reduz
3c17e0c915
Merge pull request #331 from jonyrock/pair_symbols_tool
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pair symbols tool basic imp
2014-05-02 15:54:01 -03:00
jonyrock
53b2879e17
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-02 22:01:13 +04:00
Juan Linietsky
f1d3b30a45
Fixes to constants in scope
2014-05-02 12:40:34 -03:00
jonyrock
209eaf6fa0
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-01 20:15:28 +04:00
Juan Linietsky
6572d51288
-Fixes to OpenSSL compilation (more)
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-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky
4dc4e96c8a
-OpenSSL Fixes
2014-05-01 09:53:37 -03:00
reduz
5ab65f0ead
Merge pull request #356 from marynate/PR-pm-sort
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Sort projects by last modified/accessed date in project manager
2014-05-01 09:48:36 -03:00
marynate
e1ab905bd7
Sort projects by last modified/accessed date in project manager
2014-05-01 19:31:24 +08:00
jonyrock
34aea718b1
setted font bug fix
2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e
EDITOR_DEF in the right place
2014-04-30 20:21:58 +04:00
Juan Linietsky
87f37bc5a3
-Added OpenSSL and HTTPS support
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
reduz
7fadc2f93a
Merge pull request #318 from adolson/scene-snap-settings-save
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2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock
2c683b0f99
#331 settings menu option title fix oops
2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321
#331 settings menu option title fix
2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b
pair symbols tool basic imp
2014-04-27 14:34:37 +04:00
reduz
02669e95a4
Merge pull request #330 from jonyrock/complex_undo
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#298 imp - thanks!!! - hope you tested this well :)
2014-04-26 09:55:40 -03:00
jonyrock
a5e331c66f
#298 imp
2014-04-26 16:42:19 +04:00
reduz
847ad3d519
Merge pull request #325 from adolson/input_map_missing_header
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added missing include for imagemap
2014-04-24 10:06:58 -03:00
Dana Olson
c118dfdf6e
added missing include for imagemap
2014-04-24 01:53:45 -04:00
reduz
7f78452f35
Merge pull request #324 from adolson/close_running_program_on_editor_quit
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stops running process when quitting editor
2014-04-23 23:21:09 -03:00
reduz
ee730b6c9d
Merge pull request #323 from adolson/inputmap-bindings
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added bindings for InputMap (closes #283 )
2014-04-23 23:20:11 -03:00
Dana Olson
aa84f4d261
stops running process when quitting editor
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson
88abd7200e
added bindings for InputMap
2014-04-23 21:48:16 -04:00
Dana Olson
56718eb31e
use Snap / Snap (Pixels) now save to scene file
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Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
reduz
31f88a7006
Merge pull request #272 from adolson/patch-1
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editor window title improvements
2014-04-22 14:41:43 -03:00
reduz
71cfed8a76
Merge pull request #315 from adolson/patch-2
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add display/resizable support to Linux
2014-04-22 14:23:29 -03:00
adolson
b28c1e749a
add display/resizable support to Linux
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add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky
6f1410a837
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-19 16:47:03 -03:00
Juan Linietsky
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
Juan Linietsky
8ebe956421
-Revert change that broke paths
2014-04-18 16:26:46 -03:00
Juan Linietsky
0360b454a4
-Fixed viewport stretch bugs
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
reduz
b8593c6f3f
Merge pull request #301 from jonyrock/editor_cursor
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Text cursor in text editor
2014-04-17 10:33:53 -03:00
jonyrock
a49527540f
text cursor in text editor & const in Rect2i
2014-04-17 15:30:40 +04:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
162d2ebe4f
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
reduz
606b9d960a
Merge pull request #277 from jonyrock/master
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home button & whitespace
2014-04-10 15:53:45 -03:00
jonyrock
89568b9017
home button like & whitespace
2014-04-10 19:57:20 +04:00
reduz
a5f556c9ff
Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support
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Add Matrix32/Vector2Array support for marshal library
2014-04-10 09:18:27 -03:00
Juan Linietsky
c74d918d57
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-10 00:19:29 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
adolson
c6df9d8a41
editor window title improvements
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
reduz
e1970a4dda
Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
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fix android can't input unicode characters
2014-04-06 11:15:29 -03:00
sanikoyes
bae5ad7c8b
Move onKeyDown/onKeyUp from Godot to GodotView
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Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
sanikoyes
77a840e350
Merge branch 'master' into hotfix-android-unicode-ime-input
2014-04-06 21:52:47 +08:00
reduz
ded365031e
Merge pull request #255 from sikakraa/android_kb_fix
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Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:01:51 -03:00
sikakraa
f103b67326
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:13:36 +03:00
Juan Linietsky
b4969373b3
-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
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-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
Juan Linietsky
9f33134c93
-Support for changing fonts
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
35b84d2c85
Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
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Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
reduz
1278da71ea
Merge pull request #206 from marynate/PR-multijobs-build
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Fixed #205 Race condition in build process
2014-04-05 09:54:42 -03:00