Commit graph

6057 commits

Author SHA1 Message Date
Rémi Verschelde
3fc4ee6243 Merge pull request #7401 from Zylann/bucket_fill_preview
Bucket fill preview
2017-01-02 14:47:08 +01:00
Rémi Verschelde
f50afe81d8 Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Rémi Verschelde
3e1b5ad223 Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee Merge pull request #7376 from volzhs/scroll-horizontal
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
2e87232f0a Merge pull request #7391 from ktksgit/master
Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
Rémi Verschelde
0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
17bb7e1c7e Merge pull request #7363 from Elinvention/bone_attachment
Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
Bruno Ortiz
7e0d0d0bb9 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) 2017-01-02 13:37:22 +01:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Marc Gilleron
39771f22b6 Added option to toggle bucket fill preview 2016-12-31 17:56:27 +01:00
Marc Gilleron
36d0281a2b Added bucket fill preview 2016-12-31 17:42:05 +01:00
ktksgit
2807507325 Update DebugMesh when NavMesh changes
Fixes #7371
2016-12-29 12:16:36 +01:00
Rémi Verschelde
86e428eea0 Merge pull request #7350 from volzhs/webp-0.5.2
Update libwebp to 0.5.2
2016-12-28 23:17:42 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range 2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
volzhs
792ff11642 Able to change visibility when ancestor node is hidden 2016-12-28 14:27:27 +09:00
volzhs
22b76511fb Scroll horizontally with mouse wheel when horizontal enabled only 2016-12-27 16:32:22 +09:00
chanon
0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
Elia Argentieri
b96e2e1126 Expose set_bone_name and get_bone_name to GDscript 2016-12-24 15:27:08 +01:00
volzhs
e04c7e11ec Update libwebp to 0.5.2 2016-12-24 00:46:09 +09:00
Rémi Verschelde
c798ff1551 Merge pull request #7351 from RebelliousX/master
Fix issue #7331
2016-12-23 16:04:58 +01:00
Rémi Verschelde
0f76c47be3 Merge pull request #7349 from volzhs/fix-richtextlabel
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde
d1e3c0f017 Merge pull request #7347 from bebae/master
Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
Rémi Verschelde
36f03f9461 Merge pull request #7339 from bojidar-bg/po-import-failiure
Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23 15:54:01 +01:00
Rémi Verschelde
2b847d2a2e Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Rémi Verschelde
f8e6cdd89d Merge pull request #7322 from Jerome67000/classref-edit
doc improvement for get_colliding_bodies() methods
2016-12-23 15:48:47 +01:00
Rémi Verschelde
6d6ec54093 Merge pull request #7311 from bojidar-bg/quad-leak
Fix a Quad node mesh data leak
2016-12-23 15:45:57 +01:00
Ivan P. Skodje
da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
REBELLIOUSX\Rebel_X
20d6af6028 Fix issue #7331
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22 07:05:56 -06:00
volzhs
0ecc968c5c Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773
2016-12-22 08:52:57 +09:00
bebae
abdedc3522 Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args
2016-12-21 22:11:50 +01:00
Bojidar Marinov
474eafbbf6
Remove extraneous line in .po reader, which caused it to disregard first line
Fixes #7337
2016-12-20 21:10:44 +02:00
Ignacio Etcheverry
2c8a172915 Merge pull request #7328 from neikeq/pr-register-spatgizmo
Register SpatialGizmo as a scene type
2016-12-18 20:05:12 +01:00
Ignacio Etcheverry
ce41464fc0 Register SpatialGizmo as a scene type 2016-12-18 20:02:35 +01:00
Johnson Earls
d1cf29fe99 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
2016-12-18 06:19:22 -08:00
Jerome67000
3cd5c86b1a doc improvement for get_colliding_bodies() methods 2016-12-17 17:18:33 +01:00
Bojidar Marinov
7504a015aa
Fix #7303, Quad node mesh data leak 2016-12-16 14:50:46 +02:00
Rémi Verschelde
afbe013ba1 Merge pull request #7283 from Hinsbart/clear_curve
Curve2D/3D: Add clear_points method.
2016-12-13 08:44:40 +01:00
Rémi Verschelde
b59b37649a Merge pull request #7282 from Tugsav/linux_sound_crash_fix
fix for crash when no ALSA or Pulse installed on linux
2016-12-13 08:44:11 +01:00
Rémi Verschelde
44ec42bafc Merge pull request #7241 from lonesurvivor/master
y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-13 08:41:22 +01:00
Gustav Lund
2495e8a941 fix for crash when no ALSA or Pulse installed on linux 2016-12-12 10:47:41 +01:00
Ignacio Etcheverry
043ece3e11 Merge pull request #7275 from neikeq/pr-wrong-bind
KinematicBody: Fix wrong method bind return type
2016-12-10 16:26:05 +01:00
Ignacio Etcheverry
d579d0a814 KinematicBody: Fix wrong method bind return type 2016-12-10 16:23:47 +01:00
Rémi Verschelde
c3886e89cb Merge pull request #7267 from zaps166/webm-arm-fix-compilation
WebM: Fix compilation on Linux/X11 ARM platform
2016-12-08 07:47:56 +01:00
Rémi Verschelde
9b1e04f79e Merge pull request #7233 from Hinsbart/fix_dnd_crash
Fix crash on project importing by dragging a folder.
2016-12-08 07:46:19 +01:00
Rémi Verschelde
e7cab423c2 Merge pull request #7229 from volzhs/show-selected-node
Show selected node in Scene dock when parent node is folded
2016-12-08 07:45:31 +01:00
Błażej Szczygieł
86a2a42303 WebM: Fix compilation on Linux/X11 ARM platform 2016-12-08 01:38:14 +01:00
George Marques
edddee5d45 Merge pull request #7237 from Hinsbart/rand_initial_size
Particles2D: Fix initial size randomness property having no effect.
2016-12-05 22:18:03 -02:00
Patrick Reh
4118b21e43 small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate 2016-12-04 16:51:58 +01:00
George Marques
4235abe8dc Merge pull request #7238 from Hinsbart/region_ed_fix_zoom
TextureRegionEditor: Fix mouse wheel scroll speed.
2016-12-04 11:43:23 -02:00