Hugo Locurcio
b087538119
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Hugo Locurcio
94b1ae5599
Document that soft bodies should be avoided for gameplay purposes
2022-01-20 01:36:39 +01:00
Rémi Verschelde
3ac2999f22
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 17:22:47 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Bengt Söderström
2117584690
Documented soft body pinning methods
2021-09-17 11:25:53 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
PouleyKetchoupp
4694b2b3e4
Support for disabling physics on SoftBody
...
New property physics_enabled, can be useful for optimization purpose.
2021-06-22 11:38:17 -07:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00
Hugo Locurcio
cc3b69cf7b
Reference the online documentation in collision layer/mask properties
...
See https://github.com/godotengine/godot-docs/pull/3863 .
(cherry picked from commit c73c327bab
)
2020-08-31 15:55:11 +02:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
1f76229378
doc: Sync classref with current source
2019-11-08 08:33:48 +01:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
ce61bff759
link SoftBody tutorial in docs and add ray_pickable property
2019-11-01 08:51:25 +01:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Guilherme Recchi Cardozo
3fb2069d39
Add method get_collision_exceptions
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Adding this method to PhysicsBody, PhysicsBody2D and
SoftBody. It returns a list of nodes included in
collision exceptions.
Fixes #23235 , cheers!
2018-11-01 06:41:34 -03:00
Chris Bradfield
ec5cc708ce
[DOCS] Classref additions and consistency fixes
2018-09-16 10:52:21 -07:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00