Franklin Sobrinho
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514eed4072
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Fix debugger close button and script editor "Show Debugger"
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2016-01-08 16:43:50 -03:00 |
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Rémi Verschelde
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9849df9438
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Merge pull request #3217 from neikeq/asframes_patch
Disable renaming SpriteFrames
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2016-01-06 11:49:22 +01:00 |
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Rémi Verschelde
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30ce222205
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Merge pull request #3216 from nounoursheureux/spriteframes
Show the texture name after the frame number in the SpriteFrames editor
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2016-01-06 11:49:08 +01:00 |
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Juan Linietsky
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30d4a50b42
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Fix KP5 toggle perspective shortcut, fixes #2035
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2016-01-04 00:17:28 -03:00 |
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Juan Linietsky
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e8fbf39f88
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-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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2016-01-03 17:14:28 -03:00 |
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Ignacio Etcheverry
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ac7145c3be
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Disable renaming AnimatedSprite frames
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2016-01-03 12:45:12 +01:00 |
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Nounours Heureux
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07d8558eee
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Show the texture name after the frame number in the SpriteFrames editor
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2016-01-03 09:31:10 +01:00 |
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Juan Linietsky
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939c5f5c9e
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-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
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2016-01-02 20:32:19 -03:00 |
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Juan Linietsky
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b0b1da6950
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Make buttons properly obey stylebox content marins, closes #2156
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2016-01-02 15:51:41 -03:00 |
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Juan Linietsky
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be73e2d2f2
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fixed uninitialized tool mode in path 2d editor
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2016-01-02 15:42:14 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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d014518a1a
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Make sure auto bracket completion setting always works, closes #2332
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2016-01-01 09:52:01 -03:00 |
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Juan Linietsky
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8dad6415b1
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-Fixed focus for shader editor when switching tab, closes #2551
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2015-12-31 10:50:39 -03:00 |
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reduz
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135d5fb06d
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-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
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2015-12-29 07:31:50 -03:00 |
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reduz
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4028dfa6d2
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do not allow editing of tilemap if it's invisible, fixes #2601
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2015-12-28 21:23:32 -03:00 |
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reduz
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fcd4b1a421
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-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
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2015-12-28 09:38:15 -03:00 |
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hondres
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b431c88146
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Colorize Rect2 and NodePath in script editor
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2015-12-24 04:20:26 +01:00 |
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Ariel Manzur
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a5fe71a0e9
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this failed in msvc, didn't in linux and mingw
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2015-12-20 11:42:55 -03:00 |
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Ignacio Etcheverry
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d74c56289f
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Fix Remove Item option in TileSet plugin
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2015-12-15 23:35:35 +01:00 |
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Juan Linietsky
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f2183a5e09
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replaced :var by :Variant in documentation, fixes #2897
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2015-12-14 08:28:01 -03:00 |
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Juan Linietsky
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534c8e74b9
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do not open dominant script if external editor is selected, fixes #3067
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2015-12-14 08:21:18 -03:00 |
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Juan Linietsky
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72ff61963b
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fixed and improved selection and list selection, closes #2852
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2015-12-13 17:16:13 -03:00 |
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Juan Linietsky
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e19f176765
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fix broken merge
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2015-12-12 10:21:22 -03:00 |
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Juan Linietsky
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a2d817405e
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 10:14:13 -03:00 |
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Juan Linietsky
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cd4c3f4d12
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-added option to keep debugger open, fixes #3031
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2015-12-12 10:09:50 -03:00 |
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Franklin Sobrinho
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4d644ca997
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Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 10:04:51 -03:00 |
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Rémi Verschelde
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964a57cb2a
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Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
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2015-12-10 15:19:30 +01:00 |
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Juan Linietsky
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aadced2f72
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-09 09:10:00 -03:00 |
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Juan Linietsky
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6bc6b8fcf2
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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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2015-12-09 09:08:41 -03:00 |
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Rémi Verschelde
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efbb834936
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Merge pull request #2986 from TheHX/pr-shader-editor
Fix shader editor focus when switching tabs
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2015-12-09 07:48:51 +01:00 |
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Juan Linietsky
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f93fbbe1d2
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Merge pull request #2888 from TheHX/item_list_plugin
Make ItemListEditor plugin functional
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2015-12-08 17:07:32 -03:00 |
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Franklin Sobrinho
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97a3fa3f12
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Fix shader editor focus when switching tabs
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2015-12-06 20:11:56 -03:00 |
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Franklin Sobrinho
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b3ce127e31
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Script Editor: maintain cursor column after duplicate a line
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2015-12-06 15:34:09 -03:00 |
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Juan Linietsky
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200b7bb87c
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-Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
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2015-12-05 14:18:22 -03:00 |
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Franklin Sobrinho
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d6d335f20c
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Make ItemListEditor plugin functional
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2015-12-03 15:17:56 -03:00 |
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Rémi Verschelde
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7ac31a7209
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Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
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2015-12-01 21:01:48 +01:00 |
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Rémi Verschelde
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7b9dd1ea76
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Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
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2015-12-01 21:01:05 +01:00 |
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neikeq
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fc7e313074
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Fix script editor not clonning down last line
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2015-12-01 19:43:51 +01:00 |
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neikeq
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4cbabf9691
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ScriptTextEditor: fix auto bracket completion not enabled
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2015-12-01 17:43:18 +01:00 |
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Rémi Verschelde
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f1f3468f70
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Merge pull request #2890 from neikeq/cl_select_children
Allow selecting CanvasLayer children in canvas editor
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2015-12-01 11:20:48 +01:00 |
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Rémi Verschelde
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a1059e3e3e
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Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
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2015-11-25 00:25:55 +01:00 |
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neikeq
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06957a8026
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Fix Class Reference request from Inspector
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2015-11-25 00:08:39 +01:00 |
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Rémi Verschelde
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5db398f67f
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Merge pull request #2907 from neikeq/fix_2887
Fix Class Search dialog not showing
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2015-11-24 23:55:44 +01:00 |
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neikeq
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660e831e36
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Fix Class Search dialog not showing up
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2015-11-24 23:03:51 +01:00 |
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neikeq
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c591293718
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Remember last help search
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2015-11-24 22:33:26 +01:00 |
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neikeq
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0017c368c2
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Allow selecting CanvasLayer children in canvas editor
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2015-11-23 19:17:01 +01:00 |
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Franklin Sobrinho
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354bc0385b
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Add StaticBody collision generation for all selected MeshInstance nodes
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2015-11-22 20:08:50 -03:00 |
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Juan Linietsky
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06d842566c
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Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
Corrections to #2808 (2D shapes editor update)
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2015-11-19 19:35:18 -03:00 |
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Juan Linietsky
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dccbd3b4f8
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Merge pull request #2831 from neikeq/select_menu_patch
Show select menu on button pressed (instead of released)
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2015-11-19 19:34:50 -03:00 |
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Ovnuniarchos
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1396ae274a
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get_handle_value implemented for LINE_SHAPE. Normal length normalized.
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2015-11-19 16:13:45 +01:00 |
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