Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
punto-
86253cbdfe
Revert "Fix implicit GDScript Reference inheritance"
2016-06-06 23:40:50 -03:00
eska
3acbf8e71f
Fix implicit GDScript Reference inheritance
2016-06-05 19:17:33 +02:00
George Marques
43dad78209
Fix Color8 constructor using wrong value range
...
Fix #5015
2016-06-03 14:59:40 -03:00
Juan Linietsky
cc0a7b24e7
missed ifdef that broke android build
2016-06-01 20:44:34 -03:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
Juan Linietsky
df139f57b3
Some cleanup to GDScript
...
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Armenteros
7caabd9398
Fix #4748 : proper call to base class function
2016-05-23 11:49:51 +02:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
b58e261d41
GDScript: Fix method info for is_nan and is_inf
...
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
8259c46707
GridMap: Fix backwards rotate hotkeys ( #4498 )
...
Fixes #1237
2016-05-01 11:38:08 +02:00
Rémi Verschelde
c0ec7e933a
Merge pull request #4302 from Anarchid/gridmap-navmesh
...
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
b03a892f95
manually fix indent
2016-04-20 21:21:51 +03:00
Anarchid
73ca831848
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
Saracen
d643a40f95
Subclasses can now extend from other subclasses contained in scripts derived from relative paths.
2016-04-09 03:23:33 +01:00
Rémi Verschelde
2f12c2dd90
Merge pull request #4169 from slapin/ik
...
InverseKinematics node, basic features
2016-04-06 18:32:38 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Sergey Lapin
eae5169dfd
Now parameters can be changed real time
2016-03-31 12:44:35 +03:00
Sergey Lapin
e4fea5d5f9
Added speed setting
2016-03-31 12:44:25 +03:00
Sergey Lapin
8d7a94389a
InverseKinematics node, basic features
...
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.
The current limitations:
1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Rémi Verschelde
002ff3cc9a
Revert "Merge pull request #3814 from est31/iterators_for_for"
...
This reverts commit adf5056889
, reversing
changes made to ee2bc87c0e
.
2016-03-01 18:09:48 +01:00
Juan Linietsky
210d332def
-wip on addon editor
...
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
est31
5f66692395
Use xrange for common "for i in range(...)" use case
...
Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
est31
f81153eb69
Add xrange builtin function
...
Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde
c8071dfce8
Merge pull request #3812 from est31/master
...
Fix typo in error
2016-02-24 00:15:53 +01:00
est31
cea8e97c11
Fix typo in error
2016-02-24 00:08:53 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
...
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
285c400288
Merge pull request #3658 from Hinsbart/doc_joyevent
...
doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
hondres
6de2b9d864
doc: use correct identifier for InputEventJoystick{Motion, Button}
2016-02-10 23:37:25 +01:00
Juan Linietsky
61f03c98c8
-Added missing functions to the doc, fixes #3583
2016-02-09 16:58:03 -03:00
Rémi Verschelde
6ea0863ed3
Merge pull request #3587 from akien-mga/pr-reserved-keyords
...
Fix missing comma
2016-02-04 18:57:25 +01:00
Rémi Verschelde
ade7329625
Fix missing comma
2016-02-04 18:56:41 +01:00
George Marques
0f41a18344
Merge pull request #3582 from akien-mga/pr-reserved-keyords
...
Add preload and PI to GDScript reserved keywords
2016-02-04 14:52:44 -02:00
Rémi Verschelde
99d9188da8
Add preload and PI to GDScript reserved keywords
...
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
2016-02-04 10:26:10 +01:00
Rémi Verschelde
8151110002
Reorder reserved words by categories
...
They were previously kind of sorted with a mix between alphabetical and logical ordering, which made it hard to spot duplicates or missing words.
2016-02-04 10:17:23 +01:00
Juan Linietsky
817fd1ab71
-Added method flags to global constants for script
...
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
2016-01-31 15:40:51 -03:00
Rémi Verschelde
7af864f467
Merge pull request #3445 from akien-mga/master
...
Add missing return for typeof() MethodInfo
2016-01-26 00:03:33 +01:00
Rémi Verschelde
e38b797c97
Add missing return for typeof() MethodInfo
2016-01-25 10:55:50 +01:00
hondres
56ce58d57c
can preload constants
2016-01-24 23:45:11 +01:00
Juan Linietsky
de7fe2fced
-remove unnecesary error report, fixes #3361
2016-01-23 15:36:03 -03:00
Franklin Sobrinho
0426806ebf
Removed GDScript "function" keyword
2016-01-13 17:59:39 -03:00
Juan Linietsky
5fca2bd4bc
Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156
2016-01-13 08:27:14 -03:00
Juan Linietsky
1a9c3a134d
-Make Akien happy, fixes #3068
...
(seems I wrote all the code, then forgot to use the enum...)
2016-01-10 23:13:02 -03:00
Ignacio Etcheverry
d50e8d2bad
Added missing onready token name
2016-01-07 18:59:37 +01:00
Juan Linietsky
cb39db0b02
Fixed bug with default arguments in gdscript, closes #2024
2016-01-03 21:11:11 -03:00
Juan Linietsky
23441ec867
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00