Commit graph

65749 commits

Author SHA1 Message Date
Rémi Verschelde
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
Rémi Verschelde
6da4b72bf1
Merge pull request #93888 from Chaosus/fix_orphan_strings
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-11 00:27:02 +02:00
Rémi Verschelde
7f7ea48ba9
Merge pull request #93135 from AThousandShips/test_string_fix
[Tests] Fix some invalid error messages
2024-07-11 00:26:59 +02:00
Rémi Verschelde
12a363fcac
Merge pull request #91800 from Faless/web/fix_symbols
[Web] Fix debug symbols in web builds
2024-07-11 00:26:56 +02:00
Jamie Pate
b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
A Thousand Ships
ea2e6be0a6
[Tests] Fix some invalid error messages
These used `utf8().get_data()` when they should be passed as `String`
2024-07-10 15:57:52 +02:00
Anni Ryynänen
4a27fb7e83
Fix edited node being removed before editor plugin handles focus loss
`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
Fabio Alessandrelli
3d553eccdf [Web] Fix debug symbols in web builds 2024-07-10 14:18:57 +02:00
jsjtxietian
4a4968f7d8 Prevent confirm button being override to "Open" when in save file mode 2024-07-10 19:49:03 +08:00
baptr
810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
clayjohn
e0f736ec10 Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Fix some translations

Revert "Fix some translations"

This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.

Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"

This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.

msgid

warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"

revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky
af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Fredia Huya-Kouadio
5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
George Marques
87c90a573c
GDScript: Call setter on simple setter chain without getter
Fixes a bug where a member variable was being set directly before
calling the setter.
2024-07-09 13:01:59 -03:00
Micky
891703e43e Overhaul Transform2D documentation 2024-07-09 18:01:17 +02:00
Hugo Locurcio
cf2d2e2dd8
Silence Vulkan "Unable to acquire framebuffer." swapchain error
This error is harmless and can be safely ignored.
2024-07-09 17:12:54 +02:00
Rémi Verschelde
26d1577f39
Merge pull request #94131 from dalexeev/gds-fix-mismatched-parser-autoloads
GDScript: Fix "Mismatched external parser" for autoloads
2024-07-09 16:47:32 +02:00
Rémi Verschelde
5514510f7f
Merge pull request #94117 from mhilbrunner/fix-94090-vsproj-scons-4.8
Fix VS project generation with SCons 4.8.0+
2024-07-09 16:47:29 +02:00
Rémi Verschelde
b4943e16e1
Merge pull request #94115 from Zorvalt/fix-git-timestamp-with-show-signature
SCons: Fix build fetching `git_timestamp` if git `log.showsignature=true`
2024-07-09 16:47:26 +02:00
Rémi Verschelde
1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde
92320c9b73
Merge pull request #94025 from dalexeev/gds-fix-implicit-cast-typed-array-param
GDScript: Fix implicit cast to typed array when passing parameter
2024-07-09 16:47:20 +02:00
Rémi Verschelde
ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde
40cb283dd7
Merge pull request #93866 from Chaosus/shader_fix_global_func_set
Improve code for setup of `global_func_set` in `ShaderLanguage`
2024-07-09 16:47:13 +02:00
Rémi Verschelde
17e7253ea8
Merge pull request #93721 from semensanyok/fix-RichTextLabel-fade-start-index
Fix RichTextLabel fade set `start_index` to command offset
2024-07-09 16:47:10 +02:00
Rémi Verschelde
49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
Rémi Verschelde
247a481001
Fix a couple GCC 14 -Wmaybe-uninitialized warnings 2024-07-09 16:12:22 +02:00
Hilderin
169e732518 Fix missing options in Project Import Defaults 2024-07-09 09:33:39 -04:00
Danil Alexeev
110c4d4067
GDScript: Fix "Mismatched external parser" for autoloads 2024-07-09 16:16:45 +03:00
passivestar
09f967bc00 Prevent node rename shortcut from stealing focus from controls 2024-07-09 16:29:35 +04:00
Micky
847766689a Add push_url as a keyword for push_meta 2024-07-09 12:39:30 +02:00
Bastiaan Olij
bf8c85e13b Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
bruvzg
fea8ab0999 [Windows] Fix reading keyboard layout names. 2024-07-09 11:46:06 +03:00
Max Hilbrunner
f682406cf2 Fix VS project generation with SCons 4.8.0+ 2024-07-09 09:55:41 +02:00
Rémi Verschelde
7d708626a3
SCons: Pass optimization flags to the linker too, needed by Emscripten 2024-07-09 09:34:02 +02:00
bruvzg
c151c7dce0
[Editor] Unload addons when using --import or --quit. 2024-07-09 09:54:41 +03:00
bruvzg
c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text. 2024-07-09 08:32:27 +03:00
Rémi Verschelde
82cedc83c9
Merge pull request #94107 from akien-mga/scons-optimize-auto
SCons: Default `optimize` to `auto`, fixing `target`/`dev_build` inference for Web
2024-07-09 01:25:04 +02:00
Rémi Verschelde
8897c77d50
SCons: Default optimize to auto, fixing target/dev_build inference for Web
Fixes #94087.
2024-07-09 00:21:29 +02:00
Rémi Verschelde
b0467d07bf
Merge pull request #94105 from KoBeWi/same_parent_new_problems
Fix wrong inspected node after drag&drop
2024-07-09 00:03:32 +02:00
Rémi Verschelde
60da1ccd79
Merge pull request #94103 from akien-mga/thorvg-0.14.1
thorvg: Update to 0.14.1
2024-07-09 00:03:29 +02:00
Rémi Verschelde
6d2fe76084
Merge pull request #94102 from Calinou/obj-import-fix-no-surfaces-error
Fix error message being printed when importing an OBJ with no surfaces
2024-07-09 00:03:26 +02:00
Rémi Verschelde
c10fde6137
Merge pull request #94095 from clayjohn/GLES3-drawbuffers
Use `GL_COLOR_ATTACHMENT` in depth prepass when using Multiview.
2024-07-09 00:03:23 +02:00
Rémi Verschelde
daba91d8c6
Merge pull request #93897 from akien-mga/vformat-better-error-message
Core: Improve `vformat` error reporting on `sprintf` failure
2024-07-09 00:03:17 +02:00
Rémi Verschelde
6f9c0aa40d
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Make RenderSceneData take projection correction into account
2024-07-09 00:03:14 +02:00
Rémi Verschelde
8bf4a158e5
Merge pull request #82012 from BrinerLovo/fix_81929
Animation: Fix reset value when adding new Bezier track
2024-07-09 00:03:11 +02:00
Rémi Verschelde
8ed9bfdc25
Merge pull request #94089 from dsnopek/gdext-valid-runtime-properties
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 23:53:12 +02:00
kobewi
b51d9117ed Fix wrong inspected node after drag&drop 2024-07-08 23:52:16 +02:00
Rémi Verschelde
79a24fa7e0
thorvg: Update to 0.14.1 2024-07-08 23:20:55 +02:00
BrinerLovo
bf01119cdf
Animation: Fix reset value when adding new Bezier track
Fixes #81929.

In Float and Integer types, there is no subindex – only the primary value.
Currently, trying to retrieve a subindex from these types in the Variant leads
to a return value of null. To address this, the proposed change ensures that
the default value is returned for these types instead of attempting an invalid
subindex retrieval.
2024-07-08 23:18:03 +02:00