Ignacio Roldán Etcheverry
3b085e2665
C#: Allow configuring Mono debugger agent with cmdline args
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The command line option is the same you would pass to Mono, but it
begins with `--mono-debugger-agent=` instead of `--debugger-agent=`.
This is useful for platforms where it's difficult for the user to
configure it via environment variables, like Android.
2022-01-16 12:36:36 +01:00
Rémi Verschelde
6fac314b5d
Merge pull request #56763 from GlyphTheWolf/regex-memory-leak-fix
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Fix for RegEx.search() memory leak on Windows
2022-01-14 20:11:00 +01:00
Rémi Verschelde
75cc95c8c0
Merge pull request #56791 from timothyqiu/object-check
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[3.x] Fix crash when `is` keyword is tested against a String variable
2022-01-14 20:00:56 +01:00
Haoyu Qiu
8a42ab7a85
Fix crash when is
keyword is tested against a String variable
2022-01-14 23:37:04 +08:00
Marcel Admiraal
949ea2b326
Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis
2022-01-14 15:36:35 +00:00
GlyphTheWolf
6556442d46
Fix for RegEx.search() memory leak on Windows
2022-01-13 20:41:10 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Arnav Vijaywargiya
a51f3f2a58
Fixed incorrect property types
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(cherry picked from commit 0c46f73b5e
)
2022-01-12 17:28:07 +01:00
Haoyu Qiu
e1f96d5ee8
Fix crash on importing FBX file
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(cherry picked from commit af67e4c291
)
2022-01-12 17:28:07 +01:00
K. S. Ernest (iFire) Lee
44d436add6
Skip Draco-compressed glTF 3d format files.
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(cherry picked from commit b468104842
)
2022-01-12 17:28:07 +01:00
Rémi Verschelde
79aa64efff
Merge pull request #56296 from timothyqiu/pending-func-states
2022-01-12 16:47:56 +01:00
K. S. Ernest (iFire) Lee
08b89a95d2
Fix wrong RGBA channel mapping when saving OpenEXR.
2022-01-12 01:50:56 -08:00
Haoyu Qiu
e1557dc4c8
i18n: Make VisualScript node caption & text translatable
2022-01-11 21:16:33 +08:00
Rémi Verschelde
cb44064048
Merge pull request #56604 from V-Sekai/csg_selection_3_x
2022-01-10 12:32:28 +01:00
LATRio
47f0cf7460
Add type validations when setting basic type
2022-01-08 11:30:55 +09:00
SaracenOne
b7273b6f7a
Fix selection of CSG objects
2022-01-07 20:08:42 +00:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
bruvzg
6f81a8ee2c
Fix multiple missing UTF-8 decoding.
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(cherry picked from commit c69e0d16bc
)
2022-01-06 21:44:40 +01:00
kobewi
9b149d5848
Add physics material to GridMap
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(cherry picked from commit 59a9b2192e
)
2022-01-06 21:44:40 +01:00
RedMser
f76430670c
Fix glTF scene export crash on null normal texture
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Also removes a redundant get_texture call directly below
the modified code block.
Fixes #56379
(cherry picked from commit 0e36d5e782
)
2022-01-06 00:21:37 +01:00
Raul Santos
172f66a40e
Fix KeyValuePairAt
memory leak
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(cherry picked from commit 1fdfc379b6
)
2022-01-06 00:21:36 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Max Hilbrunner
717801c9cb
Fix docs links in 3.x after docs reorg
2022-01-05 11:54:52 +01:00
Rémi Verschelde
1e2ef49b77
Merge pull request #56391 from raulsntos/fix-56385
2022-01-05 10:44:54 +01:00
Hugo Locurcio
a6db1c758a
Improve lerp()
, lerp_angle()
and inverse_lerp()
documentation
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This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:37 +01:00
Zae
d5ad76a3c8
[3.x] [Mono] Add support for file-scoped namespace declaration.
2022-01-02 18:02:00 +08:00
Raul Santos
36cd00a84b
Init params_buffer_size
member in GDMonoMethod
2022-01-01 02:23:40 +01:00
Raul Santos
907e709f9d
Fix getting properties state when reloading C#
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When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 19:14:49 +01:00
Haoyu Qiu
53af7ee482
Clear pending function states when reloading GDScript
2021-12-28 15:29:21 +08:00
Raul Santos
cf98ff248a
Check a csproj exists before trying to edit it
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When folders are moved/removed from the file system, the `.csproj`
may need to be edited to update the path of C# scripts or remove them.
If a C# solution has not been created, the `.csproj` file does not exist
and therefore there is no need to edit it.
2021-12-20 16:49:16 +01:00
Rémi Verschelde
14d439d868
Merge pull request #53130 from Faless/net/3.x_enet_opts
2021-12-16 10:36:01 +01:00
Fabio Alessandrelli
ce98beb522
Merge pull request #54381 from mhilbrunner/rpc-error-msgs-3.x
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[3.x] Websockets: Fix buffer size checks in put_packet(), silent failures/connection hangs
2021-12-15 13:48:53 +01:00
Fabio Alessandrelli
9b8db7c63a
[Net] Fix WebRTC returning packets from peers too early.
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Due to the async nature of WebRTC implementations, the multiplayer peer
could end up having queued packets from a given connection before it is
able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet
are skipped by `get_packet` and `get_available_packet_count`.
2021-12-15 11:20:17 +01:00
Rémi Verschelde
db020eae29
Merge pull request #55859 from akien-mga/3.x-gltf-module-cleanup
2021-12-13 13:46:03 +01:00
Rémi Verschelde
e4c40d8e6a
glTF: Cleanup includes and defines, split PackedSceneGLTF to own file
2021-12-12 12:08:18 +01:00
David Snopek
f2fe60b989
Switch WebXRInterface from using external textures to using the render targets from Godot
2021-12-11 14:37:53 -06:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes
2021-12-10 12:15:16 -06:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
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[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Francois Belair
b8f2f48d86
Remove extraneous return to LSP
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(cherry picked from commit ad01201f34
)
2021-12-09 22:08:48 +01:00
Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00
kobewi
6eb1c92cea
Fix custom built-in script names
2021-12-08 14:04:10 +01:00
Raul Santos
ffbd59572e
Various fixes to C# documentation
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(cherry picked from commit 2deabd553f
)
2021-12-08 11:28:12 +01:00
Francois Belair
ba1d6b7532
Prevent LSP adding signal func to non GDScripts
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(cherry picked from commit 66f1b4bf66
)
2021-12-06 17:51:11 +01:00
Vincent
d6fb13234e
AudioStreamMP3: expose loop properties to the editor
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(cherry picked from commit 8263646f68
)
2021-12-06 16:52:00 +01:00
lawnjelly
3d981b8265
Add option to use handles to RID
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Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Rémi Verschelde
c42e9bd589
Merge pull request #55564 from raulsntos/csharp-delegates-for-generic-class-3.x
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[3.x] Fix C# `get_all_delegates` method for generic classes
2021-12-04 14:12:11 +01:00
Raul Santos
613751a742
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 01:51:50 +01:00
kobewi
f899b76747
Improve save handling for built-in scripts
2021-12-04 01:28:52 +01:00
Yuri Sizov
1cf6d21f69
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
Rémi Verschelde
796f875870
Revert "Expose Variant operator= to GDNative"
2021-12-02 11:45:11 +01:00