Juan Linietsky
3adb42e217
Fixed many more bugs reported by Valgrind
2016-12-23 08:47:16 -03:00
Juan Linietsky
4e729f38e0
baking now shows a proper button, and bakes can be saved.
2016-12-23 00:37:38 -03:00
Juan Linietsky
f9603d8236
can bake for omni and spotlight
...
store normal when baking
2016-12-22 10:00:15 -03:00
Juan Linietsky
37f558cd7b
Some BRDF fixes
2016-12-21 14:22:17 -03:00
reduz
72b844c349
Godot works on Windows again..
2016-12-21 02:29:58 -03:00
Juan Linietsky
075fde7f26
work in progress global illumination
2016-12-20 00:21:07 -03:00
Juan Linietsky
22a90e8f2a
DOF blur, near and far fields..
2016-12-10 01:13:20 -03:00
Juan Linietsky
18ebd22000
Multi stage glow with light bleeding from HDR
2016-12-08 09:48:38 -03:00
Juan Linietsky
8534ced22d
Tonemapping and Auto Exposure support
2016-12-07 17:49:52 -03:00
Juan Linietsky
a299c3ebf1
Support for SSAO
2016-12-04 12:45:30 -03:00
Juan Linietsky
27a46d78ec
Subsurface scattering material param is now working!
2016-12-02 22:23:16 -03:00
Juan Linietsky
a47c78aed1
Screen space reflection effect
2016-11-29 19:55:12 -03:00
Juan Linietsky
a732708b9d
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
Juan Linietsky
7cf8d75cf8
WIP immediates and proper buffers swapping
2016-11-23 07:04:55 -03:00
Juan Linietsky
943d27f46d
Instancing is working! (hooray)
2016-11-22 01:26:56 -03:00
Juan Linietsky
70d095d8f2
Skeletons are working now.
2016-11-21 19:03:39 -03:00
Juan Linietsky
a2505542ff
Huge amount of improvement in the material system. Materials should be
...
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky
c39d2b3f42
working reflection probes!!
2016-11-19 13:23:37 -03:00
Juan Linietsky
a7078a4be9
Done with lights and shadows (wonder if i'm missing something..)
2016-11-11 12:27:52 -03:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
Juan Linietsky
6b2a27bbe5
shadow atlas allocation (work in progress)
2016-10-31 08:47:46 -03:00
Juan Linietsky
d6567010bf
-Many many fixes
...
-Gizmos work again
2016-10-29 20:48:09 -03:00
Juan Linietsky
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
Juan Linietsky
cb34b70df1
More scene work, can display a skybox
2016-10-21 07:27:13 -03:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
...
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Juan Linietsky
850eaf7ed7
-the new shader language seems to work
...
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
...
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky
a6e9dc6153
make editor update by tracking changes in visualserverraster
2016-10-03 23:46:24 -03:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Ignacio Etcheverry
1c50dfdf6c
Merge pull request #6557 from anneomcl/master
...
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Rémi Verschelde
80861b7d59
Merge pull request #6414 from RandomShaper/improve-shader-shadow
...
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
c5b7385110
Merge pull request #6250 from Ovnuniarchos/CursorHotspot
...
Mouse hotspot is now honored.
2016-09-10 12:07:08 -03:00
Pedro J. Estébanez
0960887625
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
Juan Linietsky
5fc084c28e
-Fixed issue in Kinematicbody2D
2016-09-01 12:03:55 -03:00
Juan Linietsky
fc70824f7c
More improvements to visual script..
...
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Rémi Verschelde
ce7e2ae4f4
draw_line: Properly bind antialiased argument
2016-08-31 08:57:21 +02:00
Juan Linietsky
fb4d6d1db0
More visual script improvements
...
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Ovnuniarchos
8fcd92c38a
Mouse hotspot is not honored.
2016-08-23 07:57:04 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Johan Manuel
a2b8ef6d51
Fix some warnings
2016-07-25 16:46:26 +02:00
Alex Piola
ffdd9f16dd
Fix for incorrect velocity report due to a typo.
...
Closes #5854
2016-07-24 12:53:07 +02:00
Rémi Verschelde
3725114a16
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
...
Optimized one-way collision loops.
2016-07-18 16:37:50 +02:00
Juan Linietsky
0e6e0ed0e5
Merge pull request #5533 from Hinsbart/cursor_atex
...
Can use AtlasTextures as custom mouse cursor.
2016-07-10 12:41:57 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Andreas Haas
91add16300
Can use AtlasTextures as custom mouse cursor.
...
fixes #3957
2016-07-03 19:36:12 +02:00
Ovnuniarchos
b09b449615
Optimized one way collision loops.
2016-06-24 08:43:23 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00