Commit graph

29177 commits

Author SHA1 Message Date
Yuri Sizov
49f6dc5004 Expose methods to play scene from plugin code 2020-07-06 17:39:16 +03:00
Rémi Verschelde
b43fb407b1
Merge pull request #40156 from Xrayez/fix-resource-create-crash
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:41:41 +02:00
Andrii Doroshenko (Xrayez)
b399097ecc Fix editor crash when creating a custom resource from create dialog 2020-07-06 13:53:02 +03:00
Rémi Verschelde
a8e330ea19
Merge pull request #40143 from GiantBlargg/master
Fix Mono PackedArray Marshalling
2020-07-06 00:58:56 +02:00
Rémi Verschelde
eb1d4ea65d
Merge pull request #40145 from KoBeWi/bsm
Support built-in scripts for inspector categories
2020-07-06 00:48:06 +02:00
Tomasz Chabora
95b4f972e6 Support built-in scripts for inspector categories 2020-07-06 00:06:37 +02:00
Daniel Doran
c3b16e825c Fix Mono PackedArray Marshalling 2020-07-05 14:54:31 -06:00
Rémi Verschelde
c95fbd50fe
Merge pull request #40102 from SkyLucilfer/PotGenerationFix
Change translation parser plugin API to parse_file()
2020-07-05 22:35:18 +02:00
Rémi Verschelde
7e38e8fdb0
Merge pull request #40138 from neikeq/error-macros-use-bool-literals
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 22:33:13 +02:00
Rémi Verschelde
347a55d4c2
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 22:32:27 +02:00
Ignacio Etcheverry
ea632a5007 Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros 2020-07-05 19:22:26 +02:00
Ignacio Etcheverry
2511c43972 Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
SkyJJ
cae6f0bda2 Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
Rémi Verschelde
0287508dcd
Merge pull request #40130 from aaronfranke/mingw-sucks
Fix string test code for MinGW
2020-07-05 11:36:24 +02:00
Aaron Franke
5c21732da1
Fix string test code for MinGW 2020-07-05 04:57:21 -04:00
Yuri Roubinsky
17f5ebc4e8
Merge pull request #40128 from Chaosus/graphedit_reconnect_fix
Fix GraphEdit reconnecting to disconnected port
2020-07-05 10:19:22 +03:00
Yuri Roubinsky
d131bbaf15 Fix GraphEdit reconnecting to disconnected port 2020-07-05 09:47:58 +03:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
e4657bd724
Merge pull request #40112 from Chaosus/graphedit_connection_enchancement
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-05 00:55:03 +02:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
Rémi Verschelde
c2a0bfa95b
Merge pull request #40111 from DanielZTing/master
Fix opening URLS with special characters in macOS
2020-07-05 00:51:13 +02:00
PouleyKetchoupp
759fef5401 Fix crash on project files import in EditorFileSystem
Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Rémi Verschelde
0115cbec74
Merge pull request #40113 from madmiraal/fix-40090
Remove elements from monitored_bodies and monitored_areas as they are processed
2020-07-04 13:08:07 +02:00
Yuri Roubinsky
e19cdacbd7 Makes "Add new member" dialog non-exclusive for visual shaders 2020-07-04 13:20:30 +03:00
Marcel Admiraal
7eb0fcdb1a Remove elements from monitored_bodies and monitored_areas as they are
processed before calling the callback, instead of after they have all
been processed, because the callbacks may readd them.
2020-07-04 10:17:57 +01:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde
9cec315ec0
Merge pull request #40103 from Calinou/doc-fix-string-capitalize
Fix `String.capitalize()` description to follow camelCase changes
2020-07-04 09:57:46 +02:00
Rémi Verschelde
9828fcc01a
Merge pull request #40105 from Logharaa/master
Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
Rémi Verschelde
a5b061e1b8
Merge pull request #40107 from reduz/fix-default-fonts
Correctly use fallback for default fonts
2020-07-04 09:56:27 +02:00
Rémi Verschelde
643305c9fc
Merge pull request #40109 from aaronfranke/codeowners-aaronfranke
Add myself to CODEOWNERS for GodotSharp
2020-07-04 09:55:55 +02:00
Stijn Hinlopen
973e5bacf0 Rewrite extracting animation name. 2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Yuri Roubinsky
de1117f5ad Prevents incorrect connection attempt on port clicking in GraphEdit
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-04 08:05:37 +03:00
Daniel Ting
b8e6ff9a7f Fix opening URLS with special characters in macOS
The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:

docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap

The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03 23:00:48 -05:00
Aaron Franke
2a8066b8ab
Add aaronfranke to CODEOWNERS for GodotSharp
[ci skip]
2020-07-03 21:31:10 -04:00
Juan Linietsky
110e650dc8 Change how default fonts are created, fixes #39235
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Gaël
6c76639c40 Break loop when the first focused window is found 2020-07-04 01:57:16 +02:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
73fddc623b
Merge pull request #39888 from nekomatata/windows-create-window-error
Fix errors when creating windows on Windows
2020-07-04 01:41:43 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Rémi Verschelde
79b0a9ddfc
Merge pull request #40096 from reduz/improve-x11-dnd
Improve the situation of DND on X11
2020-07-04 01:36:56 +02:00
Hugo Locurcio
887099680a
Fix String.capitalize() description to follow camelCase changes
This closes #40093.
2020-07-03 20:36:27 +02:00
Rémi Verschelde
0148a62d89
Merge pull request #40091 from Xrayez/polygon-no-mouse-found
Provide warning when using polygon shapes in `CollisionShape2D` node
2020-07-03 17:37:36 +02:00
Rémi Verschelde
cf97137681
Merge pull request #40089 from slooths/doc-textedit-minimap
Add documentation for minimap_draw and minimap_width
2020-07-03 17:35:22 +02:00
Juan Linietsky
14263d3d0d Improve the situation of DND on X11 2020-07-03 12:09:22 -03:00
Rémi Verschelde
96644d23a0 doc: Sync classref with current source 2020-07-03 16:09:12 +02:00
Rémi Verschelde
49feec7dc0 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@mrushyendra, @mbrlabs, @MCrafterzz

Thanks to all contributors and donors for making Godot possible!
2020-07-03 16:02:34 +02:00
Rémi Verschelde
54ce2e9820
Merge pull request #40086 from slooths/doc-update-select-methods
Update TextEdit select and select_all method descriptions
2020-07-03 15:36:46 +02:00