Commit graph

14377 commits

Author SHA1 Message Date
Robin Hübner
8287441955 GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path. 2018-04-28 14:36:35 +02:00
Juan Linietsky
c4d0f528b1 Do not crash if the polygon is invalid 2018-04-28 08:53:27 -03:00
Juan Linietsky
afb4ce8d2d Reduce false positives in interior detection by adding a small offset to raycast, fixes #18476 2018-04-28 08:16:26 -03:00
Eoin O'Neill
af1e2c7b21 Basic 'new script' feature added to File System browser 2018-04-27 22:55:48 -07:00
Juan Linietsky
8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3 Made the Pin button disable when no AnimationPlayer is selected. 2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name. 2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c Fix theme editor sample widgets 2018-04-27 20:42:57 +02:00
Gilles Roudière
b22f048700
Merge pull request #18466 from marcelofg55/use64_fix
Fix use64 used without being initialized
2018-04-27 16:39:48 +02:00
Marcelo Fernandez
9b4d23e898 Fix use64 used without being initialized 2018-04-27 10:43:48 -03:00
Gilles Roudière
deee9f0cb4
Merge pull request #18464 from sersoong/master-fixstylebox
Fix stylebox crash
2018-04-27 15:26:42 +02:00
sersoong
21eac24af1 Fixed stylebox crash 2018-04-27 17:30:28 +08:00
Gilles Roudière
b35f3a569e
Merge pull request #18458 from YeldhamDev/animation_editor_changes
Numerous changes to the Animation Editor
2018-04-27 10:42:13 +02:00
Michael Alexsander Silva Dias
6971604033 Numerous changes to the Animation Editor. 2018-04-26 22:58:30 -03:00
Ignacio Etcheverry
68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Ignacio Etcheverry
c8884ce3bd Fix _export_begin not being called when exporting to android 2018-04-26 23:07:21 +02:00
Anish
f714637e58 Allows setting the Timer wait_time in start method.
Allows shortening the two line method of Timer.set_wait_time
followed by Timer.start set wait_time as a parameter to
Timer.start. Also modifies the class documentation.

Fixes: #18107
2018-04-27 01:17:20 +05:30
George Marques
e5a13e2626
Merge pull request #18412 from groud/zoom_shortcuts
Adds shortcuts for zooming in the 2D editor
2018-04-26 11:45:52 -03:00
Gilles Roudiere
8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
Max Hilbrunner
29b8364ef0
Merge pull request #18415 from HoratioZEDU/patch-2
Fixed (minor) typo in CapsuleShape2D doc page
2018-04-26 02:31:48 +02:00
groud
0aa8b35ee6 Fixing input strength and the impossibility to erase action events 2018-04-25 22:32:09 +02:00
Ignacio Etcheverry
e8ff602381
Merge pull request #18427 from neikeq/mono-static-link-win
Add option to link mono statically on Windows
2018-04-25 21:47:15 +02:00
Ignacio Etcheverry
b5e6e142ef Add option to link mono statically on Windows 2018-04-25 21:15:35 +02:00
HoratioZEDU
2dcd499707
Fixed (minor) typo in CapsuleShape2D doc page 2018-04-25 11:57:01 +01:00
Ignacio Etcheverry
6faa96fb89
Merge pull request #18399 from neikeq/u
Mono fixes
2018-04-24 20:58:25 +02:00
Ignacio Etcheverry
ff7fe9e771 Mono: Fix '!t' error messages when generating bindings
This error wasn't affecting the bindings generation process.
2018-04-24 20:47:06 +02:00
Ignacio Etcheverry
f8ce412560 Mono: Do not spam script class not found error
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24 20:46:57 +02:00
Ignacio Etcheverry
89e84185e8 Mono: Fix crash on script load if the scripts domain isn't loaded 2018-04-24 20:46:53 +02:00
Anish
515f2200fb Support of CMD+Backspace and CMD+Delete on MacOS.
Adds support for CMD+Backspace, to delete all text
before the cursor in the line and CMD+Delete to delete
all text after the cursor in line following the typical
MacOS text editing workflow

Fixes: #18059
2018-04-24 18:53:04 +05:30
Gilles Roudière
a096df5e45
Merge pull request #18385 from flashyincceo/animation-save-bug
Fix AnimationPlayer edited scene bug
2018-04-24 11:37:32 +02:00
Gilles Roudière
2e8dda1f3f
Merge pull request #18391 from endragor/fix-global-position-type
Fix Node2D::global_position to have Vector2 type
2018-04-24 11:33:49 +02:00
Ruslan Mustakov
8619b0d280 Fix Node2D::global_position to have Vector2 type 2018-04-24 10:50:05 +07:00
Peter Folkins
223f085857 Fix AnimationPlayer edited scene bug 2018-04-23 14:06:40 -05:00
groud
c3f982156d Fix GridContainer's children visibility breaking the layout 2018-04-23 20:00:06 +02:00
groud
e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud
9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Anish
cca7633739 Replaces CTRL with CMD in TileMapEditor for MacOS.
Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)

Fixes: #18238
2018-04-23 19:39:01 +05:30
Anish
a126876cc8 Adds support for CMD+Left and CMD+Right on MacOS
CMD+Left and CMD+Right are hotkeys used on MacOS for
moving cursor to start and end of the text, respectively.
They are now supported, alongside ALT+key.

Fixes: #17631
2018-04-23 16:09:20 +05:30
JFonS
aeda5dccfe Fix particle animation controls 2018-04-23 11:14:16 +02:00
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
George Marques
ca25f1e6ea
Merge pull request #18176 from nikibobi/string-trim
Add string trim_prefix, trim_suffix, lstrip and rstrip methods
2018-04-22 12:29:44 -03:00
ShyRed
100a775260 Keep alpha when changing h, s or v on color
When modifying the h, s or v properties of a color in GDScript the alpha value needs to stay unchanged.
2018-04-22 17:00:45 +02:00
GaryO
06c5a9ed5f Add detail to doc for add_surface_from_arrays (#17911)
Includes review comments from #17911 from @cbscribe and @Noshyaar
2018-04-22 15:23:33 +02:00
Max Hilbrunner
d0699b34d7
Merge pull request #18336 from PJB3005/18-04-21-command's
Fixes a typo in the VisualServer.canvas_item_add_set_transform docs.
2018-04-22 15:06:39 +02:00
thfrwn
f48ff4dc64 fix clang6 assignment error 2018-04-21 22:26:43 -07:00
krogank9
6b797574a2 [DOCS] Add note that Pool*Arrays are passed by value (#18340) 2018-04-22 01:23:50 +02:00
Max Hilbrunner
b02d0ca6ef
Merge pull request #18343 from homer666/docs-popup-exclusive
[DOCS] Popup.popup_exclusive description
2018-04-21 21:49:21 +02:00
homer666
d4ce53b9b1 [DOCS] Popup.popup_exclusive description 2018-04-22 05:41:15 +10:00
Crazy-P
e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Pieter-Jan Briers
09f79cde69 Fixes a typo in the VisualServer.canvas_item_add_set_transform docs. 2018-04-21 16:10:34 +02:00