nikitalita
160601cc78
Fix binary resource loading and saving
2021-07-29 18:17:49 -07:00
foxydevloper
ae7a74625d
Name new resource files with snake_case
2021-07-29 20:53:33 -04:00
Michael Alexsander
a47e48987d
Properly tag project files as a subclass of plain text in the MIME info
2021-07-29 19:18:24 -03:00
Michael Alexsander
94a64d557e
Add auto_translate
toggle for automatic translation
2021-07-29 18:30:34 -03:00
Rémi Verschelde
bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
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Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde
44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
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Use C# interpolated strings
2021-07-29 22:12:45 +02:00
merumelu
b8752d91dc
makerst: use link titles for external tutorials
2021-07-29 21:55:39 +02:00
foxydevloper
f641327dcf
Make drag and drop into viewport add to root node by default
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When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29 15:47:42 -04:00
Rémi Verschelde
140905df8d
Merge pull request #51024 from Chaosus/clear_processes_ids
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Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29 18:39:49 +02:00
Rémi Verschelde
8ee7adac1e
Merge pull request #51019 from YeldhamDev/mime_tweaks
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Make some small tweaks to the MIME info
2021-07-29 18:21:13 +02:00
Rémi Verschelde
a202947003
Merge pull request #51018 from timothyqiu/colon-in-column
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Remove colon from column titles
2021-07-29 18:18:01 +02:00
Yuri Roubinsky
a03af773e8
Clear debug process id at stop()
to prevent invalid checking of them
2021-07-29 19:08:15 +03:00
Raul Santos
37d8f8c92b
Use C# interpolated strings
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Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Michael Alexsander
0218616747
Make some small tweaks to the MIME info
2021-07-29 12:06:35 -03:00
Haoyu Qiu
f9aad98d36
Remove colon from column titles
2021-07-29 22:01:07 +08:00
Rémi Verschelde
0543b71e5a
Merge pull request #51015 from pycbouh/core-texture-webp-crash
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Fix a crash when trying to load a WebP `StreamTexture2D`
2021-07-29 15:51:46 +02:00
Yuri Sizov
0ab661de63
Fix a crash when trying to load a WebP StreamTexture2D
2021-07-29 16:05:03 +03:00
Rémi Verschelde
4a3430bd27
Merge pull request #51002 from akien-mga/version-status-env-override
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Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env
2021-07-29 14:45:26 +02:00
Rémi Verschelde
5b92f7aac1
Merge pull request #51001 from akien-mga/make_tarball-git-HEAD
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Add script to make source tarball with `.git/HEAD`
2021-07-29 14:45:04 +02:00
Raul Santos
b7a66a820b
Use allowEmpty
parameter in Split
2021-07-29 12:57:35 +02:00
Rémi Verschelde
1c68be9c8f
Merge pull request #50710 from Faless/enet/4.x_refactor
2021-07-29 12:40:04 +02:00
Rémi Verschelde
9a71038e34
Add script to make source tarball with .git/HEAD
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This allows to generate the `VERSION_HASH` constant with the Git commit hash
even when building from a source tarball which is not a Git repository (and
without dependency on Git itself).
2021-07-29 11:52:43 +02:00
Rémi Verschelde
948dcb63ca
Allow overriding VERSION_STATUS
with GODOT_VERSION_STATUS
in env
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`VERSION_STATUS` is part of what constitutes the reference version for a given
Godot build, and is part of the version check for compatible export templates.
For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to
a specific build number (e.g. `beta2`), but this change doesn't end up
committed to the Git repository as we don't want to keep changing `version.py`
for testing builds.
So this new environment override will be what can be used in official builds
and by users making custom builds for specific snapshots.
2021-07-29 11:47:53 +02:00
Fabio Alessandrelli
f39547b9bd
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
42a1777531
[Net] Implement lower level ENet wrappers.
2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
1e8bf86379
[Net] Add generate_unique_id to MultiplayerPeer.
