Rémi Verschelde
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
...
[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde
a19f05604e
Merge pull request #83252 from mrjustaguy/opengl-fade-fix
...
Fix OpenGL Directional Shadow Last Split Fading
2023-10-13 22:18:13 +02:00
Rémi Verschelde
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
...
C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
Rémi Verschelde
4fd0cfa604
Merge pull request #83239 from Daylily-Zeleen/Fixs-missing-editor-singletons-when-dump-extension-api
...
Fix missing editor singletons when dumping extension api
2023-10-13 22:17:26 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
...
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Rémi Verschelde
fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
...
Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Rémi Verschelde
afa262ae6b
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
...
Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 22:16:13 +02:00
Rémi Verschelde
74d7796dbd
Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders
...
Fix ColorPicker deferred mode not working for sliders.
2023-10-13 22:15:45 +02:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
...
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Vladimir Zapparov
088cf59e7a
Fix grid snapping for box shape gizmos
...
"Extruding" box face (i.e. moving it without holding Alt key) will now
always snap new box size exactly to the nearest snap step.
2023-10-13 17:34:59 +02:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
ajreckof
3160add2b0
Fix ColorPicker deferred mode not working for sliders.
2023-10-13 14:35:47 +02:00
Fabio Alessandrelli
f79b90a6c0
[MP] Fix synchronizer init and reset
...
Fix set_multiplayer_authority not resetting the synchronizer.
Fix the reset function not clearing the watchers state.
Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
...
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Rémi Verschelde
b1fe1f1440
Merge pull request #80605 from bruvzg/bmp_font_scale
...
[Bitmap fonts] Add support for scaling.
2023-10-13 12:55:08 +02:00
mrjustaguy
09a2a7c54e
Remove PSSM Fade
2023-10-13 12:01:23 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
37ee293be8
Merge pull request #83244 from KoBeWi/tile_map_is_now_tile_set_and_vice_versa
...
Swap TileMap and TileSet buttons
2023-10-13 11:47:55 +02:00
Rémi Verschelde
577fbd8841
Merge pull request #83243 from bruvzg/macos_sys_def_menu_items
...
[macOS] Fix crash when using system default menu shortcuts.
2023-10-13 11:47:31 +02:00
Rémi Verschelde
f6ff4159a7
Merge pull request #83233 from timothyqiu/babel
...
Disable port name auto translation in Visual Shader editor
2023-10-13 11:47:08 +02:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
...
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
...
Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde
f9c0c608d4
Merge pull request #83210 from alfredbaudisch/manager-search-box-enter
...
Project Manager: Open project when "Enter" is pressed when the search box is focused
2023-10-13 11:45:56 +02:00
Rémi Verschelde
b174f11e0a
Merge pull request #83202 from Repiteo/vector4-projection-marshall-fix
...
Add missing double-precision flag for Vector4 & Projection in `encode_variant`
2023-10-13 11:45:33 +02:00
Rémi Verschelde
111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
...
Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Rémi Verschelde
8f98f13c88
Merge pull request #83189 from jsjtxietian/fix-shader-node-parameter-connect-to-vary-error
...
Fix parameter shader node not declared when only connected to a VaryingSetter
2023-10-13 11:44:46 +02:00
Rémi Verschelde
94a8d37d54
Merge pull request #83177 from timothyqiu/the-theme-identity
...
Don't auto translate theme type list
2023-10-13 11:44:22 +02:00
Rémi Verschelde
1eabeb620b
Merge pull request #83038 from jsjtxietian/update-doc-mention-spinbox-reset-habeviour
...
Update SpinBox documentation to include resetting to min/max behaviour
2023-10-13 11:43:59 +02:00
Rémi Verschelde
230bdda872
Merge pull request #82742 from kitbdev/empty-dock-layout
...
Fix loading floating dock layout
2023-10-13 11:43:35 +02:00
Rémi Verschelde
85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
...
Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
Rémi Verschelde
5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
...
[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
kobewi
291be2c66c
Swap TileMap and TileSet
2023-10-13 09:55:24 +02:00
bruvzg
6371cc3d69
[macOS] Fix crash when using system default menu shortcuts.
2023-10-13 10:12:44 +03:00
Alfred Reinold Baudisch
0c584ddde1
Handle "Enter" when the search box is focused
2023-10-13 08:54:35 +02:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
Daylily-Zeleen
fee3b85a2b
Fix missing editor singletons when dump extension api
2023-10-13 14:36:51 +08:00
Haoyu Qiu
56f47cc129
Disable port name auto translation in Visual Shader editor
2023-10-13 11:07:05 +08:00
Rémi Verschelde
ee118e7ffd
Merge pull request #83214 from akien-mga/ci-linux-mesa-alt-install
...
CI: Workaround recently broken add-apt-repository on GHA
2023-10-13 00:16:59 +02:00
Rémi Verschelde
261fef72ad
CI: Workaround recently broken add-apt-repository on GHA
...
Hopefully adding the sources manually still works.
2023-10-12 23:48:37 +02:00
Clay
acb65377cd
Cleanup instances of using uint32_t for mesh formats
...
And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
Thaddeus Crews
d8fdd419fa
Apply missing flag to vector4/projection
2023-10-12 11:18:45 -05:00
jsjtxietian
0f7a97eba0
Fix bool varying's generated code will be modified with flat
2023-10-12 19:42:18 +08:00
jsjtxietian
0ecef0e236
Fix parameter shader node not declared when only connected to a VaryingSetter
2023-10-12 17:53:26 +08:00
Haoyu Qiu
26b21f110a
Don't auto translate theme type list
2023-10-12 10:04:53 +08:00
Rémi Verschelde
b1371806ad
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
...
Fix errors when freeing GPUParticles
2023-10-12 00:22:33 +02:00
Rémi Verschelde
f2f6f99241
Merge pull request #83169 from clayjohn/Mesh-format
...
Fix a few cases where surface format is still 32 bits
2023-10-11 23:54:40 +02:00
clayjohn
1df50c78df
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
Rémi Verschelde
1ff9123f21
Bump version to 4.2-beta
...
The feature freeze for 4.2 is now official, from here on we'll focus only
on fixing bugs to stabilize the development branch and release 4.2-stable
within a month.
2023-10-11 22:52:11 +02:00
Rémi Verschelde
9e02dcd44c
Merge pull request #82100 from bitsawer/fix_shader_globals_override
...
Fix ShaderGlobalsOverride property handling
2023-10-11 22:50:08 +02:00