Commit graph

788 commits

Author SHA1 Message Date
Juan Linietsky
6abd1437cd Merge pull request #5879 from gau-veldt/subarray_patch
Subarray patch
2016-09-10 12:22:31 -03:00
Juan Linietsky
fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky
828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
Juan Linietsky
23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
Rémi Verschelde
10de1799fb Merge pull request #6408 from supaiku-o/issue-6374
Show object string cast instead of object id in debugger
2016-09-06 07:51:15 +02:00
supaiku
0108e7c33a Show object string cast instead of object id in debugger 2016-09-06 00:39:56 +02:00
Rémi Verschelde
7d600caa16 Merge pull request #6352 from hurikhan/fix_release_build_II
Fix release build. (II)
2016-09-05 07:44:31 +02:00
George Marques
2eaad1cfd1
Fix root path resolution on PCK file 2016-09-03 19:35:42 -03:00
Rémi Verschelde
eff6519aaf InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca.
Fixes #6376.
2016-09-02 20:31:28 +02:00
Rémi Verschelde
8216bec7d1 Merge pull request #6365 from akien-mga/pr-locales
i18n: Update list of supported locales based off glibc
2016-09-02 08:40:24 +02:00
Juan Linietsky
89702d545b Basic type constants for visual script 2016-09-02 02:13:12 -03:00
Juan Linietsky
5b96c3a552 -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Rémi Verschelde
54e97e5ee6 i18n: Update list of supported locales based off glibc
Fixes #5733, fixes #6214.
2016-09-01 23:56:59 +02:00
Juan Linietsky
fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Mario Schlack
588e124c53 Fix release build. (II) 2016-09-01 00:19:31 +08:00
Rémi Verschelde
e51d59ed98 Merge pull request #6188 from TheHX/undo-redo
Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Juan Linietsky
748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde
6c674375e5 Merge pull request #6249 from volzhs/issue-6121
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
Rémi Verschelde
3cc08ab1f1 Merge pull request #6270 from neikeq/pr-m32-ctor
Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
Rémi Verschelde
c29c70275e Merge pull request #6187 from TheHX/pr-pinfo-function
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Ignacio Etcheverry
3b67643978 Merge pull request #6290 from caryoscelus/master
fix string iterator
2016-08-27 15:29:06 +02:00
George Marques
d015d93b8f Merge pull request #6239 from volzhs/fix-return-spb
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
caryoscelus
810fbb70ae fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
3578800230 Matrix32: Add constructor that takes six real_t params 2016-08-24 18:54:23 +02:00
Juan Linietsky
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs
79628b1351 Fix StreamPeerBuffer::duplicate() does not return value 2016-08-22 22:30:22 +09:00
Juan Linietsky
cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky
1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Franklin Sobrinho
debf574df3 Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
Franklin Sobrinho
9f242ed6e5 Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
Juan Linietsky
3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6 Missing some bits, and added connection status. 2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 2016-08-14 14:07:23 -03:00
Johan Manuel
67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
Johan Manuel
8c0a050d49 Fix some warnings about unhandled switch cases 2016-08-13 13:21:35 +02:00
Juan Linietsky
df6dbadc3e Fixed bug in make_dir_recursive, closes #6016 2016-08-08 18:21:06 -03:00
Rémi Verschelde
5d9967ef00 Merge pull request #6055 from eska014/native-bind-rettype
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Juan Linietsky
9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
0b8f0670c5 Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
9714a36e65 Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
eska
4cd246898e Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Juan Linietsky
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Juan Linietsky
3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Rémi Verschelde
37ce438787 Merge pull request #5976 from allkhor/master
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
eska
b80c42ef4e Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
allkhor
09c4d65b64 Fix String::is_valid_integer() for single symbols + and - 2016-07-31 00:18:30 +06:00
Ignacio Etcheverry
2d4c4b6ea9 Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
Rémi Verschelde
c6c9f29827 Merge pull request #5921 from neikeq/pr-issue-5919
Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry
eefca1ada9 Prettier str() for some math types 2016-07-27 17:00:07 +02:00
Bojidar Marinov
2150855faf
Fix reading of empty StringArray-s in .tscn
Closes #5912
2016-07-27 17:59:42 +03:00
Juan Linietsky
9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Juan Linietsky
c9d0053754 Merge pull request #5524 from pkowal1982/master
Array has(var value) function
2016-07-24 12:21:29 -03:00
Rémi Verschelde
308d405c31 Turn some prints to error logs, remove others
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Gau o fthe Veldt
82d4cb5114 Added slicing operation to DVector via DVector.subarray(int start,int end) method.
