When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
(cherry picked from commit e8a326a08f)
- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.
Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.
This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());
These crashes will still happen with ccd enabled.
(cherry picked from commit faca8b77aa)
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.
For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
Instead of fitting all atlas slices into a single image, which meant there
was a hard limit on the size, BakedLightmap will now save as many images
as needed to fit all the slices generated by the lightmapper.
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e)
Hostname is now resolved during poll in WebSocketClient (wslay) to avoid
blocking during connect.
An attempt is still made to find the hostname in the resolver cache.
(cherry picked from commit 1ec96bc206)