Rémi Verschelde
437af1450e
Merge pull request #22111 from Chaosus/unification
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Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16 01:26:36 +02:00
Rémi Verschelde
7f5e653a22
Merge pull request #22066 from Faless/bundle_certs
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Bundle SSL certs with the templates
2018-09-16 01:22:47 +02:00
Fabio Alessandrelli
9af72f09c5
Merge pull request #22120 from Faless/fix_http_client
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Fix HTTPClient _get_http_data bug after #21976 .
2018-09-15 22:27:16 +02:00
Fabio Alessandrelli
26677d5e0c
Fix HTTPClient _get_http_data bug after #21976 .
2018-09-15 21:17:15 +02:00
Chaosus
2fe0365661
Few unifications between canvas_item and spatial editors
2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
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Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
Fabio Alessandrelli
0e56377e96
Allow system certs file to be used by Editor.
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Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Rémi Verschelde
82e69f38ee
Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape
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Some fixes to mouse's cursor and shape
2018-09-15 11:56:45 +02:00
Fabio Alessandrelli
d2b38aabec
Bundle SSL certs with the templates.
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If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
Rémi Verschelde
4547e22393
doc: Sync classref with current source
2018-09-15 03:13:47 +02:00
Rémi Verschelde
43a1b93d71
Merge pull request #22090 from godotengine/break-the-chains-of-scrollbar
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Rename ScrollBar's drag_slave to drag_node
2018-09-15 02:32:53 +02:00
Rémi Verschelde
82ff99c180
Merge pull request #22087 from Faless/master_of_puppets
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Deprecate slave keyword in favor of puppet.
2018-09-15 02:29:52 +02:00
Rémi Verschelde
d423906c03
Merge pull request #22092 from akien-mga/video-toggle-regression
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Fix video toggle UX issue
2018-09-15 02:21:33 +02:00
Fabio Alessandrelli
c0e4d7efca
Add GDScript slave keyword deprecation warning.
2018-09-15 01:50:34 +02:00
Rémi Verschelde
d3527834f3
Fix video toggle UX issue
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It was still functional but showing duplicate entries and thus
"GLES2" for both GLES2 and GLES3 choices.
Fixes #22089 .
2018-09-15 01:49:59 +02:00
Rémi Verschelde
c25e23317c
Rename ScrollBar's drag_slave to drag_node
2018-09-15 00:55:22 +02:00
Fabio Alessandrelli
1e9b46d687
Clearly deprecate sync too in favor of remotesync.
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NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6
Rename slave keyword to puppet
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The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
9b97c74f50
Merge pull request #22081 from akien-mga/canvasitem-zoom-equal
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Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
2018-09-14 23:15:09 +02:00
Rémi Verschelde
af5c30acb2
Merge pull request #22080 from YeldhamDev/expose_get_top_modal_stack
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Expose "get_modal_stack_top()" to GDScript
2018-09-14 21:53:26 +02:00
Rémi Verschelde
f7a6709f5e
Merge pull request #22078 from akien-mga/boot_bg_color
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Make boot splash background color always configurable
2018-09-14 21:48:39 +02:00
Rémi Verschelde
d934cbcbc9
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
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At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.
It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.
Fixes #22067 .
2018-09-14 21:42:47 +02:00
Michael Alexsander Silva Dias
585ad5c8ea
Expose "get_modal_stack_top()" to GDScript
2018-09-14 16:35:52 -03:00
Rémi Verschelde
de644a628d
Make boot splash background color always configurable
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This also means that you can keep the default Godot splash and
set your own custom background color.
Fixes #22076 .
2018-09-14 21:00:26 +02:00
Rémi Verschelde
1eed12f6d8
Merge pull request #22074 from willnationsdev/plugin-description
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Add EditorPlugin descriptions to their tooltip
2018-09-14 20:44:52 +02:00
Will Nations
d26de79f4e
Add EditorPlugin descriptions to their tooltip
2018-09-14 12:21:09 -05:00
Rémi Verschelde
8f33542ac3
ProjectSettings: Fix InputMap editor on HiDPI
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Fixes #20898 .
