Commit graph

26219 commits

Author SHA1 Message Date
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.

The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
0aeb5bbf62 Object: Avoid error on emit_signal with freed target
As advised by @reduz.
2020-01-13 22:20:18 +01:00
Rémi Verschelde
34ad33d9e0
Merge pull request #35099 from neikeq/sync-visual-server-after-script-server-finish
Sync pending VisualServer commands after ScriptServer finalization
2020-01-13 22:13:29 +01:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
d5122ab31c Sync pending VisualServer commands after ScriptServer finalization
This is needed as C# may free resources from the finalizer thread during
CSharpLanguage::finish(). Previously this would result in RIDs not being freed.
2020-01-13 21:46:44 +01:00
Ignacio Etcheverry
a6a5ef0fd6 Mono/C#: Add error checks to detect possible Reference leaks 2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c Mono/C#: Fix _update_exports() leaking temporary Object/Node instances 2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.

Fix #28680
2020-01-13 15:58:53 -03:00
Andrea Catania
9c60502357 Exposed physics frame count and idle frame count 2020-01-13 17:53:10 +01:00
Rémi Verschelde
f38bfccf42 Object: Remove error on disconnect of locked signals
According to 22637beb2e (commitcomment-36651823)
and as confirmed by @reduz, this seems not to be necessary now that we
copy-on-write.

This triggered freeze scenarios in cases where a node would be deleted
while being used as a target in a signal emission.

Fixes #34650.
Fixes #34769.

Now those two errors go back to reporting:
```
ERROR: emit_signal: Condition ' !target ' is true. Continuing..:
   At: core/object.cpp:1191.
```
2020-01-13 17:03:02 +01:00
Rémi Verschelde
031b5455ae
Merge pull request #35083 from akien-mga/squish-s3tc-compress-in-template
Image: Include S3TC compression via Squish in non-tools build
2020-01-13 16:21:30 +01:00
Rémi Verschelde
04a1ae90df
Merge pull request #35080 from malbach/scrollbars_overlap
Fix #33309 Overlapping Scrollbars in ScrollContainer
2020-01-13 16:10:12 +01:00
Rémi Verschelde
c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.

Fixes #25640.
2020-01-13 15:58:49 +01:00
Rémi Verschelde
1cf387ed9d
Merge pull request #35079 from akien-mga/managers-dont-build-solutions
Ignore command line --build-solutions when not editing project
2020-01-13 15:08:31 +01:00
Rémi Verschelde
017b7de2df EditorNode: Delay addon init to NOTIFICATION_READY
Fixes #25635.
2020-01-13 15:02:11 +01:00
malbach
bc8ce836e3 Fix overlapping scrollbars in ScrollContainer (#33309) 2020-01-13 14:37:55 +01:00
Rémi Verschelde
d88103172c Ignore command line --build-solutions when not editing project
This option is meant to use together with `--path` or from a project
folder. Otherwise the project manager is opened and the option triggers
a crash.

Fixes #25589.
2020-01-13 14:00:47 +01:00
Rémi Verschelde
087ffc8b5a
Merge pull request #35078 from akien-mga/animation-editor-duplicate-name
Animation editor: Set resource name when duplicating
2020-01-13 14:00:37 +01:00
Rémi Verschelde
57e43af3a2
Merge pull request #35075 from AlexHolly/fix-double_tap-regression
fixes android double tap regression
2020-01-13 13:43:43 +01:00
Rémi Verschelde
c72b5dc0bc
Merge pull request #35073 from akien-mga/zero-scale-shall-not-pass
Control/Light2D: Preventing setting 0 as scale as for Node2D
2020-01-13 13:38:08 +01:00
Rémi Verschelde
4a95186b4b Animation editor: Set resource name when duplicating
Fixes #25156.
2020-01-13 13:22:06 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
Rémi Verschelde
854a7bd9bb
Merge pull request #35074 from GodotExplorer/lsp-fix-34147
Fix infinite loop error in document link parsing of GDScript Language Server
2020-01-13 13:05:39 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Alexander Holland
dd2fd4e853 fixes android double tap regression 2020-01-13 12:46:33 +01:00
Rémi Verschelde
33be750634
Merge pull request #35072 from Calinou/2d-zoom-clamp-editor-scale
Clamp the editor scale to 1 for 2D zoom operations
2020-01-13 12:28:28 +01:00
Geequlim
d5e1890c85 Fix infinite loop error in document link parsing 2020-01-13 19:23:29 +08:00
Rémi Verschelde
100f50b7df Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`.

Fixes #26510.
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
2020-01-13 12:20:15 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Rémi Verschelde
52f44e72b6
Merge pull request #35070 from akien-mga/revert-34968
Revert "Enable Vsync via Compositor by default"
2020-01-13 10:13:17 +01:00
Rémi Verschelde
ab97f78fa5 Revert "Enable Vsync via Compositor by default"
This reverts commit 9600fd5dde.

Add comment warning about possible implications of using this option.

Fixes #35038.
2020-01-13 09:33:27 +01:00
Rémi Verschelde
7a15569c6f
Merge pull request #35050 from Calinou/enlarge-item-list-editor
Increase the size of the item list editor popup
2020-01-13 09:14:02 +01:00
Rémi Verschelde
8130decfe4
Merge pull request #35064 from clayjohn/rendering_crashes
Fix light and multimesh crashes
2020-01-13 09:13:18 +01:00
Rémi Verschelde
b5cfe9d745
Merge pull request #35063 from timothyqiu/dock-new-window
Fixes the New Window option in macOS dock menu
2020-01-13 09:11:31 +01:00
Rémi Verschelde
ed9984c3c5
Merge pull request #35058 from clayjohn/texture_debug
Make texture_debug_usage thread safe
2020-01-13 08:44:01 +01:00
Rémi Verschelde
b5eb45551c
Merge pull request #35057 from clayjohn/GLES3-fix_irradiance_map
Fix generation of irradiance map
2020-01-13 08:42:41 +01:00
clayjohn
179193775b Fix light and multimesh crashes 2020-01-12 17:45:06 -08:00
Haoyu Qiu
047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
clayjohn
3579187f90 Make texture_debug_usage thread safe 2020-01-12 15:22:54 -08:00
clayjohn
796d35d8b3 Fix generation of irradiance map 2020-01-12 14:45:31 -08:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Rémi Verschelde
269eb5f06c i18n: Sync translation template with current source
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde
48d7f7a70f i18n: Sync translations with Weblate 2020-01-12 14:36:21 +01:00
Rémi Verschelde
7f9bf5472c doc: Sync classref with current source 2020-01-12 14:30:21 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Rémi Verschelde
26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde
ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu
65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
b563de702c
Merge pull request #35019 from Paulb23/issue_35016_line_edit_backspace_crash
Fix empty LineEdit crash on ctrl+backspace
2020-01-11 20:06:38 +01:00
Rémi Verschelde
f118bd6861
Merge pull request #35015 from GodotExplorer/lsp-configs
Improvements for GDScript LSP server
2020-01-11 20:01:35 +01:00