Commit graph

10714 commits

Author SHA1 Message Date
Rémi Verschelde
558054f707
Merge pull request #92640 from AThousandShips/text_value_changed_sname
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 10:10:00 +02:00
Rémi Verschelde
0cc321b144
Merge pull request #92639 from AThousandShips/confirmed_sname
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 10:09:56 +02:00
Rémi Verschelde
1609b275b0
Merge pull request #92638 from AThousandShips/item_selected_sname
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 10:09:53 +02:00
Rémi Verschelde
1f7ee56f78
Merge pull request #87584 from tamask/gltf-metadata
Retain meta data set on importer nodes
2024-06-19 10:09:41 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected 2024-06-19 09:39:05 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
tamas
e19f0042ca Retain meta data set on imported nodes
During the import process, many importer nodes are replaced with their
engine node counterparts. For example, ImporterMeshInstance3D is
replaced with a MeshInstance3D node. Any meta data set on these
importer nodes, i.e. through a GLTFDocumentExtension, are lost during
the conversion. This change copies over any meta data set on these
importer nodes to their engine counterparts.
2024-06-18 12:39:34 -05:00
Rémi Verschelde
2c5f6db8c2
Merge pull request #93256 from bruvzg/ts_offset_accum
[TextServer] Save advances rounding remainders to prevent rounding error accumulation.
2024-06-18 17:59:19 +02:00
Rémi Verschelde
9a1e5aea69
Merge pull request #92588 from AThousandShips/font_sname
[Scene] Add `SceneStringNames::font(_size/_color)`
2024-06-18 17:59:06 +02:00
Rémi Verschelde
6c3f811f08
Merge pull request #92177 from KoBeWi/literally_wtf
Fix broken built-in script reloading
2024-06-18 17:59:03 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
Adam Scott
52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
bruvzg
dc8d7ef43e
[TextServer] Save advances rounding remainders to prevent rounding error accumulation. 2024-06-18 09:04:51 +03:00
Rémi Verschelde
0ca0b462e5
Merge pull request #93227 from oshman99/master
Fix closest edge and face check in `NavigationServer3D.map_get_closest_point_to_segment`
2024-06-17 14:31:52 +02:00
Artem
4ed747e255 Fixed closest edge and face check in NavigationServer3D.map_get_closest_point_to_segment 2024-06-17 15:34:46 +04:00
Rémi Verschelde
8c70c18132
Merge pull request #93242 from 31/dev/31/csg-snap-dirty
Make CSG shape dirty after changing Snap
2024-06-17 10:59:09 +02:00
Rémi Verschelde
c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
31
649c87b957 Make CSG shape dirty after changing Snap, update doc
Update doc to mention that Snap only takes effect at the top level.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-06-16 14:33:48 -07:00
Fabio Alessandrelli
3639c1f0ca [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
Hilderin
c419b548d2 Fix mismatched external parser with binary exports 2024-06-14 11:18:52 -04:00
Rémi Verschelde
fc499fc703
Merge pull request #93117 from jsjtxietian/gltf-owner
Unset the owner of `ImporterMeshInstance3D` before adding it to skeleton's child
2024-06-13 11:50:48 +02:00
jsjtxietian
e09443509a Unsetting the owner of ImporterMeshInstance3D before adding it to skeleton's child 2024-06-13 12:45:55 +08:00
bruvzg
e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
Rémi Verschelde
475248d99d
Merge pull request #93075 from BastiaanOlij/openxr_add_htc_msft_hand_interaction
OpenXR: Add HTC/MSFT hand interaction profiles
2024-06-12 18:17:09 +02:00
Bastiaan Olij
8eb130fdf0 OpenXR: Add HTC/MSFT hand interaction profiles 2024-06-12 19:16:43 +10:00
Rémi Verschelde
4516050e64
Merge pull request #92885 from Chaosus/fix_goto_definition_for_new
Fix goto definition for `new` method
2024-06-12 10:00:34 +02:00
Rémi Verschelde
e4fd5b55eb
Merge pull request #92893 from Hilderin/fix-freeze-after-building-c#
Fix freeze after building C#
2024-06-10 16:11:59 +02:00
Rémi Verschelde
09a037628e
Merge pull request #85488 from miv391/fix-expected-indented-block-error-message-lines
Moving "Expected indented block" error message's line number back to where the error is
2024-06-10 16:11:30 +02:00
Hilderin
cc990efddf Fix freeze after building C# 2024-06-09 13:40:51 -04:00
Yuri Rubinsky
5962646fd3 Fix goto definition for new method 2024-06-08 10:52:01 +03:00
Rémi Verschelde
19affb60d1
Merge pull request #92850 from permelin/fix-navigationserver3d-get_closest_point_to_segment-use_collision
Fix `NavigationServer3D.get_closest_point_to_segment()` with `use_collision`
2024-06-07 23:30:42 +02:00
Rémi Verschelde
747e0f5ef0
Merge pull request #92801 from devloglogan/has-tracking-data-fix
Set `XRHandTracker` property `has_tracking_data` to true only when palm joint is tracked
2024-06-07 23:30:24 +02:00
Rémi Verschelde
7a5fad878b
Merge pull request #92800 from raulsntos/dotnet/fix-check-call-error
C#: Skip method name when checking CallError
2024-06-07 23:30:19 +02:00
Per Melin
9b191f669c Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
Logan Lang
a64b0d3830 Set XRHandTracker property has_tracking_data to true only when palm joint is tracked 2024-06-05 17:22:45 +02:00
Raul Santos
44d4f637a1
C#: Skip method name when checking CallError
When invoking `call`, the arguments contain the method name. This argument must be skipped; otherwise, the `error.argument` index will be off.
2024-06-05 16:53:21 +02:00
PreslavPetrov
653a8b113a Register the export info correctly when a global class script is used as the variable type for Node 2024-06-03 13:28:17 +01:00
Rémi Verschelde
3f39d97042
Merge pull request #92674 from timothyqiu/playlist-doc
Improve `AudioStreamPlaylist` class reference
2024-06-03 10:36:06 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Rémi Verschelde
bc7a7a479e
Merge pull request #73941 from Jummit/active-collection
Blend import: Allow importing `active_collection_only`
2024-06-03 10:35:34 +02:00
Haoyu Qiu
c387ec04e0 Improve AudioStreamPlaylist class reference 2024-06-02 16:40:33 +08:00
Thaddeus Crews
05203b6a43
SCons: Fix mono dependency 2024-06-01 16:37:54 -05:00
Jummit
c182adcd48 Blend import: Ability to import only the active collection 2024-05-31 18:37:14 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00