Commit graph

30160 commits

Author SHA1 Message Date
Haoyu Qiu
41b6fdf946
Fix json dump and print of circular structure
(cherry picked from commit b3bd54001f)
2021-06-17 12:47:53 +02:00
fox
a61ec597a1
Make easing properties drawn with anti aliasing
(cherry picked from commit 36236843f6)
2021-06-17 12:47:53 +02:00
Hugo Locurcio
f88dc1fd44
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving.

This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).

(cherry picked from commit 21807f8d88)
2021-06-17 12:47:53 +02:00
daniel-mcclintock
a34d5c31b7
Fix out of sync separate distraction-free mode
(cherry picked from commit 45fc6c4706)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
483f8e0ef8
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
- Mention audio sample rate caveats in other classes where relevant.

(cherry picked from commit c872819be6)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
45e8f75952
Complete documentation for the AudioEffectPitchShift class
(cherry picked from commit 6be32d8cbc)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
f45a2f4dea
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.

"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.

(cherry picked from commit 1e53bac8b4)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
dd2fc60abc
Handle portrait mode monitors in the automatic editor scale detection
Using the smallest dimension of the width and height makes it possible
to support both landscape and portrait monitors.

(cherry picked from commit 728fa3ff71)

EditorSettings: Factor code to compute auto display scale

Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544.

(cherry picked from commit f862f9a056)
2021-06-17 12:47:52 +02:00
Haoyu Qiu
770de6f579
Don't use the abbrevation "Sep." in UI text
(cherry picked from commit 5046a7d1b1)
2021-06-17 11:49:31 +02:00
Rémi Verschelde
752211391f
Merge pull request #49674 from madmiraal/cleanup-android-export-fixme
Remove FIXME comment from fixed issue in Android Export
2021-06-17 11:15:26 +02:00
Marcel Admiraal
68b1a80a5d Remove FIXME comment from fixed issue in Android Export 2021-06-17 09:20:14 +01:00
Rémi Verschelde
6b98f0b615
Merge pull request #49668 from nekomatata/fix-external-resource-cache-regression-3.x
[3.x] Fix external resource cache regression
2021-06-17 01:24:40 +02:00
PouleyKetchoupp
c957035320 Fix external resource cache regression 2021-06-16 16:07:04 -07:00
Rémi Verschelde
465ab36ddf
Merge pull request #49653 from madmiraal/remove-err_prints-3.x
[3.x] Remove duplicate ERR_PRINTS macro
2021-06-16 17:33:22 +02:00
Rémi Verschelde
65466371bf
Style fix in DONORS.md (trailing space)
(cherry picked from commit 2b5b33706e)
2021-06-16 13:50:05 +02:00
Rémi Verschelde
9c92ecae21
i18n: Sync translations with Weblate
(cherry picked from commit a812779cc5)
2021-06-16 13:48:12 +02:00
Rémi Verschelde
9f32752fd5
Update AUTHORS and DONORS list
Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit c5d6fb599c)
2021-06-16 13:43:55 +02:00
Marcel Admiraal
5a58516231 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
Rémi Verschelde
b27179130e
Merge pull request #49644 from Calinou/remove-3d-camera-gizmo-icon-3.x
Remove the 3D camera gizmo icon (3.x)
2021-06-16 12:10:36 +02:00
Rémi Verschelde
dd81884e6e
Merge pull request #49643 from Calinou/improve-editor-feature-profiles-3.x 2021-06-16 12:10:06 +02:00
Rémi Verschelde
a373f1c0e8
Merge pull request #49642 from Calinou/tweak-changes-may-be-lost-color-3.x
Tweak the "Changes may be lost!" text color to match the icon's color (3.x)
2021-06-16 12:08:49 +02:00
Rémi Verschelde
b4d4db0539
Merge pull request #49640 from Calinou/add-soft-line-length-guideline-3.x
Add a soft line length guideline to the script editor (3.x)
2021-06-16 12:08:23 +02:00
Hugo Locurcio
28512bb389
Improve the editor feature profiles UX
- Add an help message when no profile is selected.
  - This replaces the class/property trees which are now hidden
    when no profile is selected.
- Display `(none)` as the current profile when no profile is
  currently active.
- Make the newly created/imported profile the current if it's the
  first profile to be added to the list.
- Make more strings localizable.
2021-06-16 07:04:13 +02:00
Hugo Locurcio
7c8a8d9bf5
Remove the 3D camera gizmo icon
The gizmo icon obstructed the line-based camera gizmo, which made it
difficult to see the actual camera orientation.

