Yuri Roubinsky
509598e8c0
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
Rémi Verschelde
a7a3ff6940
i18n: Sync editor translation template after #59349
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(cherry picked from commit 15dc747de8
)
2022-03-29 01:23:03 +02:00
Rémi Verschelde
c5192d57c6
i18n: Sync editor translations with Weblate
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(cherry picked from commit 0db753ef54
)
2022-03-29 01:22:58 +02:00
Rémi Verschelde
fd0716cba9
Merge pull request #58160 from m4gr3d/android_editor
2022-03-29 00:04:42 +02:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc
2022-03-28 22:32:11 +02:00
FireForge
88b09694e7
Fix inspector group name capitalization
2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
Rémi Verschelde
74b07dd194
Merge pull request #59426 from timothyqiu/name-style-master
2022-03-28 14:19:47 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Haoyu Qiu
ccde2bf66f
Add property name style toggle to Inspector
2022-03-28 18:52:09 +08:00
Rémi Verschelde
6b2481fcfe
Merge pull request #59565 from SirQuartz/master
2022-03-28 12:28:43 +02:00
Rémi Verschelde
8e7d2826d8
Merge pull request #59453 from DanielKriz/master
2022-03-28 12:20:15 +02:00
Nicholas Huelin
01ca9d3eec
Hide "Normal Map" import option when using lossless compression on Texture
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This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.
Resolves : #59435
2022-03-28 11:36:52 +02:00
Rémi Verschelde
b3c35abf92
Merge pull request #59614 from timothyqiu/debug-colors-master
2022-03-28 10:18:40 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Haoyu Qiu
af3a5ea7ea
Update SceneTree debug colors when settings changed
2022-03-28 10:49:18 +08:00
Rémi Verschelde
a0071029f2
Merge pull request #59603 from YeldhamDev/meta_regression_fix
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Fix "Script Create" dialog errors with metadata
2022-03-28 00:41:04 +02:00
Rémi Verschelde
bff6dc4fb9
Merge pull request #59599 from YeldhamDev/node_picking_lawyer
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Fix errors when locking nodes
2022-03-28 00:19:01 +02:00
Michael Alexsander
bb5198a5ac
Fix "Script Create" dialog errors with metadata
2022-03-27 18:41:41 -03:00
Michael Alexsander
c331a3a614
Fix errors when locking nodes
2022-03-27 16:10:57 -03:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Rémi Verschelde
f2fd325210
Merge pull request #59442 from Vitika9/52287
2022-03-27 12:17:31 +02:00
Rémi Verschelde
27deab49f6
Merge pull request #59546 from timothyqiu/ssl-restart
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Mark "Editor SSL Certificates" setting as require restart
2022-03-27 10:38:09 +02:00
Vitika9
eb81ac8fc5
Made reload current project ask for confirmation with unsaved changes
2022-03-27 13:11:19 +05:30
floppyhammer
536d7581ba
Fix project manager window size not applying display scale correctly
2022-03-27 11:06:44 +08:00
Haoyu Qiu
a33ec7d8a7
Mark Editor SSL Certificates setting as require restart
2022-03-27 09:47:00 +08:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys
2022-03-26 23:30:07 +01:00
Rémi Verschelde
188ca5470b
Merge pull request #46638 from Ev1lbl0w/feature-hide_gdignored_dirs
2022-03-26 15:54:51 +01:00
C.Even
56d372ef0c
Fix project manager window centering in multi-monitor situation
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* When main screen's position in not (0,0) and editor scale is larger
than 1, the project manager window was not centered in main screen
2022-03-26 20:03:04 +08:00
Rémi Verschelde
6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
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Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde
d3064400c5
Merge pull request #59500 from fire-forge/opentype-button
2022-03-25 18:14:58 +01:00
FireForge
15f4b283bb
Make the OpenType "Add Feature..." button full width
2022-03-25 11:18:09 -05:00
Rémi Verschelde
c14df99124
Merge pull request #59495 from DanielKriz/feature/better-dir-alert-msgs
2022-03-25 16:22:37 +01:00
Rémi Verschelde
fbfa12dd76
Fixup enum compare after #53734
2022-03-25 15:22:53 +01:00
Rémi Verschelde
6d28ff6e23
Merge pull request #53734 from jmb462/fix-missing-action-icons
2022-03-25 14:01:17 +01:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata
2022-03-25 12:30:45 +01:00
Rémi Verschelde
aa200d1eef
Merge pull request #59483 from bruvzg/editor_use_mo
2022-03-25 11:26:49 +01:00
bruvzg
78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space.
2022-03-25 11:45:55 +02:00
Daniel Kříž
0535ef549a
Fix persistent favorites after rename
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:32:10 +01:00
Rémi Verschelde
2066e8e8d7
Merge pull request #59497 from Bitlytic/fix_group_selected
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Add _group_selected to callable methods
2022-03-25 09:30:34 +01:00
Rémi Verschelde
277333bd24
Merge pull request #59472 from KoBeWi/data_migration
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Make resource unique when pasting to another scene
2022-03-25 09:15:45 +01:00
Daniel Kříž
2a6cb29a0f
Add better alert dialogs if directory already exists
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:07:24 +01:00
Bitlytic
8ae5c75bf7
Add _group_selected to callable methods
2022-03-24 19:23:55 -05:00
Adam Scott
5e6d4baa48
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-24 17:15:23 -04:00
FireForge
c0f2825f8b
Remove space in MeshLibrary editor button
2022-03-24 15:28:19 -05:00
bruvzg
3999897e30
[Editor build] Use smaller .mo files instead of .po, if gettext is available.
2022-03-24 21:17:32 +02:00
kobewi
ab21ab80ba
Make resource unique when pasting to another scene
2022-03-24 18:52:59 +01:00
reduz
09b951b99b
Refactor Object metadata
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* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.
This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00