Commit graph

5974 commits

Author SHA1 Message Date
Rémi Verschelde
6ccc3e4d87
Merge pull request #54130 from raulsntos/csharp-exports
Keep order for C# exported members
2021-10-24 21:17:58 +02:00
Silc 'Tokage' Renew
653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Aaron Franke
474d0f58f5
Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Raul Santos
c6ecc04114
Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Rémi Verschelde
9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
Marcel Admiraal
87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Rémi Verschelde
133c1eb0af
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Improve readability for failing errors in nav area
2021-10-21 19:36:16 +02:00
PouleyKetchoupp
e6f7235ffb Fix SoftDynamicBody3D crash when setting disable mode
Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).

Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
2021-10-21 08:56:12 -07:00
Rémi Verschelde
b9a59f60c1
Mono: Fix build after #52940
Chose to pass unhandled exceptions to the toaster, we might want to reconsider
if those are already reported somewhere else (e.g. in the Mono panel).
2021-10-20 11:07:20 +02:00
Rémi Verschelde
9471de7e00
Merge pull request #53081 from williamd67/GPULightmapper-first-dilate-than-denoise 2021-10-19 13:23:22 +02:00
Bastiaan Olij
96b707215d Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde
723b988fde
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers 2021-10-19 08:11:32 +02:00
Ignacio Roldán Etcheverry
cad05f012d C#: Fix property set call boxing value when unboxed was expected 2021-10-19 00:33:51 +02:00
ne0fhyk
b5c750fa65 Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
Rémi Verschelde
297c5c72e9
Merge pull request #53760 from V-Sekai/import-post 2021-10-18 11:32:36 +02:00
Rémi Verschelde
850394bc07
Merge pull request #53946 from BenjaminNavarro/fix_dbg_check 2021-10-18 10:40:55 +02:00
Rémi Verschelde
76d90bb568
Merge pull request #53943 from raulsntos/fixup-53581 2021-10-18 10:38:41 +02:00
Benjamin Navarro
560d9a4cc0 Fix incorrect debug check for setters
the check read the return type of the setter, which doesn't exist and
lead to a segmentation fault. Now we check the first function parameter.
Probably a bad copy/paste of the getter case
2021-10-18 09:01:16 +02:00
Raul Santos
bc47bacc9e Fix marshaling generic Godot.Object in C# 2021-10-18 03:07:47 +02:00
Anutrix
a4b736658e Remove unused imports in .py, SCsub and SConstruct files 2021-10-18 01:50:34 +05:30
opl-
ad14b80e2a Fix name used instead of doc for GDScript signals 2021-10-17 05:54:27 +02:00
Bastiaan Olij
5d1ea92daf Rework XR positional trackers 2021-10-17 12:12:20 +11:00
Rémi Verschelde
a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks 2021-10-16 16:48:10 +02:00
Rémi Verschelde
d6aab5c1bf
SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 15:53:14 +02:00
reduz
ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
William Deurwaarder
5465ef83cb GPULightmapper: execute dilate also after denoise
Dilate fills gaps that are caused by the rasterization. As dilate is based on
the alpha-channel which is not part of denoise, dilate can be run after denoise
as well. So that colors are not denoised/mixed over seams.
2021-10-16 11:28:37 +02:00
William Deurwaarder
a7599076d2 GPULightmapper: execute dilate before denoise
Dilate fills gaps that are caused by the rasterization. Previously denoise
was done before dilate which caused the gaps to become filled (non-zero). This
resulted that the gaps were not recognized by
dilate  and the background color leaked.

This is fixed by executing dilate before denoise.
2021-10-16 11:28:37 +02:00
Rémi Verschelde
08d1ce718d
Merge pull request #53856 from vnen/gdscript-setter-crash 2021-10-15 21:35:42 +02:00
George Marques
b0725a3b7d
GDScript: Avoid crash if missing setter signature 2021-10-15 15:53:24 -03:00
Raul Santos
035e14c69d Fix hint_string for C# enum arrays 2021-10-15 19:23:40 +02:00
Rémi Verschelde
fe4ca9e4df
Merge pull request #53849 from bruvzg/ts_index_checks 2021-10-15 19:13:58 +02:00
bruvzg
efb1c03243 [TextServer] Add texture index, offsets array size and Unicode char validation. 2021-10-15 18:36:00 +03:00
Rémi Verschelde
f113dc9863
Merge pull request #53627 from raulsntos/fix-list-marshal 2021-10-15 17:35:45 +02:00
Rémi Verschelde
6fb06ec47e
Merge pull request #53581 from raulsntos/mono-marshal-generics 2021-10-15 17:35:21 +02:00
Rémi Verschelde
4a0a91facf
Merge pull request #53576 from raulsntos/fix-mono-to-variant-array 2021-10-15 17:34:43 +02:00
Rémi Verschelde
1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
Rémi Verschelde
3f888966c0
Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constant
Fix inferred typed array marked as constant
2021-10-15 16:49:29 +02:00
Rémi Verschelde
d15512c17f
Merge pull request #53844 from williamd67/GPULightmapper-increase-ray-triangle-hit-rate 2021-10-15 16:31:55 +02:00
George Marques
540821a264
GDScript: Fix inferred typed array marked as constant 2021-10-15 10:40:50 -03:00
William Deurwaarder
a3f315c81b GPULightmapper: increase ray triangle hit rate
Currently the method ray_hits_triangle determines triangles not to be hit by
a ray due to an epsilon that is too big. In practice those triangles are hit by
those rays.

This is fixed by introducing a smaller epsilon.
2021-10-15 15:19:43 +02:00
reduz
b3bf90b3ce Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)

This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde
ae74e78909
Remove WebM support (and deps libvpx and opus)
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.

With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.

Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.

This also removes the compile-time dependency on `yasm`.

Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Rémi Verschelde
027d1f1551
Merge pull request #53822 from vnen/gdscript-await-issues
Fix a few issues with await in GDScript
2021-10-15 07:26:48 +02:00
George Marques
84abb9a76c
GDScript: Fix typing for await expression
Don't grab the type of the awaited value unless it's constant (which
makes it synchronous) or call (which always use the proper return type).
2021-10-14 20:30:06 -03:00
George Marques
749d89ae38
GDScript: Remove error when coroutine is called without await
In the case the call happens as a statement, since the return value
isn't used in this case.
2021-10-14 20:12:01 -03:00
George Marques
056a54db7b
GDScript: Properly return value with await on non-coroutine
If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
George Marques
d36213bab8
GDScript: Make sure calls don't use return when not needed 2021-10-14 19:55:45 -03:00
K. S. Ernest (iFire) Lee
8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00