Commit graph

31896 commits

Author SHA1 Message Date
Juan Linietsky
c833d64479
Merge pull request #44094 from reduz/reorganize-rasterizer-scene
RenderingServer reorganization
2020-12-04 19:05:49 -03:00
reduz
2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
Rémi Verschelde
1a001ad964
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
2020-12-04 22:28:08 +01:00
Rémi Verschelde
3dc8aaaccc
Merge pull request #44095 from akien-mga/ci-windows-cache-3gb
CI: Shrink Windows cache to 3GB, we run out of disk space
2020-12-04 21:31:58 +01:00
Rémi Verschelde
3e3fded479
CI: Shrink Windows cache to 3GB, we run out of disk space 2020-12-04 20:06:15 +01:00
Rémi Verschelde
c9f626b598
Merge pull request #44087 from akien-mga/osx-export-fix-path
OSX: Fix tmp .app folder name after #44060
2020-12-04 14:33:25 +01:00
Rémi Verschelde
1287ea63c1
Merge pull request #44084 from vnen/float-is-real
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
Rémi Verschelde
02d228554b
OSX: Fix tmp .app folder name after #44060 2020-12-04 14:16:49 +01:00
Rémi Verschelde
7815bff46c
Merge pull request #44082 from BastiaanOlij/add_driving_joytype
Added driving joystick type to windows joystick handling
2020-12-04 14:10:00 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Bastiaan Olij
cf5737acbe Added driving joystick type to windows joystick handling 2020-12-04 23:31:19 +11:00
Rémi Verschelde
52b7f260cf
Merge pull request #44079 from Shaidak/master
Updated open-simplex to have const functions wherever possible
2020-12-04 12:02:37 +01:00
Sacha Waked
7e2b88a7eb Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00
Rémi Verschelde
328af1db75
Merge pull request #44074 from reduz/reorganize-3d
Reorganize rendering server.
2020-12-04 08:36:31 +01:00
Rémi Verschelde
586a20875d
Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option
Add 'use_static_cpp' option for MinGW builds
2020-12-03 23:58:57 +01:00
reduz
e93b2242c2 Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
Lyubomir Vasilev
e52c9c26fc Add 'use_static_cpp' option for MinGW and MSVC builds 2020-12-03 23:46:16 +02:00
Tomasz Chabora
b552c26c68 Mention that 'changed' signal needs manual emit 2020-12-03 20:11:52 +01:00
Vincent
704d6de84c add mp3 import and playback support 2020-12-03 17:51:43 +01:00
Rémi Verschelde
ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Michael Alexsander
383e8919e0 Add "font_color_separator" theme property to 'PopupMenu' 2020-12-03 11:36:03 -03:00
Rémi Verschelde
d7460bb304
Merge pull request #44067 from akien-mga/fix_android_wrong_multitouch_pointerid
fix android wrong multi-touch pointerid
2020-12-03 14:49:23 +01:00
Rémi Verschelde
ee6d6b56af
Merge pull request #44069 from akien-mga/logo-cc-by-4.0
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
2020-12-03 14:47:39 +01:00
Rémi Verschelde
9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Rémi Verschelde
6d26ff4eda
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
Just a version update to be on the standard version.
This has been approved by the copyright holder Andrea Calabró.
2020-12-03 14:30:06 +01:00
Tomasz Chabora
4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
alan-w-255
7fa803fa2c
fix android wrong multi-touch pointerid
Fixes #43519.
2020-12-03 13:34:04 +01:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
5861bac21e
Merge pull request #43801 from nekomatata/bullet-ccd-disabled
Fix ccd enabled by default on Bullet bodies
2020-12-03 13:28:48 +01:00
Rémi Verschelde
df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Rémi Verschelde
1b37c522dc
Merge pull request #44061 from madmiraal/fix-44056
Ignore hint entries in game controller mapping
2020-12-03 13:27:28 +01:00
Rémi Verschelde
c14341a7dc
Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master
Update page value properly of ScrollContainer
2020-12-03 12:57:53 +01:00
Rémi Verschelde
c6965961c7
Merge pull request #44064 from akien-mga/mono-android-fix-build
Mono: Fix Android build after #36311
2020-12-03 12:52:13 +01:00
Rémi Verschelde
0c06fbe6db
Mono: Fix Android build after #36311 2020-12-03 11:17:03 +01:00
Rémi Verschelde
df4fe114a1
Merge pull request #44060 from akien-mga/osx-export-rm-tmp-app
OSX: Remove tmp .app folder instead of moving to trash
2020-12-03 11:09:53 +01:00
Fabio Alessandrelli
502ff74fee
Merge pull request #43536 from jonbonazza/hmac
feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Rémi Verschelde
707a62783b
OSX: Remove tmp .app folder instead of moving to trash
Fixes #42232.

And fixes memory leak with use of DirAccess, and harmonize the use of
the sanitized pkg name.
2020-12-03 10:07:40 +01:00
Marcel Admiraal
e887ebf817 Ignore hint entries in game controller mapping 2020-12-03 09:06:40 +00:00
Gustav
dff3875ae3 Add bracket or space to some keyword completions 2020-12-03 09:44:42 +01:00
Rémi Verschelde
dab7cc0ae7
Merge pull request #44059 from EricEzaM/PR/show-shortcuts-in-file-system-popup
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03 09:40:08 +01:00
bruvzg
3c3590522f
[Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
Eric M
ef5c720b73 Made keyboard shortcuts for FileSystemDock visible in popup 2020-12-03 18:10:35 +10:00
Rémi Verschelde
a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M
5a3952fe64 Added F2 shortcuts for renaming files & folders. 2020-12-03 08:15:33 +10:00
Rémi Verschelde
2a0de6d88c
Merge pull request #44044 from Wavesonics/xatlas-options-master
xatlas should be using the options configured here
2020-12-02 20:53:54 +01:00
Rémi Verschelde
b36ff888a0
Merge pull request #44025 from reduz/refactor-mesh
Refactored Mesh internals and formats.
2020-12-02 20:42:20 +01:00
Adam Brown
9367b1d6c1 xatlas should be using the options configured here
It was using the defaults by mistake
2020-12-02 09:22:35 -08:00
reduz
70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut
e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00