Rémi Verschelde
5efe47fb0b
Merge pull request #4376 from eska014/js-eval
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Add JavaScript eval interface to web export
2016-08-30 14:52:35 +02:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
eska
913361928f
Add JavaScript eval interface
2016-06-30 15:45:40 +02:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
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libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
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neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
George Marques
c48ffed87a
Fix javascript build in Windows
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Fix #3438
2016-06-14 11:27:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
eska
45b90f16ca
Add fallback to legacy KeyboardEvent in web export
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Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
eska
0e9eefb7d4
Reimplement key input events in Emscripten export
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Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
hondres
352db6b17e
html5: workaround for echo key events.
2016-03-04 20:26:39 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
hondres
c4578453fa
fix string conversion in javascript export
2016-01-20 08:59:14 +01:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Rémi Verschelde
46eebac3ae
Remove bogus argument in sample_get_description
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Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Ariel Manzur
02d6669a38
threads
2015-12-22 10:08:20 -03:00
Ariel Manzur
8433221629
missing?
2015-12-22 09:26:54 -03:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Rémi Verschelde
092f84642c
Rename voice_set_volume argument to p_volume to avoid confusion
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This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
a88f67821c
HTML5 exporter seems to be fully functional
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
83b69f8fef
remotion of some c++ includes to avoid dependency on libstdc++
2015-09-10 20:30:46 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
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2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
0fa94a9690
Build System Changes
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Dana Olson
f6c81bbd7b
fix custom export packages for PC
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also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Juan Linietsky
9b8696d3dd
Light Baker!
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-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
Juan Linietsky
6f0b4678e2
More 3D Improvements
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-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00