This also removes the unused SpatialStreamPlayer gizmo icon.
2021-06-16 07:03:11 +02:00
Hugo Locurcio
fd65104ad5
Tweak the "Changes may be lost!" text color to match the icon's color 2021-06-16 06:35:27 +02:00
Hugo Locurcio
f36c90b82f
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
Rémi Verschelde
3b944e9d99
Merge pull request #49635 from godotengine/revert-49486-49451-fix-selection-changed-multinodeeditor-3.x
Revert "[3.x] Fix SceneTreeDock::_selection_changed"
2021-06-16 02:35:53 +02:00
Rémi Verschelde
990b6e7e95
Revert "[3.x] Fix SceneTreeDock::_selection_changed" 2021-06-16 02:34:33 +02:00
Rémi Verschelde
de04394c73
Merge pull request #49625 from nekomatata/fix-sub-resource-cache-3.x
[3.x] Fix sub-resource storing the wrong index in cache
2021-06-15 20:39:28 +02:00
PouleyKetchoupp
f9abd1ec0e Fix sub-resource storing the wrong index in cache
1. Backport sub-resource cache fixes from master.
Uses a cache by index to keep sub resource indices consistent.

2. The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause
sub-resources to be swapped when loading the same packed scene in
the same session.

Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:54:58 -07:00
Rémi Verschelde
8028122c83
Merge pull request #49486 from unsignedFoo/49451-fix-selection-changed-multinodeeditor-3.x
[3.x] Fix SceneTreeDock::_selection_changed
2021-06-15 15:08:18 +02:00
Rémi Verschelde
87532d2711
Merge pull request #49606 from azagaya/3.x
[3.x] Fix vertical slider `grabber_area` height calculation
2021-06-15 00:12:23 +02:00
Rémi Verschelde
26a7eed614
Merge pull request #49603 from bruvzg/tga_loader_fixes_3x
[3.x] Fix loading RLE compressed TGA files.
2021-06-15 00:09:19 +02:00
azagaya
3b84c32b52 Fix vertical slider grabber_area height calculation 2021-06-14 15:46:09 -03:00
Rémi Verschelde
e8581e5ea4
Merge pull request #49577 from Calinou/improve-console-error-logging-3.x
Improve the console error logging appearance (3.x)
2021-06-14 19:05:11 +02:00
bruvzg
d86ccf8309 Fix loading RLE compressed TGA files.
Fix memory reads outside of input buffer when loading invalid TGA files.
2021-06-14 18:51:09 +03:00
Hugo Locurcio
9be9304238
Improve the console error logging appearance
This makes secondary information less visually prominent to improve
overall readability.

Various loggers were also tweaked for consistency.
2021-06-13 19:18:09 +02:00
Rémi Verschelde
2d3c0d311c
Merge pull request #49516 from Calinou/doc-projectsettings-vram-compression-change-3.x
Document applying VRAM compression setting changes retroactively
2021-06-11 19:42:32 +02:00
Rémi Verschelde
c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor
5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Hugo Locurcio
d0d717809e
Document applying VRAM compression setting changes retroactively 2021-06-11 18:44:37 +02:00
Rémi Verschelde
a9f56d80f0
Merge pull request #49341 from lawnjelly/vis_notifier_fix 2021-06-11 14:43:53 +02:00
Rémi Verschelde
e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x 2021-06-11 13:40:21 +02:00
Rémi Verschelde
72ae4ca94f
Merge pull request #49491 from pycbouh/editor-expose-resource-picker-3.x 2021-06-11 13:39:44 +02:00
Rémi Verschelde
fed44e3acb
Merge pull request #42637 from madmiraal/fix-infinite-inertia-3.2
[3.x] Apply infinite inertia checks to Godot physics 3D
2021-06-11 13:00:43 +02:00
Yuri Sizov
b622dfa956 Use EditorResourcePicker in the Inspector
Backported from #48854
2021-06-11 13:32:15 +03:00
Yuri Sizov
343ba504d3 Add EditorResourcePicker control based on the Inspector editor for Resources
Backported from #47260
2021-06-11 13:32:15 +03:00
Marcel Admiraal
01dd6b0593 Apply infinite inertia checks to Godot physics 3D 2021-06-11 09:24:58 +01:00
Rémi Verschelde
caaac22240
Merge pull request #49494 from madmiraal/graph_edit-default-in-declaration-3.x
Move default values from definition to declaration in GraphEdit
2021-06-10 23:19:33 +02:00
Rémi Verschelde
c7c93355e3
Merge pull request #49436 from madmiraal/add-android-external-dir-3.x
[3.x] Add OS.get_external_data_dir() to get Android external directory
2021-06-10 18:24:21 +02:00