Fabio Alessandrelli
4404eb57e4
[HTML5] Make editor HTML build tag scons4-proof.
...
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
Rémi Verschelde
d7e6c20c82
Merge pull request #46443 from timothyqiu/doc-bsearch
...
Fixes typo in Array::bsearch_custom doc
2021-02-26 11:28:32 +01:00
Haoyu Qiu
31243e377f
Fixes typo in Array::bsearch_custom doc
2021-02-26 18:01:08 +08:00
Rémi Verschelde
d02535f509
Merge pull request #46429 from VedatGunel/add-guide-outline
...
Add outline to dragged guide text
2021-02-26 10:53:50 +01:00
Rémi Verschelde
9e995e081e
Merge pull request #46432 from nmrkr/uncreatable-type-scene-load
...
Fix crash when loading a scene containing an uncreatable type
2021-02-26 07:51:28 +01:00
Rémi Verschelde
1f702e35d8
Merge pull request #46430 from kuruk-mm/fix_profile_type
...
SCons: Fix profile type. It is a string
2021-02-26 07:44:50 +01:00
Vedat Günel
929da94e2c
Add outline to dragged guide text
2021-02-26 03:12:50 +03:00
Delf Neumärker
04a4828c5e
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
Mateo Kuruk Miccino
42f6d7a401
SCons: Fix profile type. It is a string
2021-02-25 19:45:36 -03:00
Rémi Verschelde
94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
...
Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde
f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
...
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Rémi Verschelde
b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
...
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Carlos Cabello
edb8c11970
Add descriptive error message when trying to access a dir fails
2021-02-25 22:24:21 +01:00
Pedro J. Estébanez
b1edb69249
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 21:22:01 +01:00
Rémi Verschelde
3ad5aa8ce3
Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
...
Document seamless noise having a lower contrast than non-seamless noise
2021-02-25 21:18:59 +01:00
Rémi Verschelde
6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
...
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
Hugo Locurcio
2e8e6e26a8
Document seamless noise having a lower contrast than non-seamless noise
...
See #41787 .
2021-02-25 18:33:11 +01:00
Rémi Verschelde
494e1cb148
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
...
Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond
0e4abcb77f
Fix Godot returned status code on unexpected error
2021-02-25 18:01:37 +01:00
Rémi Verschelde
9e24ad5a3f
Merge pull request #41575 from kotelifelif/31627
...
Chorus effect inspector update voices automatically
2021-02-25 17:50:00 +01:00
Rémi Verschelde
5d8025ec66
Merge pull request #38844 from hbina/patch-5
...
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
booer
65975b9a08
Update Inspector when changing AudioEffectChorus voice_count
...
Fixes #31627 .
2021-02-25 17:32:50 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
...
remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Rémi Verschelde
f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
...
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
Rémi Verschelde
369dffc217
Merge pull request #46399 from YeldhamDev/import_defaults_another_fix
...
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 16:05:28 +01:00
Rémi Verschelde
68ebcb915e
Merge pull request #46398 from iatenine/master
...
Added GridMap description to get_bake_meshes()
2021-02-25 15:57:27 +01:00
Rémi Verschelde
6e7f5c7c44
Merge pull request #46400 from Calinou/improve-editor-html-template-2
...
Improve the editor HTML template
2021-02-25 15:56:15 +01:00
Rémi Verschelde
4d0f01a786
Merge pull request #46418 from Calinou/doc-os-environment
...
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25 15:55:53 +01:00
PouleyKetchoupp
c4b116cff7
Added option in project settings to draw Shape2D outlines
...
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Michael Alexsander
f2ad7c5f12
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 11:50:10 -03:00
Jack Linhart
03fd2b4c86
Added GridMap description to get_bake_meshes()
2021-02-25 15:42:49 +01:00
Hugo Locurcio
355803db1b
Improve the OS.get_environment()
/OS.set_environment()
documentation
2021-02-25 15:38:51 +01:00
Rémi Verschelde
58cb152565
Merge pull request #45424 from aaronfranke/cs-bindings
...
Fix C# bindings generator for default value types
2021-02-25 15:31:37 +01:00
Aaron Franke
4b4721f5bd
Fix C# bindings generator for default value types
2021-02-25 08:30:48 -05:00
Rémi Verschelde
ba048b8b6e
Merge pull request #46414 from RandomShaper/fix_thread_self_join
...
Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00
Rémi Verschelde
a61fbe3b32
Merge pull request #46415 from BastiaanOlij/set_environment_gdscript
...
Expose set_environment to GDScript
2021-02-25 14:26:31 +01:00
Rémi Verschelde
2032960a09
Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master
...
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:14:47 +01:00
Bastiaan Olij
4c8f5b998f
Expose set_environment to GDScript
2021-02-25 23:36:14 +11:00
Pedro J. Estébanez
afc5af8dfa
Prevent thread wait on itself for finish
2021-02-25 13:16:27 +01:00
Rémi Verschelde
2adacd751c
Merge pull request #46402 from nekomatata/natvis-local-vector
...
Added LocalVector to Visual Studio debugger visualization
2021-02-25 07:22:08 +01:00
Rémi Verschelde
c0614bc059
Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix
...
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-25 07:18:39 +01:00
Fredia Huya-Kouadio
eda18fcc1f
Update the filtering logic to properly handle directories with .gdignore
files.
2021-02-24 18:40:36 -08:00
PouleyKetchoupp
27d5e1fff0
Added LocalVector to Visual Studio debugger visualization
2021-02-24 18:35:39 -07:00
kleonc
988f4cdc90
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-24 23:38:30 +01:00
Rémi Verschelde
757c151219
Merge pull request #46394 from YeldhamDev/import_defaults_fix
...
Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Rémi Verschelde
a1b5d8fbfe
Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalization
...
Fix capitalization of checkbox in Input Map Editor
2021-02-24 22:52:56 +01:00
Hugo Locurcio
3527756943
Improve the editor HTML template
...
- Darken the header tab background to match the default editor
background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
warning dialog.
- Tidy up the HTML template by removing obsolete attributes.
2021-02-24 22:50:49 +01:00
Rémi Verschelde
273fe7e656
Merge pull request #36476 from qarmin/vector_set_err
...
Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24 22:48:33 +01:00
Rémi Verschelde
305683f83b
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
...
Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00