Bernhard Liebl
91b8b94635
add "add point" and "select point" handles to polygon 2d editor
2017-11-27 14:01:34 +01:00
bncastle
30d409edc1
Focus on sprite animation list after adding a new one to allow renaming with f2
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After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.
2017-11-26 20:54:26 -05:00
Juan Linietsky
c6f2db393e
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
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- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
1964d5fddd
Improve/fix SpatialEditor state saving/restoring
2017-11-25 02:18:28 +01:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
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Implement auto-tiling
2017-11-22 15:31:46 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Ricardo Maes
77f21b63e9
Add simple spacebar panning setting for 2D editor
2017-11-20 22:53:14 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
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Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Rémi Verschelde
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
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ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
7f52db75c6
Merge pull request #13008 from Chaosus/assetstorefixes
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Few fixes for asset store browser
2017-11-20 09:10:13 +01:00
sersoong
66f6a8b4b5
Add close other tabs to Script Editor
2017-11-20 15:06:52 +08:00
Chaosus
f88f8e1a4a
Few fixes for asset store browser
2017-11-20 10:01:40 +03:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
bc26a5bd3a
Merge pull request #12936 from n-pigeon/planar_scale_gizmo
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Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
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Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
cc88a4cea6
Merge pull request #13030 from Krakean/master
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Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Dmitry Koteroff
55f992942c
Add "View FPS" in 3D->Perspective's popup.
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"Fixes" to make it acceptable by clang-format.
"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Poommetee Ketson
f5e85c6103
Merge pull request #12955 from groud/editor_canvas_item_api_rework
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Editor canvas item api rework
2017-11-20 00:19:00 +07:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Omar Al Halabi
cb86f6fbf6
fix set_current_tab: Indexp_current=-1 out of size
2017-11-19 13:14:00 +02:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
bb1d1912ea
Merge pull request #12488 from djrm/pr_gridmap_fixes
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Several improvements to GridMap.
2017-11-16 19:27:27 +01:00
Przemysław Gołąb (n-pigeon)
9cc6d21d9f
Implemented planar scaling with two modes.
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Modes:
- Scale uniformly on two axes
- Hold SHIFT to scale non uniformly
2017-11-14 23:51:27 +01:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
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Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Ian
c478c1ded5
remove debug msg
2017-11-13 18:16:59 -05:00
Rémi Verschelde
c4f9820c2f
Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2
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Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 23:11:04 +01:00
Przemysław Gołąb (n-pigeon)
9a4f6d6689
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 22:54:33 +01:00
Rémi Verschelde
4755bc9e2b
Merge pull request #12854 from poke1024/fix-poly2d-editor-handle
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Fix minor drawing order glitch in polygon 2D editor
2017-11-13 22:18:56 +01:00
Rémi Verschelde
05a780a101
Merge pull request #12869 from ianb96/script_list_move
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Script List Reorder
2017-11-13 21:55:09 +01:00
Bernhard Liebl
89f7032c2e
Fix drawing order of polygon 2d editor handles
2017-11-13 18:49:06 +01:00
Przemysław Gołąb (n-pigeon)
e2160afcd8
Fixed View plane local rotation.
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Plus some cleanups.
2017-11-13 09:15:41 +01:00
Ian
9f6a06b992
add script list drag n drop
2017-11-12 15:45:42 -05:00
Ian
9126a2072c
move item up/down context menu and shortcut
2017-11-12 15:45:42 -05:00
Ian
798a14eb33
add script editor list context menu
2017-11-12 15:45:42 -05:00
Rémi Verschelde
b0f10c6643
Merge pull request #12855 from Hinsbart/remove_preview
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Remove preview when closing "change default type" dialog.
2017-11-12 21:03:42 +01:00
Rémi Verschelde
31117588fd
Merge pull request #12823 from Web-eWorks/meshdropfix
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Fix #12571 : Dragging OBJ mesh files no longer instances a scene
2017-11-12 20:31:51 +01:00
Andreas Haas
58fafea485
Remove preview when closing "change default type" dialog.
2017-11-12 10:50:32 +01:00