Mario Liebisch
4cfe174263
Increase line counter when parsing comments
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(cherry picked from commit bf708e72dc
)
2022-05-16 15:56:47 +02:00
Rémi Verschelde
ddc14b6bbc
Merge pull request #61075 from timoschwarzer/fix-ios-vibration-duration-3.x
2022-05-16 10:45:51 +02:00
Timo Schwarzer
8b55b80056
Fix vibration duration on iOS
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Fixes #61063
2022-05-16 10:33:41 +02:00
Hugo Locurcio
3762b40de7
Merge pull request #54585 from Kinwailo/fix_viewport_transparent_bg
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Fix viewport with transparent bg changed to solid black if enable fxaa or debanding.
2022-05-16 08:28:36 +02:00
Haoyu Qiu
58650af062
Make auto_accept_quit and quit_on_go_back properties
2022-05-14 18:24:43 +08:00
Haoyu Qiu
4c70c5b0cd
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:24:25 +08:00
Rémi Verschelde
4fabc2b6a4
Merge pull request #60982 from fire-forge/gradient-mode-3.x
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[3.x] Add interpolation modes to Gradient
2022-05-13 08:50:23 +02:00
Hugo Locurcio
b47466bc59
Improve documentation related to Pool*Array value passing caveats
2022-05-12 23:40:31 +02:00
FireForge
f17c5fa7bd
Add interpolation modes to Gradient
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- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Kinwailo
b1a50ad805
fix post procressing with transparent bg and keep alpha channel of the tonemap shader output
2022-05-12 16:32:31 +08:00
Hugo Locurcio
069c955af7
Use a floating-point number for the timeout
property in HTTPRequest
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This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-05-11 08:41:40 +02:00
Rémi Verschelde
288370609c
Merge pull request #60856 from timothyqiu/pool-array-find
2022-05-10 13:40:00 +02:00
Rémi Verschelde
e609a56803
Merge pull request #60918 from lawnjelly/fti_reset_warnings
2022-05-10 12:39:37 +02:00
lawnjelly
a4c0e2ecce
Physics Interpolation - add warnings to RESET_PHYSICS_INTERPOLATION
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Adds warnings when NOTIFICATION_RESET_PHYSICS_INTERPOLATION is called and has no effect due to the node being hidden or not interpolated.
2022-05-10 11:17:58 +01:00
lawnjelly
328866ee6a
Physics Interpolation - Reset on adding child to SceneTree
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For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer.
2022-05-10 11:09:20 +01:00
Rémi Verschelde
6e07417abb
Merge pull request #60804 from RedHeadphone/patch-1
2022-05-10 11:01:45 +02:00
Red Headphone
a0acb41379
fix: no quit confirmation on project reload if files are saved
2022-05-10 14:02:55 +05:30
Rémi Verschelde
2f21644230
Merge pull request #60915 from lawnjelly/fti_optimize_hidden
2022-05-10 10:24:56 +02:00
lawnjelly
ec9a17cfad
Physics Interpolation - optimize hidden nodes
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In order to prevent glitches when unhiding nodes, set_transform() is still called to the VisualServer even for hidden nodes when the node is interpolated. This activates a lot of logic which is not necessary just to keep the previous transform updated.
This PR adds an early out which misses out on the unnecessary logic when instances are invisible.
