Commit graph

6638 commits

Author SHA1 Message Date
Rémi Verschelde
3dd550e1ca
Merge pull request #59613 from PastMoments/dict-arr-const-fix 2022-04-27 12:45:30 +02:00
Rémi Verschelde
f05ec69158
Merge pull request #60384 from timothyqiu/noise-skirt 2022-04-27 12:44:06 +02:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Rémi Verschelde
523a7ecef3
Merge pull request #60481 from V-Sekai/animation-library-gltf 2022-04-27 11:07:22 +02:00
Rémi Verschelde
b3f4a81a9e
Merge pull request #60385 from timothyqiu/openxr-set-array 2022-04-27 10:14:42 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde
3541890f4d
Merge pull request #60312 from Geometror/improve-noise-2
Restructure and refine the noise module
2022-04-27 08:00:38 +02:00
bruvzg
40f0b23482
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
Rémi Verschelde
c45202a89b
Merge pull request #60359 from adamscott/nav-map-thread-work-pool 2022-04-26 11:51:02 +02:00
Rémi Verschelde
cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master 2022-04-26 11:11:08 +02:00
Rémi Verschelde
bc520e443d
Merge pull request #60436 from Scony/fix-map-get-path-crash
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-25 23:13:59 +02:00
Rémi Verschelde
bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde
faddbcfc0c
Merge pull request #60394 from Chaosus/fix_range_doc 2022-04-25 17:20:45 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
K. S. Ernest (iFire) Lee
6184c6a338
Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
K. S. Ernest (iFire) Lee
44b6ee001e Discard images from gltf import for the animation library.
This is an optimization.
2022-04-23 17:41:34 -07:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
Pawel Lampe
66856d5fb0 Fix crash in GodotNavigationServer::map_get_path 2022-04-22 18:49:45 +02:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
ShimmyShaman
b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
Yuri Roubinsky
540fca147d Fix typo in GDScript::range doc 2022-04-20 19:38:49 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Haoyu Qiu
925e8c8f3e Validate input in OpenXR array setter 2022-04-20 11:00:58 +08:00
Haoyu Qiu
0e5c41857c Validate input in NoiseTexture::set_seamless_blend_skirt() 2022-04-20 10:47:28 +08:00
Adam Scott
732102cbc5 Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
Hendrik Brucker
bde6fc9c82 Restructure and refine the noise module 2022-04-19 19:49:48 +02:00
PastMoments
b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
Clay John
1d2177938d
Merge pull request #59984 from BastiaanOlij/more_storage_20220407
More work on splitting up RendererStorage
2022-04-18 21:27:46 -07:00
David Cambré
8d4b2b0c30 Improve VisualScript search and instancing of nodes
Constructors are more accessible.
Basic type methods are now based on ClassDB and not registerd_node_names.
Selecting search_classes now automatically changes the scope.
2022-04-17 15:21:26 +02:00
FireForge
6fac7158d6 Add spaces to FastNoiseLite enum hint names 2022-04-16 23:51:23 -05:00
Bastiaan Olij
6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
Rémi Verschelde
7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00
kleonc
9ab69b89f8 NavMap::get_path Fix not resetting least_cost_id 2022-04-14 17:13:53 +02:00
Rémi Verschelde
970debed93
Merge pull request #60177 from reduz/animation-library-import
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
reduz
66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde
46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Fabio Alessandrelli
7fab11da0c
Merge pull request #40975 from rohanrhu/master
Added set_extra_headers() to WebSocketServer
2022-04-12 23:04:26 +02:00
Oğuzhan Eroğlu
fd4341fba4 Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu 2022-04-12 19:42:41 +05:30
Nicholas Huelin
e8a326a08f Fix Visual Script's jump to function relative to zoom
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
2022-04-12 15:27:49 +02:00
bruvzg
4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Josh Kabo
1570bcd03b catch null profile_def causing crash on startup 2022-04-11 08:55:23 -07:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
reduz
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde
831dc74b1f
Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405 2022-04-11 11:38:39 +02:00
Rémi Verschelde
eb6ebdc4af
Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
Fix navmesh baking
2022-04-09 01:27:55 +02:00
Pawel Lampe
fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00