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Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
4cfa9bc0f1
Merge pull request #50989 from SirQuartz/patch-35
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Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29 10:04:54 +02:00
Rémi Verschelde
5ece1bd136
Merge pull request #50994 from timothyqiu/open-docs-button
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Disable open doc button when not inspecting anything
2021-07-29 09:57:33 +02:00
Haoyu Qiu
80e4c8626d
Hide open doc button when not inspecting anything
2021-07-29 15:07:55 +08:00
foxydevloper
07a8f0fe38
Name nodes added from drag & drop by name_casing
2021-07-29 00:29:24 -04:00
Rémi Verschelde
48857194b3
Merge pull request #50981 from Calinou/geometryinstance3d-distance-add-configuration-warnings
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Add node configuration warning for GeometryInstance3D distance
2021-07-29 01:39:49 +02:00
Rémi Verschelde
2ae069a97e
Merge pull request #50991 from Faless/mp/4.x_rpc_config_fix
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[Net] Fix RPC ID encoding/decoding for Node methods.
2021-07-29 01:28:15 +02:00
Fabio Alessandrelli
fd5a140039
[Net] Fix RPC ID encoding/decoding for Node methods.
2021-07-29 00:00:30 +02:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
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This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
Raul Santos
e23f6a5bba
Fix forward calculation in PathFollow3D for the position at the end of the curve
2021-07-28 22:10:36 +02:00
Hugo Locurcio
07dbe2045a
Use bullet points in the editor instead of dashes where relevant
2021-07-28 19:40:45 +02:00
Hugo Locurcio
48fc5b2480
Add node configuration warning for GeometryInstance3D distance
2021-07-28 19:33:14 +02:00
Rémi Verschelde
60eb508fbb
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
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Multiple cosmetic fixes for embedded windows
2021-07-28 18:24:07 +02:00
Rémi Verschelde
6849942419
Merge pull request #50577 from Calinou/2d-editor-ruler-improve-display
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Improve the 2D editor ruler display
2021-07-28 17:58:46 +02:00
Hugo Locurcio
026aea681d
Improve the 2D editor ruler display
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- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
2021-07-28 16:04:48 +02:00
Rémi Verschelde
7f0a83c129
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
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Improve the 3D editor manipulation gizmo
2021-07-28 15:33:24 +02:00
Rémi Verschelde
9f5436c799
Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview
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Improve MeshInstance3D UV preview in the editor
2021-07-28 15:30:29 +02:00
Rémi Verschelde
6256936d77
Merge pull request #50677 from Calinou/doc-image-save-exr-editor-only
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Document `Image.save_exr()` only being available in editor builds
2021-07-28 15:29:52 +02:00
Rémi Verschelde
d426523440
Merge pull request #49723 from aaronfranke/fix-csg-sphere
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Fix CSGSphere3D mesh creation
2021-07-28 09:02:07 +02:00
Michael Alexsander
79fc188fc4
Multiple cosmetic fixes for embedded windows
2021-07-27 23:55:06 -03:00
Rémi Verschelde
78f0d2d1d6
Merge pull request #50905 from fabriceci/fix-multiple-direction-collision
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Allow multiple collision direction at the same time
2021-07-27 19:10:47 +02:00
Rémi Verschelde
ffb519d06a
Merge pull request #50946 from m4gr3d/fix_custom_build_export_master
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Fix custom build export
2021-07-27 19:08:17 +02:00
Fredia Huya-Kouadio
ace6df6947
Fix custom build export
2021-07-27 09:15:45 -07:00
Hugo Locurcio
81d2d2b41a
Highlight context menu items at the top of the 2D/3D viewports
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This makes it easier to notice that some menu items only appear when
specific nodes are selected.
This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-27 16:45:02 +02:00
Rémi Verschelde
b4778082d1
Merge pull request #50939 from vnen/fix-variant-bool-conversion
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Change Variant bool conversion to uint8_t
2021-07-27 15:04:20 +02:00