Guillaume Laforte
3f22f8d1f0
Avoids spamming the user when the COLLADA importer detects a singular basis during the animation import.
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Fixes https://github.com/godotengine/godot/issues/22848 .
2018-11-21 10:15:08 -05:00
Juan Linietsky
d304228003
Do not draw particles if they are not processing at all, fixes #19507
2018-11-19 20:34:29 -03:00
Juan Linietsky
55ded6b2de
Properly handle multiple parent drag, fixes #19460
2018-11-19 18:38:07 -03:00
Rémi Verschelde
35fbbeb99b
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
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#20488 core dictionary get key
2018-11-19 21:11:55 +01:00
m
bf1867aaab
Added Python-like .get() method to Dictionary in GDScript #20488
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Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19 14:03:13 -05:00
Juan Linietsky
0ab71689ae
Reseek if cachees were cleared in animation player, fixes #19424
2018-11-19 13:14:37 -03:00
Juan Linietsky
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
Rémi Verschelde
5d152cc42d
Merge pull request #23823 from Calinou/tweak-hue-variation-property-hint
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Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19 11:10:17 +01:00
Hugo Locurcio
34dba2f3cc
Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19 10:52:17 +01:00
Rémi Verschelde
5738c92b39
Merge pull request #23770 from SeleckyErik/issue-23769
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SCons: Corrects $LIBSUFFIXES environment variable for Windows
2018-11-19 09:33:32 +01:00
Rémi Verschelde
877f574b30
Merge pull request #23819 from YeldhamDev/relation_lines_extra_hide_guides
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Add more places to hide guides if relationship lines are enabled
2018-11-19 09:32:54 +01:00
Michael Alexsander Silva Dias
7144e2fde4
Add more places to hide guides if relationship lines are enabled
2018-11-19 03:05:01 -02:00
Juan Linietsky
60cbb69c7c
Increase number of image loaders (why was it this low..), fixes #19037
2018-11-18 22:07:00 -03:00
Juan Linietsky
0f7a86ca52
If using relationship lines (now default) hide guides.
2018-11-18 22:00:31 -03:00
Juan Linietsky
dc33d25fec
Make sure inbetween lines in inspector can't be clicked, fixes #19014
2018-11-18 21:52:01 -03:00
Juan Linietsky
c12de11c44
Ensure multinode undo redo merges ends for operation, fixes #19010
2018-11-18 21:43:22 -03:00
Juan Linietsky
079c2630e2
Make sure RMB also works for resource editor in inspector, fixes #18994
2018-11-18 21:30:08 -03:00
Rémi Verschelde
f769e13c5e
Merge pull request #23801 from bruvzg/macos_disable_wantslayer_on_pre_mojave
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[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18 21:10:34 +01:00
Erik
0cd8b27b56
SCons: Corrects $LIBSUFFIXES environment variable for Windows
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Maxes only .lib to be recoginzed as a valid input extension for linker on Windows.
Closes issue #23769 .
2018-11-18 20:50:27 +01:00
Juan Linietsky
455f297671
Properly reset canvas state after drawing, fixes #18860
2018-11-18 16:34:20 -03:00
Juan Linietsky
afe4f2080a
Make sky and ground energy do something, fixes #18856
2018-11-18 15:43:49 -03:00
Juan Linietsky
83afc6170a
Skeleton2D was missing transform notification, fixes #18719
2018-11-18 15:28:13 -03:00
Juan Linietsky
2d6b994e47
Massive speed up on deleting nodes, fixes #18673
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Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
bruvzg
4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18 16:20:29 +02:00
Rémi Verschelde
4a050568a2
Merge pull request #23798 from Faless/socket_ipv4_wildcard_fix
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Properly accept wildcard when binding IPv4 socket.
2018-11-18 15:15:24 +01:00
Fabio Alessandrelli
1ef9e9ef6a
Properly accept wildcard when binding IPv4 socket.
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Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Juan Linietsky
35b421b695
Document use of spaces in ConfigFile
2018-11-18 10:10:50 -03:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
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Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
Rémi Verschelde
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
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Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
Rémi Verschelde
e7c31d711e
Merge pull request #23788 from vnen/gdscript-builtin-is
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Allow primitives to be compared to Object types with `is`
2018-11-18 11:21:50 +01:00
Rémi Verschelde
4340580e74
Merge pull request #23787 from marcelofg55/pulse_uneven_fix
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Fix distorted sound with PulseAudio and uneven channels
2018-11-18 10:53:24 +01:00
Rémi Verschelde
adc0752da7
Merge pull request #23771 from Faless/fix_release_export
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Always initialize VariantCall return_type.
2018-11-18 10:46:43 +01:00
Rémi Verschelde
80dab2bb26
Merge pull request #23777 from workless/23772_second_parameter_input_action_press
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Fixed the default value and documentation for Input.action_press() from commit 8c45282
2018-11-18 10:22:05 +01:00
Wilson E. Alvarez
f8e0051420
Removed unnecessary assignments
2018-11-17 20:40:55 -05:00
George Marques
3d2d04afd4
Check for valid values when checking for class members
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- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
George Marques
0bc953d83b
Allow primitives to be compared to Object types with is
2018-11-17 22:41:08 -02:00
Marcelo Fernandez
dbf7cad04f
Fix distorted sound with PulseAudio and uneven channels
2018-11-17 21:16:06 -03:00
Davide Baldo
b98263013a
Fixed the default value for Input.action_press() from commit 8c45282
2018-11-17 20:45:24 +00:00
Fabio Alessandrelli
c449512318
Always initialize VariantCall return_type.
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The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b
.
2018-11-17 19:06:18 +01:00
Rémi Verschelde
9eb4b6d91a
Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items
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Fixes drag and drog of image files on scaled nodes
2018-11-17 17:20:50 +01:00
Rémi Verschelde
3c62a584eb
Merge pull request #23767 from marcelofg55/fix_is_playing
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Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 17:19:21 +01:00
Rémi Verschelde
563356109b
Fixup to previous commit, missed one occurrence
2018-11-17 16:24:34 +01:00
Rémi Verschelde
efd4228892
EditorSettings: Rename invert_y-axis to invert_y_axis for consistency
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No other option uses a dash in its identifier.
2018-11-17 16:19:02 +01:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
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Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Marcelo Fernandez
016f7bd8f8
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
Juan Linietsky
0afdc5c559
Avoid duplicate visility changed notification, fixes #18160
2018-11-16 19:47:13 -03:00
Juan Linietsky
6ed1be9637
Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent
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Adding mikkt tangent support to CSG objects
2018-11-16 23:24:52 +01:00
Juan Linietsky
f141f747de
Fix Squish decompression, closes #18109
2018-11-16 19:12:00 -03:00
Juan Linietsky
9e85d17241
Clearing history increments version, else it does not generate an asterisk on modification if the scene was just saved. Fixes #18027 .
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Still I feel this line was commented for a reason. If you bisect a bug and find
this commit, let me know.
2018-11-16 16:20:10 -03:00