Rémi Verschelde
59780fd046
xatlas: Sync with upstream 470576d
2020-05-20 13:51:15 +02:00
Rémi Verschelde
9a75425b5b
xatlas: Revert style changes made by mistake in #38386
2020-05-20 13:02:04 +02:00
Rémi Verschelde
c404fe5848
Merge pull request #38515 from Calinou/cli-scene-allow-res-tres
...
Allow `.res` and `.tres` extensions in the scene CLI positional argument
2020-05-20 11:46:27 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
...
Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
Rémi Verschelde
a325a777a6
Merge pull request #38834 from YeldhamDev/change_type_keep_meta
...
Keep "lock" metadata when changing a Node's type, if applicable
2020-05-20 11:42:06 +02:00
Rémi Verschelde
cba1f492cc
Merge pull request #38863 from neikeq/csharp-no-false-error-objtype-reload
...
Mono/C#: Remove script load error about not a Godot.Object
2020-05-19 20:48:59 +02:00
Rémi Verschelde
0942ddfa2b
Merge pull request #38861 from RandomShaper/fix_gdsfs_eager_stack_clear
...
Fix too eager GDScriptFunctionState stack cleanup
2020-05-19 20:30:42 +02:00
Ignacio Etcheverry
38cd2152e6
Mono/C#: Remove script load error about not a Godot.Object
...
Any C# file can be loaded as script and at load
time we don't yet know if it's actually meant to
be used as a script. As such, such an check can
result in a lot of false errors.
If the file is really meant to be used as a
script, an error would be printed later when
attempting to instantiate it any way.
2020-05-19 17:51:56 +02:00
Rémi Verschelde
c2151e1813
Merge pull request #38857 from akien-mga/style-clang-format-unnecessary-semicolons
...
Style: Remove unnecessary semicolons from `core`
2020-05-19 17:27:55 +02:00
Pedro J. Estébanez
1f0548efd4
Fix too eager GDScriptFunctionState stack cleanup
2020-05-19 16:41:14 +02:00
Rémi Verschelde
004ca80f01
Merge pull request #38856 from bruvzg/win_os_exec_quotes
...
[Windows] Add quotes only to the command line arguments with special characters.
2020-05-19 16:16:52 +02:00
Rémi Verschelde
85220fec01
Style: Remove unnecessary semicolons from core
...
Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).
Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
Michael Alexsander
d015e4d6fc
Keep "lock" metadata when changing a Node's type, if applicable
2020-05-19 10:42:15 -03:00
bruvzg
cac399a829
[Windows] Add quotes only to the command line arguments with special characters.
2020-05-19 16:34:15 +03:00
Rémi Verschelde
9b3d43cb97
Merge pull request #38852 from AndreaCatania/fixed_axis_lock_kinematic
...
Fixed kinematic body axis lock
2020-05-19 14:35:01 +02:00
Andrea Catania
7c2794b35c
Fixed kinematic body axis lock
2020-05-19 13:37:54 +02:00
Rémi Verschelde
dee8f8db74
Merge pull request #38850 from akien-mga/style-clang-format-unnecessary-semicolons
...
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:57:02 +02:00
Rémi Verschelde
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
Rémi Verschelde
74b5d6839a
Merge pull request #33447 from bruvzg/macos_zip_sign
...
macOS add signing of DMG and ZIPed export
2020-05-19 10:30:26 +02:00
Rémi Verschelde
36ba9fabde
Merge pull request #38567 from AndreaCatania/AndreaCatania-patch-3
...
Removed const from OAHashMap iterator value
2020-05-19 10:26:05 +02:00
Rémi Verschelde
570b7e79b0
Merge pull request #38843 from m4gr3d/update_oculus_hand_tracking_permission
...
Update the permission string for Oculus hand tracking
2020-05-19 07:49:07 +02:00
Fredia Huya-Kouadio
6e2988f26a
Update the permission string for the Oculus hand tracking to match the latest api update
2020-05-18 15:28:18 -07:00
Rémi Verschelde
38250ef54e
Merge pull request #38826 from bruvzg/gdnative_core_types
...
Add new (and rename changed) core types to GDNative API.
2020-05-18 16:39:40 +02:00
Rémi Verschelde
5ee340ab4c
Merge pull request #38711 from clayjohn/force-float
...
Force using floats in cubemap coefficient
2020-05-18 16:38:48 +02:00
Rémi Verschelde
56343e13b0
Merge pull request #38723 from neikeq/initial-classdb-test
...
