Ninni Pipping
46a7018e3c
Add naturalcasecmp_to
function to String
...
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
Max Hilbrunner
8c729f0f34
Merge pull request #76646 from KoBeWi/acoording_to_screen
...
Some clarifications on screen-space coordinates
2023-05-03 20:45:40 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
...
Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
...
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
kobewi
33b9be27d3
Some clarifications on screen-space coordinates
2023-05-03 20:15:49 +02:00
Max Hilbrunner
dbd615a28e
Merge pull request #76692 from clayjohn/Mobile-sky-dark
...
Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)
2023-05-03 20:15:41 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
...
Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
Max Hilbrunner
2816825e44
Merge pull request #76555 from Tetane/master
...
Fix 2D shader preview draws over uniform
2023-05-03 20:07:00 +02:00
Clay John
f0080279d3
Merge pull request #76609 from HolonProduction/save-branch-as-scene-unique-name
...
Preserve scene unique names when saving branch as scene.
2023-05-03 10:40:30 -07:00
QbieShay
cbc99ee460
Merge pull request #76683 from brno32/fastnoise-lite-frequency-hint
...
adjusting step size for fastnoise frequency hint
2023-05-03 13:55:07 +02:00
Pedro J. Estébanez
c58e50adcc
Fix additional cases of breakage of rendering effects
2023-05-03 11:57:54 +02:00
clayjohn
fb77021559
Use proper UV in cubemap downsampler raster
...
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
...
Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
Clay John
68724aa6ed
Merge pull request #76598 from Calinou/doc-particleprocessmaterial-turbulence-cost
...
Document high performance cost of turbulence in ParticleProcessMaterial
2023-05-02 13:40:25 -07:00
Clay John
4a208699e8
Merge pull request #76597 from Tefatika/fix/tefatika/76578-tab-container-all_tab_in_front-error
...
Fixed error messages when setting all_tab_in_front of TabContainer
2023-05-02 12:28:53 -07:00
smix8
2dbc5d95eb
Fix SurfaceTool::create_from_blend_shape()
...
Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Fredia Huya-Kouadio
ee86505136
Merge pull request #76640 from shendo/android_plugin_crash_on_emit_signal
...
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
2023-05-01 11:11:43 -07:00
shendo
92ade92fce
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
...
Emitting signals with params from Android plugins could crash due to
object assignment with uninitialised mem. Instead, use 'memnew_placement'
to construct into stack addresses. Make similar JNI callbacks consistent.
Fixes #75754 .
2023-05-01 16:31:23 +10:00
VolTer
818d57b5b4
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
HolonProduction
7814dedc91
Preserve scene unique names when saving branch as scene.
2023-04-30 13:33:43 +02:00
Tefatika
abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
...
Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Hugo Locurcio
f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
...
- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
clayjohn
ccff24597f
Fix compatibility breakage from adding NoiseTexture3D
...
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
...
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
...
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
...
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
...
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings
2023-04-28 18:25:11 +03:00
Rémi Verschelde
e8f5d0f6e8
Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot
...
Fix CollisionShape2D editor crash
2023-04-28 17:08:33 +02:00
Rémi Verschelde
012e2b7411
Merge pull request #76539 from anvilfolk/gddocsreg
...
Fix wrongly removing prefix when generating in-editor documentation
2023-04-28 17:08:05 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
ocean (they/them)
6f8113721d
Fix wrongly removing prefix when generating in-editor documentation
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-04-28 07:38:36 -04:00
Rémi Verschelde
1becfea37c
Merge pull request #76535 from bitsawer/revert_uniform_type_check
...
Revert "Fix ShaderMaterial uniform type changes"
2023-04-28 11:14:24 +02:00
Rémi Verschelde
e6dba24a26
Merge pull request #76523 from Tefatika/feature/tefatika/76454-command-palette-use-key-name
...
Command Palette search now also uses original English command names
2023-04-28 11:09:59 +02:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
2023-04-28 11:09:12 +02:00
bitsawer
35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
...
This reverts commit e55c6bfb7b
.
2023-04-28 11:37:29 +03:00
Tefatika
09460cfaaf
Command Palette search now also uses original English command names
...
Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
2023-04-28 02:22:20 +02:00
Justin Wash
1ac2c537da
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
...
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
b81387d6b7
Merge pull request #76513 from YuriSizov/editor-dont-run-too-fast
...
Avoid accessing the theme too early in EditorRunBar
2023-04-27 23:57:00 +02:00
Rémi Verschelde
390aed9f11
Merge pull request #76510 from bruvzg/ios_conv_lib_load
...
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 23:56:36 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
...
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Rémi Verschelde
5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
...
Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00
Rémi Verschelde
2ff3cf9bf9
Merge pull request #76511 from spanzeri/fix-thread-wait
...
Fix wait for thread not started
2023-04-27 21:18:22 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1
Use DXT1 when compressing PNGs with RGB format
...
This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Yuri Sizov
de1a1dd43e
Avoid accessing the theme too early in EditorRunBar
2023-04-27 18:49:16 +02:00
bruvzg
ad4d565ee7
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 19:04:12 +03:00