Rémi Verschelde
0465027878
Merge pull request #87419 from KoBeWi/very_important_i
...
Fix shortcut name consistency in SceneTreeDock
2024-02-03 23:18:59 +01:00
Rémi Verschelde
8b0c5f2fca
Merge pull request #87186 from Faless/mp/fix_remote_sync_cleanup
...
[MP] Fix remote net ID cleanup
2024-02-03 23:18:35 +01:00
Rémi Verschelde
f4fb4799ae
Merge pull request #87185 from Faless/mp/fix_reset
...
[MP] Fix spawned nodes not working after reset
2024-02-03 23:18:08 +01:00
Rémi Verschelde
82e8aef485
Merge pull request #87132 from ryevdokimov/fix-bound-box
...
Fix bounding boxes not being calculated properly and not respecting top-level nodes
2024-02-03 23:17:42 +01:00
Rémi Verschelde
bbccd95d22
Merge pull request #84885 from shana/vsproj-for-everyone
...
New VS proj generation logic that supports any platform that wants to opt in
2024-02-03 23:17:18 +01:00
Rémi Verschelde
f7433a429e
Merge pull request #36252 from Calinou/colored-cli-help
...
Add colors to the command-line help
2024-02-03 23:16:44 +01:00
Danil Alexeev
547f03b6d7
Editor: Fix _parse_category()
is not called for custom categories
2024-02-03 23:54:32 +03:00
Emmanouil Papadeas
2ba6066d5d
Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
2024-02-03 21:36:02 +02:00
bruvzg
112f489449
[macOS] Fix changing main menu item names.
2024-02-03 21:12:48 +02:00
David Snopek
e74a0f4b09
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 12:40:41 -06:00
Adam Scott
2696fee3c6
Add basic Emacs .gitignore entries
2024-02-03 13:16:42 -05:00
Adam Scott
344ee36bfe
Fix display/window/size/window_{width,height}_override
set 0
2024-02-03 12:31:50 -05:00
A Thousand Ships
6d3c987808
Fix max_collisions
not being passed in PhysicsBody3D::test_move
2024-02-03 16:19:09 +01:00
Rémi Verschelde
1c8ae43efe
Merge pull request #87864 from AThousandShips/format_fix
...
CI scripts: Fix `printf` for format checks
2024-02-03 08:14:40 +01:00
Junji Takakura
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
Silc Lizard (Tokage) Renew
87ab959ae0
Remove duplicated set()
methods from SceneTreeDock
2024-02-03 10:01:27 +09:00
kit
8ddd27ce1e
Fix freeze in TextEdit with scroll_past_end_of_file and fit_content_height
2024-02-02 16:45:06 -05:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
Robert Yevdokimov
17e9fd06ce
Make viewport message dependent on framerate not physics step
2024-02-02 14:47:30 -05:00
vittorioromeo
55ed34e37c
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
A Thousand Ships
6da378afea
Fix printf
for format checks
...
Prevents errors with input being invalid format strings
2024-02-02 15:10:46 +01:00
Robbie Cooper
30914c0434
Fix bounding boxes
...
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.
The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.
This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.
Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Martin Capitanio
da42124efe
ThorVG: update from v0.12.3 to v0.12.4
...
https://github.com/thorvg/thorvg/releases/tag/v0.12.4
+ Full Changelog:
https://github.com/thorvg/thorvg/compare/v0.12.3...v0.12.4
Godot-related SVG bug fixes:
+ loader/svg: Apply specification of out-of-range elliptical arc parameters,
fix zero check of arc's rx and ry.
thorvg/thorvg#1938
2024-02-02 13:58:59 +01:00
Rémi Verschelde
10e111477d
Merge pull request #87856 from bruvzg/transpbg
...
Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde
0d1fa8d657
Merge pull request #87854 from jsjtxietian/Placeholder
...
Update visuals immediately after resizing `Placeholder*` textures
2024-02-02 12:06:05 +01:00
Rémi Verschelde
99db7204dc
Merge pull request #87848 from nikitalita/natvis-cowdata-fix
...
Fix `godot.natvis` after CowData 64-bit promotion
2024-02-02 12:05:39 +01:00
Rémi Verschelde
d0f8b76ffd
Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload
...
C#: Fix duplicate key issue on reload
2024-02-02 12:05:14 +01:00
Rémi Verschelde
92ff4f7877
Merge pull request #87836 from stuartcarnie/autoreleasepool
...
macOS: Use autorelease pools
2024-02-02 12:04:50 +01:00
Rémi Verschelde
efa587ad36
Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
...
Direct3D 12: Avoid terrible leak related to command allocators
2024-02-02 12:04:25 +01:00
Rémi Verschelde
8a47d6eb50
Merge pull request #87790 from nongvantinh/fix-87643
...
Fix incorrect condition for error filtering
2024-02-02 12:03:59 +01:00
Rémi Verschelde
7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
...
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
Rémi Verschelde
fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
...
OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde
24a2560d30
Merge pull request #87682 from zaevi/fix_csharp_stringname_ref
...
C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
2024-02-02 12:02:44 +01:00
Rémi Verschelde
88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
...
Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde
8fc2407085
Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape
...
Prevent escape key from closing Editor Settings window when filtering for shortcuts
2024-02-02 12:01:52 +01:00
Rémi Verschelde
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
...
Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
Rémi Verschelde
d714e7b60a
Merge pull request #82933 from aaronfranke/orthonormal-phys-bone-transf
...
Orthonormalize PhysicalBone3D transforms when resetting them
2024-02-02 12:00:59 +01:00
Rémi Verschelde
0858c4ecbc
Merge pull request #82889 from ershn/improve_process_mode_api_documentation
...
Improve Node's documentation on `process_mode` related members/methods
2024-02-02 12:00:35 +01:00
Rémi Verschelde
58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
...
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
Rémi Verschelde
e0eccaeb60
i18n: Sync translations with Weblate
...
Still tracking 4.2 translations for now.
(cherry picked from commit 991454b8bd
)
2024-02-02 11:38:01 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set.
2024-02-02 10:40:26 +02:00
jsjtxietian
e896fbb638
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
Hugo Locurcio
f7f51bdd7a
Add colors to the command-line help
2024-02-01 23:44:29 +01:00
kobewi
a2c2caa2f4
Fix shortcut name consistency in SceneTreeDock
2024-02-01 22:40:23 +01:00
nikitalita
559b434ef1
Fix natvis after CowData 64-bit changes
2024-02-01 13:40:06 -08:00
bruvzg
b990cb95a9
[macOS] Add SIGTRAP to the crash handler.
2024-02-01 23:30:33 +02:00
Paul Joannon
999180d5b5
Delay fs update when populating path bimap
2024-02-01 22:06:40 +01:00
Stuart Carnie
8f6d4eaa31
use autorelease pools around main loop
...
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
TheSecondReal0
b8a7270567
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-01 10:41:31 -07:00
DevPoodle
3b8ef19689
Add descriptions to the remaining properties of RDPipelineRasterizationState
2024-01-31 19:27:41 -08:00