Commit graph

6982 commits

Author SHA1 Message Date
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59 iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
SkyJJ
ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
SkyJJ
c0d837a2ea Added plurals and context support to Translation 2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5 Fixed issues with adding custom project settings and added confirmation dialog when deleting settings. 2020-08-18 09:12:02 +10:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
This reverts commit 4f7a49db53.
2020-08-17 19:05:48 +03:00
Rémi Verschelde
ba1109a3b3
Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-17 15:54:40 +02:00
Rémi Verschelde
ac5619f521
Merge pull request #41223 from javidcf/sprite_frames_editor_zoom
Added zoom functionality to sprite frames editor plugin
2020-08-15 18:46:48 +02:00
Rémi Verschelde
e264d04c94
Merge pull request #41265 from YeldhamDev/rename_diag_tweaks
Minor visual improvements to the "Batch Rename" dialog
2020-08-15 17:12:18 +02:00
Rémi Verschelde
4ee779e6d3
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
Improve the inspector easing editor
2020-08-15 16:22:36 +02:00
Hugo Locurcio
2c9d4ef961
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.
2020-08-15 13:18:57 +02:00
Hugo Locurcio
8891579068
Add a debanding property to Viewport
It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.

As a result, it should be enabled only when banding is noticeable enough.

This closes #17006.
2020-08-14 23:12:33 +02:00
Michael Alexsander
25d18e3491 Minor visual improvements to the "Batch Rename" dialog 2020-08-14 15:57:07 -03:00
Hugo Locurcio
e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
Michael Alexsander
3e8f3049f4 Fix and tweak the new header in "Project Settings" 2020-08-14 12:14:23 -03:00
Michael Alexsander
0c182ce8e8 Make the editor's 'CheckButton' icon be smaller 2020-08-14 10:13:18 -03:00
Rémi Verschelde
5100bb42ae
Merge pull request #41116 from EricEzaM/signal-list-filter
Added search box to signals dock.
2020-08-14 14:57:52 +02:00
Rémi Verschelde
f82c96c1f0
Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons
Made toolbar buttons in tile set editor flat
2020-08-14 14:55:26 +02:00
Javier Dehesa
f2ef5253f0 Added zoom functionality to sprite frames editor plugin
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14 11:48:44 +01:00
Javier Dehesa
3e7cbe7fc8 Made toolbar buttons in tile set editor flat 2020-08-14 11:45:47 +01:00
geekrelief
ec33280809 Modified FileSystemDock so folders can be selected for reimport. 2020-08-14 00:04:37 -07:00
Rémi Verschelde
d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
Rémi Verschelde
da1fafdd54
Merge pull request #41032 from mrushyendra/tilemap_preview
Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11 19:12:45 +02:00
Rémi Verschelde
149dbfc144
Merge pull request #41002 from AlphaOneProject/issue-40879
Modify the scene only when color changed
2020-08-11 19:09:11 +02:00
Rémi Verschelde
17dd5e29d0 i18n: Sync translations with Weblate
(cherry picked from commit 900949b316)
2020-08-11 16:07:42 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one. 2020-08-11 13:02:50 +03:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Stijn Hinlopen
5563722628 Rewrite ProjectSettings editor advanced options
- New layout: advanced options hidden by default, error labels added.
 - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it 2020-08-10 09:51:47 +02:00
totlmstr
bfede1c060 Add missing #ifdef MODULE_SVG_ENABLED 2020-08-08 12:57:00 -07:00
Eric M
8c4c2bceab Added search box to signals dock.
Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
- Make it possible to drag a negative easing or an easing of 0 back to
  a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
  related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.

This closes #18712 and closes #22079.
2020-08-07 14:51:55 +02:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Maganty Rushyendra
cf04aabef1 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Rafał Mikrut
599ccbb7d4 Fixes leak with creating editor settings 2020-08-04 16:08:06 +02:00
Antoine Félix
f3626364fc Modify the scene only when color changed
Editor now changes a color in the inspector only when it is different
from the current one.

Solves fake unsaved changes in editor after using the ColorPicker.

Resolves: #40879
2020-08-03 19:46:44 +02:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Hugo Locurcio
b324a929f6
Improve messages related to overriding the default editor layout
This closes #33884.
2020-08-02 14:12:50 +02:00
Tomasz Chabora
3082def404 Properly disambiguate unsaved scripts 2020-07-31 22:43:40 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Yuri Roubinsky
0594da324c Fix incorrect colors for member variables and numbers in visual shaders 2020-07-31 11:06:48 +03:00
Paulb23
b289bb514b Fixed script_editor info_clicked signal not being connected 2020-07-29 17:51:27 +01:00
Rémi Verschelde
7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Brian Semrau
69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky
a33171ad23 Fix functions name color in visual shader code preview and expressions 2020-07-28 20:58:23 +03:00