Juan Linietsky
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
Juan Linietsky
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
Juan Linietsky
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
Juan Linietsky
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
Juan Linietsky
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
Juan Linietsky
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Nathan Warden
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
Juan Linietsky
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
Juan Linietsky
11defcbe21
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
Nicolas Laurito
ef8a402f71
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
8f4b6ff870
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Juan Linietsky
e090c06ae2
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
Juan Linietsky
158785636c
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
1e545fc9df
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky
5f51623547
Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
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window_management demo -- input fix
2015-05-07 20:05:55 -03:00
yg2f
32c0a96249
add_missing_textures_to_particles
2015-05-07 18:29:38 +02:00
yg2f
786b5e3545
fixes_demo3d_shaders_materials_missing_light
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add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan
48afa1d284
window_management input fix
2015-05-06 23:07:11 -04:00
Nicolas Laurito
ead2dd3db5
Delete line without functionality
2015-05-06 23:53:20 -03:00
Juan Linietsky
2d396fb710
-More strict argument type-checking, will make many bugs visible, fixes #1809
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-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
a76709d240
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
Juan Linietsky
4b6225586c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 00:53:52 -03:00
Juan Linietsky
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
e7aa37fe75
improved kinematic motion, improved demos for kinematic motion
2015-05-03 22:37:10 -03:00
Juan Linietsky
767f71a35e
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00
Juan Linietsky
c1eee112f4
fixed bullet in 3d platformer demo
2015-05-01 12:24:20 -03:00
Juan Linietsky
c08597aa64
-fix a bug in extra cull margin, closes #1760
2015-05-01 11:26:23 -03:00
Juan Linietsky
5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00
Juan Linietsky
d3cbabba3d
missing file for bbcode demo
2015-04-26 09:48:17 -03:00
jack
ffbe3eeff9
Set name on window management demo's engine.cfg
2015-04-25 22:22:04 -04:00
jack
d066c06e36
Set name on rich text bbcode demo's engine.cfg
2015-04-25 22:21:09 -04:00
jack
f62e09150e
Set name on truck-town demo's engine.cfg
2015-04-25 22:20:06 -04:00
jack
891db1e112
Set name on isometric-light demo's engine.cfg
2015-04-25 22:18:57 -04:00
Juan Linietsky
52e2f4606f
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
2015-04-24 23:46:42 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
28c4afeb57
-Rewritten KinematicBody2D::move to MUCH more efficient code.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
2592f0da9f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-18 14:17:27 -03:00
Juan Linietsky
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
ed5b939077
scene switcher demo changed to reflect tutorial, fixes #1673
2015-04-12 20:57:26 -03:00
Juan Linietsky
f9906eeac8
-Fixed screen capture for viewports, added a screen capture demo, fixes #1529
2015-04-12 18:58:05 -03:00
Juan Linietsky
ab6eaa3de4
renamed scrts to scripts, fixes #1525
2015-04-12 15:40:08 -03:00
Juan Linietsky
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky
cbad0440ab
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00