2022-05-10 08:59:34 +01:00
Rémi Verschelde
16abb7f471
Merge pull request #60858 from lawnjelly/fti_add_mode_property
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Physics Interpolation - add interpolation mode property to node
2022-05-10 08:42:41 +02:00
Rémi Verschelde
d9150483ef
Merge pull request #60874 from asmaloney/macos-unsigned-fix
2022-05-09 22:48:19 +02:00
Rémi Verschelde
cf6dce2c1e
Merge pull request #60876 from timothyqiu/outline-size-hint
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[3.x] Fix mismatched font outline size hint
2022-05-09 22:20:16 +02:00
Rémi Verschelde
20c72e8275
Merge pull request #60891 from YeldhamDev/pm_sep_font
2022-05-09 13:57:02 +02:00
Rémi Verschelde
70e7540615
Merge pull request #60896 from timothyqiu/tree-button-icon-3.x
2022-05-09 13:40:01 +02:00
Haoyu Qiu
20d3632268
Fix tree button icon not centered vertically
2022-05-09 10:53:02 +08:00
Michael Alexsander
2e4e76b2e3
Add font_separator
to PopupMenu
2022-05-08 14:11:59 -03:00
Haoyu Qiu
3d1644f7c3
Add search methods for pool arrays
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* has()
* count()
* find()
* rfind()
2022-05-08 11:07:00 +08:00
Haoyu Qiu
b277390267
Fix mismatched font outline size hint
2022-05-08 10:01:38 +08:00
Andy Maloney
7c6564ef7e
[3.x] Fix sign comparison error in platform/osx/os_osx.mm
2022-05-07 20:56:48 -04:00
Rémi Verschelde
a3c4cca712
Merge pull request #60871 from YeldhamDev/pm_sep_fix
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[3.x] Fix separator height influencing labeled variation in `PopupMenu`
2022-05-08 02:39:21 +02:00
Michael Alexsander
4f70201fbe
Fix separator height influencing labeled variation in PopupMenu
2022-05-07 21:15:57 -03:00
Rémi Verschelde
887fcd00e0
Merge pull request #60851 from lawnjelly/portals_gridmaps_global
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Portals - show gridmaps using global mode
2022-05-07 15:24:21 +02:00
lawnjelly
0ab077fcef
Physics Interpolation - add interpolation mode property to node
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Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code.
2022-05-07 13:51:49 +01:00
lawnjelly
caa087f888
Portals - show gridmaps using global mode
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Gridmaps did not previously show at all when portals were active, due to the instances being created defaulting to static mode, and not being converted during the room conversion stage.
This PR sets gridmap instances to global mode, which enables them to show up when portals are active (using frustum culling only, no occlusion).
2022-05-07 10:09:12 +01:00
Rémi Verschelde
0ddecccd01
Merge pull request #60828 from Calinou/profiler-idle-time-rename-3.x
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Rename profiler "Idle Time" to "Process Time"
2022-05-06 22:09:04 +02:00
Rémi Verschelde
3649382b37
Merge pull request #60829 from clayjohn/GLES2-html5-blendshapes
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[GLES2] Unpack blend shape arrays when necessary
2022-05-06 22:08:31 +02:00
Rémi Verschelde
1f5d4e3484
Merge pull request #60832 from clayjohn/GLES3-blend-shapes
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Unbind vertex buffer before calculating blend shapes
2022-05-06 22:07:57 +02:00
clayjohn
b0b1e44bc1
Unbind vertex buffer before calculating blend shapes
2022-05-06 12:21:35 -07:00
clayjohn
33d825c50b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-05-06 10:36:18 -07:00
Hugo Locurcio
8682874419
Rename profiler "Idle Time" to "Process Time"
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
Rémi Verschelde
4ea6707ea3
Merge pull request #60824 from timothyqiu/import-defaults-3.x
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[3.x] Make import defaults inspector honor property style settings
2022-05-06 17:51:09 +02:00
Haoyu Qiu
809a0362c1
Make import defaults inspector honor property style settings
2022-05-06 22:24:51 +08:00
Rémi Verschelde
60dc792365
Merge pull request #60819 from Faless/debugger/3.x_start_server
2022-05-06 15:10:34 +02:00
Fabio Alessandrelli
225e75daba
[3.x] [Debugger] Add --debug-server CLI option.
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Automatically starts the editor debug server at given <IP>:<PORT>.
E.g.:
# Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080
# Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
2022-05-06 14:02:00 +02:00
Rémi Verschelde
db48b80707
Merge pull request #60816 from timothyqiu/tweener-doc
2022-05-06 08:48:18 +02:00
Rémi Verschelde
dfb6b5d112
Merge pull request #60812 from smix8/astar_zero_point_weight_3.x
2022-05-06 08:40:28 +02:00
Haoyu Qiu
9b8c77fbf0
Fix wrong link in PropertyTweener doc
2022-05-06 12:58:49 +08:00
smix8
da9a88a35a
Allow AStar/AStar2D zero point weight
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Allow AStar/AStar2D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:31 +02:00
Rémi Verschelde
c3065e2186
Merge pull request #60773 from timothyqiu/rand-doc
2022-05-05 18:10:14 +02:00
Rémi Verschelde
d662d0f95e
Merge pull request #56126 from madmiraal/fix-55850-3.x
2022-05-05 18:07:40 +02:00