2018-09-14 18:11:55 +02:00
Rémi Verschelde
c9df3fbfdb
Merge pull request #21954 from isaacremnant/fix_inputs
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Fix is_action_pressed for InputEventActions
2018-09-14 18:06:11 +02:00
Rémi Verschelde
e099fea259
Merge pull request #22026 from fire/scons_vsproj_17843
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Fix #17843 describing inability to generate vs projects without being…
2018-09-14 18:04:29 +02:00
Rémi Verschelde
67477f1a06
Merge pull request #22051 from fire/vs_expression_20885
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Update visual scripting to use new expression class #20885
2018-09-14 18:03:48 +02:00
Manuel Strey
ebd518c9c9
fix scripts not reloading when edited externally
2018-09-14 17:24:12 +02:00
Rémi Verschelde
5961a6da03
Merge pull request #21717 from willnationsdev/edicon-refactor
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Refactor editor icon retrieval
2018-09-14 17:24:04 +02:00
Rémi Verschelde
2aad7f1376
Merge pull request #21569 from JFonS/add_noise_textures
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Add SimplexNoise and NoiseTexture as new resources
2018-09-14 16:57:26 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
JFonS
f12a1b8863
Add SimplexNoise and NoiseTexture as new resources
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SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.
NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00
Rémi Verschelde
c52a3646f1
Merge pull request #21502 from Web-eWorks/atlasfixes
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AtlasTexture fixes, part 2.
2018-09-14 15:02:23 +02:00
Rémi Verschelde
ebc07ad5a2
doc: Mention get_node in Node.get_child documentation
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See #22052 .
2018-09-14 11:11:38 +02:00
Rémi Verschelde
319a0a319b
Merge pull request #22057 from elasota/fix-compressed-zero-byte
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Fix get_8 returning 0 for last byte of compressed files
2018-09-14 09:15:04 +02:00
Rémi Verschelde
d05fe05680
Merge pull request #22053 from akien-mga/animtexture-frame-internal
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Mark AnimatedTexture frame_* properties as internal
2018-09-14 09:12:40 +02:00
Rémi Verschelde
a6c02c2320
Merge pull request #22035 from karroffel/gdnative-variant-op
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[GDNative] add Variant::Operator
2018-09-14 09:12:26 +02:00
elasota
88c74aa017
Fix FileAccessCompressed::get_8 returning 0 for the last byte of a file
2018-09-13 19:10:35 -04:00
Juan Linietsky
909c06ee0f
Merge pull request #21806 from JFonS/inspector_uniform_defaults
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Set uniform default values in inspector
2018-09-13 18:12:58 -03:00
JFonS
3cedec5f75
Set uniform default values in inspector
2018-09-13 23:05:33 +02:00
Rémi Verschelde
cd0b82fd56
Mark AnimatedTexture frame_* properties as internal
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This way they no longer appear in the documentation, and the related
setters and getters do.
2018-09-13 22:54:35 +02:00
K. S. Ernest (iFire) Lee
e8f993677d
Update visual scripting to use new expression class #20885
2018-09-13 12:53:14 -07:00
Guilherme Felipe
04aef23585
Fix set_custom_mouse_cursor changing to incorrect cursor shape
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[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13 15:13:57 -03:00
Rémi Verschelde
06c8b5a4ff
Merge pull request #22027 from akien-mga/plain-text-gles-toggle
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Use plain text instead of icons for video driver toggle
2018-09-13 18:13:25 +02:00
Thomas Herzog
e0f763f1c9
[GDNative] add Variant::Operator
2018-09-13 17:23:38 +02:00
Max Hilbrunner
bcba5a99cd
Merge pull request #22034 from mhilbrunner/docs-projectsettings-clearcolor
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[DOCS] Project Settings: Default clear color
2018-09-13 17:23:33 +02:00
Max Hilbrunner
2b779cd5bb
[DOCS] Project Settings: Default clear color
2018-09-13 17:21:23 +02:00