Negative indices index from the end of the array.
Indices are range checked before attempting and return appropriate error when out of range.
Binding for RawArray in gdscript to access DVector.subarray() provided.
Documentation of RawArray.subarray() in classes.xml provided.
2016-07-23 12:52:41 -07:00
Johan Manuel
5d52146ff7 Fix warnings in core/variant_op.cpp
Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587).
2016-07-23 14:58:37 +02:00
Rémi Verschelde
c57b992774 Merge pull request #5847 from 29jm/patch-3
Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c Expose virtual keyboard functions to GDScript 2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f Merge pull request #5560 from vnen/os-request-attention
Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Juan Linietsky
79a7473cac put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
Juan Linietsky
0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
Rémi Verschelde
87d0515d09 Fix main scene not being saved when set via Play button
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
525fb01fd2 Revert "Homogeinize resource formats loaders/savers"
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd
and 1492fd8460.
2016-07-19 18:15:01 +02:00
Rémi Verschelde
c328693e83 Merge pull request #5709 from akien-mga/pr-get-engine-version
OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc OS: Add get_engine_version method
Fixes #5693.
2016-07-18 00:54:56 +02:00
Rémi Verschelde
8de5aedb9e Merge pull request #5718 from jay3d/master
Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
Juan Linietsky
24d86e33a6 Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
f07d4f556a i18n: Add missing locale identifiers for Bengali and Urdu
Fixes errors showing up since the addition of those WIP translations.
2016-07-16 13:17:09 +02:00
Jamil Halabi
370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
George Marques
9a931e333c
Fix binding of File::get_sha256()
Fix #5698
2016-07-14 14:23:22 -03:00
punto-
bba89aef3b Merge pull request #5559 from Hinsbart/connected_joysticks
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
9dac41432e Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript
Add support to String type in gdscript iteration
2016-07-10 13:32:37 -03:00
Juan Linietsky
28641fd9b8 Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Rémi Verschelde
3a70d4a072 Merge pull request #5589 from akien-mga/pr-unused-var
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
a15de80942 classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde
f40f360a2c Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
2016-07-08 16:47:55 +02:00
Pawel Kowal
96eb97cbbf Array has(var value) function 2016-07-07 11:40:38 +02:00
George Marques
29b62ce5d0
Make sure builtin types' constants remain in order
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows 2016-07-05 12:29:08 -03:00
J08nY
0f767fe8b9
Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
fixes #5465
2016-07-05 14:08:02 +02:00
SuperUserNameMan
7a142780f0 windows get_latin_keyboard_variant() implementation and gdscript binding 2016-07-03 19:35:13 +02:00
Juan Linietsky
eade613dc7 Merge pull request #5522 from neikeq/pr-issue-5519
Prettier str() for arrays
2016-07-02 11:35:30 -03:00
Ignacio Etcheverry
38ed5d9c7d Prettier str() for arrays 2016-07-02 15:54:37 +02:00
Juan Linietsky
72ab3c2236 Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
Pedro J. Estébanez
1492fd8460 Make text formats preferent over binary ones 2016-06-28 19:25:10 +02:00
Pedro J. Estébanez
92f10a3582 Tidy up population of extensions list 2016-06-28 18:58:40 +02:00
Pedro J. Estébanez
a5e27503fd Homogeinize resource formats loaders/savers 2016-06-28 18:27:12 +02:00
Rémi Verschelde
bd424d8f73 Fix style bug in event queue
Same fix as for 1f9812ab83
Not sure if this code actually does anything though, `buffer_max_used` seems unused.
2016-06-28 08:00:33 +02:00
Juan Linietsky
1f9812ab83 fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
Juan Linietsky
efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00