Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
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Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Rémi Verschelde
1186d4a8df
Merge pull request #89094 from permelin/fix-particle-userdata-gles3
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Fix `USERDATA` built-ins for GLES3 particle shaders
2024-03-08 13:09:30 +01:00
Rémi Verschelde
cebaf9dac5
Merge pull request #89042 from permelin/fix-particle-trail-activation
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Fix early activation of particle trail sections
2024-03-08 13:09:25 +01:00
Rémi Verschelde
7755079f39
Merge pull request #89025 from Chubercik/clipper2-1.3.0
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clipper2: Update to 1.3.0
2024-03-08 13:09:21 +01:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
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Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Rémi Verschelde
476be3ab64
Merge pull request #88111 from Ryan-000/master
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Expose scene unique id functionality in Resource
2024-03-08 13:09:13 +01:00
Rémi Verschelde
2c0797b257
Merge pull request #87161 from ryevdokimov/do-not-commit
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Do not commit transforms and handles if no changes were made
2024-03-08 13:09:10 +01:00
Rémi Verschelde
7688460bf7
Merge pull request #86268 from aaronfranke/scene-tree-visible
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Allow node visibility to work with custom user-provided node types
2024-03-08 13:09:00 +01:00
Per Melin
46610117d3
Fix lightmap capture not applied in one octant
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GI from probe captures was not applied to dynamic objects in the (-,-,-)
octant of the lightmap. If the object had traveled from a different part
of the lightmap, it would simply not update anymore and kept whatever
ambient light it had from before. If the object on the other hand came
from outside of the lightmap into this octant, it would receive no
ambient light at all.
2024-03-08 12:43:38 +01:00
Pedro J. Estébanez
560e79c67f
Make ShaderDescription and related types public
2024-03-08 09:55:44 +01:00
Aaron Franke
0700b807a2
Allow node visibility to work with custom user-provided node types
2024-03-07 17:25:06 -08:00
Robert Yevdokimov
f99de3f024
Move snap_controls_to_pixels
from process to projects settings changed method
2024-03-07 16:21:23 -05:00
Fredia Huya-Kouadio
900fc2a35a
Add PermissionsUtil#requestPermissions(...)
to provide the ability to request multiple permissions at a time
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Fix https://github.com/GodotVR/godot_openxr_vendors/issues/101
2024-03-07 11:23:21 -08:00
Pawel Lampe
ab242769b7
Extend NavigationMeshSourceGeometryData[23]D
to allow data merging
2024-03-07 19:57:43 +01:00
David Luevano Alvarado
71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-07 12:20:49 -06:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
Hugo Locurcio
26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
Rémi Verschelde
aef11a1427
Merge pull request #89246 from AThousandShips/dotnet_name
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[Docs][C#] Use `PropertyName` constants in more places
2024-03-07 15:24:04 +01:00
Rémi Verschelde
dd90c3c30c
Merge pull request #89240 from adamscott/create-folder-project-dialog
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Add `FolderCreate` icon to the project dialog
2024-03-07 15:24:01 +01:00
Rémi Verschelde
0fefbe85fb
Merge pull request #89086 from Mickeon/documentation-ProjectSettings-members-display-nice
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Improve how Project & Editor Settings look in built-in docs
2024-03-07 15:23:54 +01:00
Rémi Verschelde
57249493f0
Merge pull request #72912 from vnen/gdscript-export-custom-annotation
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GDScript: Add `@export_custom` annotation
2024-03-07 15:23:46 +01:00
George Marques
8e520454ef
GDScript: Add @export_custom annotation
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Allows setting any arbitrary hint, hint string, and usage flags.
Useful for more complex hints or potential future hints not
available as a dedicated annotation.
2024-03-07 10:55:21 -03:00
Ryan
42ce14043e
Expose scene unique id functionality in Resource
2024-03-07 14:53:58 +01:00
A Thousand Ships
2f1f8ee39b
[Docs][C#] Use PropertyName
constants in more places
2024-03-07 13:03:03 +01:00
Rémi Verschelde
24f775089e
Merge pull request #89236 from Calinou/export-template-manager-no-mirrors-development
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Don't refresh mirrors for development builds in editor export template manager
2024-03-07 10:04:40 +01:00
Rémi Verschelde
1c8d082a3d
Merge pull request #89234 from akien-mga/cmdline-export-fix-exit-code
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Fix reporting exit code when command line export fails
2024-03-07 10:04:37 +01:00
Rémi Verschelde
26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
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Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Adam Scott
b91cb14197
Add FolderCreate
icon to the project dialog
2024-03-06 21:36:44 -05:00
Hugo Locurcio
4f52c49006
Don't refresh mirrors for development builds in editor export template manager
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Export template downloads are only available for official (pre)-releases,
not development builds.
This prevents an error popup from displaying every time you open
the export template manager on a development build. UI elements
that are non-functional in development builds are now disabled as well.
2024-03-07 01:17:04 +01:00
Rémi Verschelde
51bfda9446
Fix reporting exit code when command line export fails
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Fixes #83042 .
2024-03-07 01:01:04 +01:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
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[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
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Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
7e65fd8725
Merge pull request #89214 from bruvzg/pack_rel_off
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[Export] Use relative file base offset for embedded PCK.
2024-03-07 00:24:00 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
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Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
Rémi Verschelde
47429b674b
Merge pull request #88197 from passivestar/version-vertical-alignment
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Fix vertical alignment of editor version `LinkButton` in the bottom panel
2024-03-07 00:23:52 +01:00
Rémi Verschelde
9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
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Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
Rémi Verschelde
4b20d0d08a
Merge pull request #65526 from KoBeWi/{}.merge({}).merge({}).merge({})
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Add `merged` method to allow returning Dictionary after merging
2024-03-07 00:23:44 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
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Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
K. S. Ernest (iFire) Lee
0a47f4ebd2
Avoid scale_with_dpi constexpr compiler error.
2024-03-06 15:15:01 -08:00
Logan Lang
1383401c71
Expose profile_changed signal to XRController3D
2024-03-06 16:48:25 -06:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
kobewi
eb0a624902
Allow returning Dictionary after merging
2024-03-06 14:49:35 +01:00
passivestar
a03315e3d9
Fix vertical alignment of editor version LinkButton
in the bottom panel
2024-03-06 17:48:21 +04:00
Rémi Verschelde
9b94c80e9a
Merge pull request #89175 from paulloz/dotnet/fix-exported-nodes-reset-without-build-artifacts
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Hint fallback property as node when it is a node
2024-03-06 13:32:00 +01:00
Rémi Verschelde
ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
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Make shader binary alignment handling simpler and more robust
2024-03-06 13:17:09 +01:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
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Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
aa8e9fee63
Merge pull request #88671 from akien-mga/ci-actions-update
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CI: Update actions to latest versions, use default runner .NET version
2024-03-06 13:17:00 +01:00
Rémi Verschelde
a735c51c3c
Merge pull request #88658 from akien-mga/fix-audio-effect-pitch-shift-Wstring-overflow-take-2
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AudioEffectPitchShift: Actually fix `-Wstringop-overflow warning`
2024-03-06 13:16:56 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
Rémi Verschelde
b85337b7ea
Merge pull request #87222 from RandomShaper/fix_obj_leaks_report
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Fix inaccuracies in the report of leaked objects
2024-03-06 13:16:48 +01:00