Commit graph

9700 commits

Author SHA1 Message Date
Yuri Roubinsky
509598e8c0 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
Rémi Verschelde
a7a3ff6940 i18n: Sync editor translation template after #59349
(cherry picked from commit 15dc747de8)
2022-03-29 01:23:03 +02:00
Rémi Verschelde
c5192d57c6 i18n: Sync editor translations with Weblate
(cherry picked from commit 0db753ef54)
2022-03-29 01:22:58 +02:00
Rémi Verschelde
fd0716cba9
Merge pull request #58160 from m4gr3d/android_editor 2022-03-29 00:04:42 +02:00
Fredy Huya-Kouadio
5711037bf6 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc 2022-03-28 22:32:11 +02:00
FireForge
88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36 Add refs to shading language to the desciption of input nodes in vshader 2022-03-28 22:01:10 +03:00
Rémi Verschelde
74b07dd194
Merge pull request #59426 from timothyqiu/name-style-master 2022-03-28 14:19:47 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Haoyu Qiu
ccde2bf66f Add property name style toggle to Inspector 2022-03-28 18:52:09 +08:00
Rémi Verschelde
6b2481fcfe
Merge pull request #59565 from SirQuartz/master 2022-03-28 12:28:43 +02:00
Rémi Verschelde
8e7d2826d8
Merge pull request #59453 from DanielKriz/master 2022-03-28 12:20:15 +02:00
Nicholas Huelin
01ca9d3eec Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
2022-03-28 11:36:52 +02:00
Rémi Verschelde
b3c35abf92
Merge pull request #59614 from timothyqiu/debug-colors-master 2022-03-28 10:18:40 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Haoyu Qiu
af3a5ea7ea Update SceneTree debug colors when settings changed 2022-03-28 10:49:18 +08:00
Rémi Verschelde
a0071029f2
Merge pull request #59603 from YeldhamDev/meta_regression_fix
Fix "Script Create" dialog errors with metadata
2022-03-28 00:41:04 +02:00
Rémi Verschelde
bff6dc4fb9
Merge pull request #59599 from YeldhamDev/node_picking_lawyer
Fix errors when locking nodes
2022-03-28 00:19:01 +02:00
Michael Alexsander
bb5198a5ac Fix "Script Create" dialog errors with metadata 2022-03-27 18:41:41 -03:00
Michael Alexsander
c331a3a614 Fix errors when locking nodes 2022-03-27 16:10:57 -03:00
reduz
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde
f2fd325210
Merge pull request #59442 from Vitika9/52287 2022-03-27 12:17:31 +02:00
Rémi Verschelde
27deab49f6
Merge pull request #59546 from timothyqiu/ssl-restart
Mark "Editor SSL Certificates" setting as require restart
2022-03-27 10:38:09 +02:00
Vitika9
eb81ac8fc5 Made reload current project ask for confirmation with unsaved changes 2022-03-27 13:11:19 +05:30
floppyhammer
536d7581ba Fix project manager window size not applying display scale correctly 2022-03-27 11:06:44 +08:00
Haoyu Qiu
a33ec7d8a7 Mark Editor SSL Certificates setting as require restart 2022-03-27 09:47:00 +08:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
Rémi Verschelde
188ca5470b
Merge pull request #46638 from Ev1lbl0w/feature-hide_gdignored_dirs 2022-03-26 15:54:51 +01:00
C.Even
56d372ef0c Fix project manager window centering in multi-monitor situation
* When main screen's position in not (0,0) and editor scale is larger
  than 1, the project manager window was not centered in main screen
2022-03-26 20:03:04 +08:00
Rémi Verschelde
6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde
d3064400c5
Merge pull request #59500 from fire-forge/opentype-button 2022-03-25 18:14:58 +01:00
FireForge
15f4b283bb Make the OpenType "Add Feature..." button full width 2022-03-25 11:18:09 -05:00
Rémi Verschelde
c14df99124
Merge pull request #59495 from DanielKriz/feature/better-dir-alert-msgs 2022-03-25 16:22:37 +01:00
Rémi Verschelde
fbfa12dd76 Fixup enum compare after #53734 2022-03-25 15:22:53 +01:00
Rémi Verschelde
6d28ff6e23
Merge pull request #53734 from jmb462/fix-missing-action-icons 2022-03-25 14:01:17 +01:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
Rémi Verschelde
aa200d1eef
Merge pull request #59483 from bruvzg/editor_use_mo 2022-03-25 11:26:49 +01:00
bruvzg
78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space. 2022-03-25 11:45:55 +02:00
Daniel Kříž
0535ef549a Fix persistent favorites after rename
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:32:10 +01:00
Rémi Verschelde
2066e8e8d7
Merge pull request #59497 from Bitlytic/fix_group_selected
Add _group_selected to callable methods
2022-03-25 09:30:34 +01:00
Rémi Verschelde
277333bd24
Merge pull request #59472 from KoBeWi/data_migration
Make resource unique when pasting to another scene
2022-03-25 09:15:45 +01:00
Daniel Kříž
2a6cb29a0f Add better alert dialogs if directory already exists
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:07:24 +01:00
Bitlytic
8ae5c75bf7 Add _group_selected to callable methods 2022-03-24 19:23:55 -05:00
Adam Scott
5e6d4baa48 Add GLTF, DAE and FBX importers enforcement for blend shape mask array 2022-03-24 17:15:23 -04:00
FireForge
c0f2825f8b Remove space in MeshLibrary editor button 2022-03-24 15:28:19 -05:00
bruvzg
3999897e30
[Editor build] Use smaller .mo files instead of .po, if gettext is available. 2022-03-24 21:17:32 +02:00
kobewi
ab21ab80ba Make resource unique when pasting to another scene 2022-03-24 18:52:59 +01:00
reduz
09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00