Added tests for ClassDB
2020-05-18 16:34:36 +02:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
...
Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Rémi Verschelde
9844cd45e3
Merge pull request #38820 from ericrybick/master
...
Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18 16:33:18 +02:00
Rémi Verschelde
d3d118baaa
Merge pull request #38831 from RandomShaper/remove_jpgd_patch
...
Remove no longer needed patch to jpgd.cpp
2020-05-18 15:15:02 +02:00
Rémi Verschelde
8ad648f5bf
Merge pull request #38830 from akien-mga/scons-compilationdb-check
...
SCons: Improve registration of compilation_db tool, check version
2020-05-18 15:04:41 +02:00
bruvzg
74eecd1d6b
GDNative add new core types.
2020-05-18 15:52:20 +03:00
Eric Rybicki
e460456e60
Fix certain characters being recognized as special keys in Windows when using the us international layout
2020-05-18 14:47:54 +02:00
Pedro J. Estébanez
abe03ff1f0
Remove no longer needed patches to jpgd.cpp
2020-05-18 14:38:28 +02:00
Rémi Verschelde
d0cc9a749f
Merge pull request #38827 from RandomShaper/fix_oa_hash_map
...
Fix leaks and crashes in OAHashMap
2020-05-18 14:37:40 +02:00
Rémi Verschelde
22c718ab17
SCons: Improve registration of compilation_db tool, check version
...
There's a builtin `toolpath` option we can use for that, so no need to hack
around a custom `scons_site` path.
The script requires SCons 3.1.1 or later, so we enable it conditionally.
Follow-up to #32848 .
2020-05-18 14:11:19 +02:00
Pedro J. Estébanez
b720a01849
Fix leaks and crashes in OAHashMap
...
This changes the way the lifespan of items is managed to be consistent.
Bonus: Simplify cases of destroy-then-emplace.
2020-05-18 14:02:52 +02:00
Rémi Verschelde
37efaad8fb
Merge pull request #38816 from Faless/js/fix_audio_driver_4.0
...
AudioDriverJavaScript buffer size calculation.
2020-05-18 13:43:24 +02:00
Rémi Verschelde
b5d0f2a884
Merge pull request #38825 from akien-mga/glsl-clang-format-fixes
...
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 13:38:30 +02:00
Fabio Alessandrelli
90c7102b51
Move mix_rate, ouput_latency to AudioDriverManager
...
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
Fabio Alessandrelli
245c179bd3
AudioDriverJavaScript now compute buffer size.
...
Based on mix rate and expected latency.
2020-05-18 13:02:06 +02:00
Rémi Verschelde
c74d65cec8
GLSL: Change shader type specifier from [vertex] to #[vertex]
...
The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.
Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.
Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
2020-05-18 10:58:14 +02:00
Rémi Verschelde
0187cdae9a
Merge pull request #38800 from YeldhamDev/icons_complete
...
Add more missing node icons
2020-05-18 10:02:02 +02:00
Rémi Verschelde
cf9f7bc1c1
Merge pull request #38821 from Xrayez/custom-gitignore
...
Add `custom.py` to .gitignore
2020-05-18 10:01:07 +02:00
Andrii Doroshenko (Xrayez)
a712e14038
Add custom.py
to .gitignore
...
The default `custom.py` can be created at the root of the Godot
repository to initialize any SCons build options via file which are
specific to user.
2020-05-18 10:28:43 +03:00
Rémi Verschelde
840c8f1cff
Merge pull request #38811 from Calinou/popupmenu-default-allow-search
...
Allow searching with keyboard input by default in PopupMenu
2020-05-18 09:19:13 +02:00
Remi Rampin
55bad66447
Update description of Object.free() method
...
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
(cherry picked from commit ccf5703568
)
2020-05-18 09:11:22 +02:00
Hugo Locurcio
c9abc63108
Allow searching with keyboard input by default in PopupMenu
...
See discussion in https://github.com/godotengine/godot-proposals/issues/43 .
2020-05-17 23:28:24 +02:00
Rémi Verschelde
d4599fff68
Merge pull request #38804 from m4gr3d/android_plugin_config_master
...
Implementation of the Godot Android Plugin configuration file
2020-05-17 22:38:47 +02:00
Max Hilbrunner
ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
...
Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
Michael Alexsander
50585e2cfa
Add more missing node icons
2020-05-17 12:51:49 -03:00