsjtxietian/fix-uint-not-highlight
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Fix uint's suffix is not highlighted in text shader editor
2024-05-04 11:51:56 +02:00
Silc Lizard (Tokage) Renew
a22923daf7
Static allocation bones copy for SkeletonModifier
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Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
clayjohn
caeef3473b
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
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Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
bqqbarbhg
b9ab0e46e2
Fix handling missing skins using ufbx importer
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Previously, _asset_parse_skins() would mess with the order of skin indices.
However, the rest of the code expected these to match to ufbx skin indices.
To fix this, retain the original skin indices in FBXState::original_skin_indices.
2024-05-03 20:46:26 +03:00
Dario
c41e407e61
Add draw and dispatch count to timestamp validation.
2024-05-03 14:23:38 -03:00
Thaddeus Crews
64f2e8b64f
Dotnet: Fix attributes for sln
/csproj
files
2024-05-03 12:21:51 -05:00
A Thousand Ships
fd8a31b53d
[Editor] Prevent some shortcut errors when generating docs
2024-05-03 17:43:54 +02:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
Rémi Verschelde
baec8da3b3
.NET: Prevent generating mono glue in project folder
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Fixes #83128 .
2024-05-03 14:24:35 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
d898f37e35
Merge pull request #75482 from ajreckof/color-hint-for-arrays-and-dictionnaries
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Add colored margin in Inspector for arrays and dictionaries
2024-05-03 12:25:19 +02:00
ajreckof
cba9606611
Add colored margin in Inspector for arrays and dictionaries.
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +02:00
Rémi Verschelde
479b2ab777
Merge pull request #91466 from Riteo/gles-ftw
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Wayland: Add support for OpenGL ES driver
2024-05-03 10:31:45 +02:00
Rémi Verschelde
c968374caa
Merge pull request #91012 from TheSofox/editor-log-line-limit
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Add line limit to Output Log in Editor
2024-05-03 10:31:42 +02:00
Rémi Verschelde
fa3ad278a1
Merge pull request #89488 from AThousandShips/shader_hint_fix
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[Rendering] Add hints to some uniform `PropertyInfo`s
2024-05-03 10:31:38 +02:00
Luca Martinelli (laptop)
c02540bd66
fixed StringExtensions.CompareTo IndexOutOfRangeException
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fixes #91118
marked CompareTo obsolete
dropped CompareTo [-1,1] range
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-05-03 10:13:06 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfo
s
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* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Riteo
d3279fa552
Wayland: Add support for OpenGL ES driver
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Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00
Rémi Verschelde
34b5e8f55c
Merge pull request #91481 from TokageItLab/auto-capture-option
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Add argument options to AnimationPlayer for auto capture
2024-05-03 01:21:43 +02:00
Rémi Verschelde
4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
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GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
Rémi Verschelde
d798094e9b
Merge pull request #91322 from clayjohn/GLES3-bcs-error
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Ensure that environment is available before checking for BCS
2024-05-03 01:21:37 +02:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
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Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
4900dddb88
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-03 06:00:10 +09:00
MJacred
717513a62d
Add is_valid_letter() to TextServer
2024-05-02 21:32:20 +02:00
clayjohn
8eae822b54
Ensure that environment is available before checking for BCS
2024-05-02 11:34:48 -07:00
George Marques
22236380c0
GDScript: Initialize static variables with defaults in-editor
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When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.
This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
Rémi Verschelde
b9e022302a
Merge pull request #91468 from akien-mga/dap-typo-parsing-PackedVector3Array
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DAP: Fix typo in parsing of PackedVector3Array
2024-05-02 19:06:09 +02:00
Rémi Verschelde
7fef538223
Merge pull request #91464 from groud/fix_tilemap_layer_navmesh_baking
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Fix TileMapLayer navmesh baking
2024-05-02 19:06:06 +02:00
Rémi Verschelde
5ea3f0bd75
Merge pull request #91143 from RadiantUwU/add-input-amplitude
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Add `amplitude` argument to `Input.vibrate_handheld`
2024-05-02 19:06:03 +02:00
Rémi Verschelde
d680b9b9da
DAP: Fix typo in parsing of PackedVector3Array
2024-05-02 18:11:38 +02:00
Radiant
789c6ebdfd
Implement amplitude
to Input.vibrate_handheld
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Gilles Roudière
23b9a9f2de
Fix TileMapLayer navmesh baking
2024-05-02 18:06:23 +02:00