Rémi Verschelde
e885de0507
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention
2022-01-07 00:58:36 +01:00
Rémi Verschelde
dc7235b71c
Merge pull request #54560 from rafallus/tab_items
2022-01-07 00:46:46 +01:00
Rémi Verschelde
1b10d700de
Merge pull request #56195 from Zylann/anim_key_error_message
2022-01-07 00:46:15 +01:00
Rémi Verschelde
a02ce2e676
Merge pull request #56568 from aaronfranke/uwp-utc
2022-01-07 00:45:03 +01:00
Rémi Verschelde
b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len
2022-01-07 00:44:26 +01:00
kobewi
9e095bb68b
Fix some more wrong node names
2022-01-07 00:27:20 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Rémi Verschelde
9e97262132
Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
2022-01-07 00:05:43 +01:00
Rémi Verschelde
4deb55956b
Merge pull request #56573 from RandomShaper/fix_editor_settings
2022-01-07 00:02:50 +01:00
Pedro J. Estébanez
7a66af274a
Fix too broad assumption of null property defaults
2022-01-06 21:46:59 +01:00
Rémi Verschelde
fd1d0c28c2
i18n: Make more make_rst.py
strings translatable
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For now we leave out the strings which could break rst table formatting.
2022-01-06 21:13:38 +01:00
Rémi Verschelde
393a44b275
Merge pull request #55213 from Scony/fix-gdscript-crash
2022-01-06 20:54:03 +01:00
Rémi Verschelde
ad9bf7a5b9
Merge pull request #56176 from RandomShaper/accept_null_as_default
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Assume that non registered properties default to null
2022-01-06 20:27:19 +01:00
Rémi Verschelde
5e7faed078
Merge pull request #56540 from Calinou/renderingserver-expose-ssil-quality
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Expose RenderingServer SSIL quality setter methods
2022-01-06 20:26:59 +01:00
Rémi Verschelde
0450f269f8
Merge pull request #56566 from mortarroad/master-fix-import-dock-multiple
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Fix the importer dock being blank when selecting multiple files.
2022-01-06 20:16:09 +01:00
Aaron Franke
064036d786
Allow Vector2/3 slerp values to have any length
2022-01-06 11:12:59 -08:00
Aaron Franke
9a0e4ea550
Fix UTC typos in UWP platform
2022-01-06 10:49:48 -08:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
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Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Rémi Verschelde
a66df68143
Merge pull request #56291 from aaronfranke/variant-enum-renames
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Rename Variant enum members in resource_format_binary.cpp
2022-01-06 19:31:08 +01:00
Aaron Franke
2c52f16464
Add length and length_squared to Vector2i/3i
2022-01-06 10:06:56 -08:00
Pedro J. Estébanez
5f0fe3c6ae
Assume that non registered properties default to null
2022-01-06 18:58:42 +01:00
Clay John
1dee3e0cc7
Merge pull request #56563 from V-Sekai/dirty_material
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Fix queueing a texture and regular uniform update in RD backend
2022-01-06 09:41:29 -08:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
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Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Rémi Verschelde
bd1aa669cb
Merge pull request #56145 from V-Sekai/auto_rm_3
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Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06 18:34:35 +01:00
Morris Tabor
542b893436
Fix the importer dock being blank when selecting multiple files.
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Broken in cff0a1a896
2022-01-06 18:32:24 +01:00
Johannes Witt
0505b08a56
Add GraphEdit
drag notifications
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This commit adds two signals:
* connection_drag_begun, which is emitted when a connection is started
to be created by the user and
* `connection_drag_ended`, which is emitted when no longer a connection
is created.
Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
Rémi Verschelde
4ea309b405
Merge pull request #56425 from V-Sekai/foreign_scene_child_node_fix
2022-01-06 17:38:19 +01:00
Aaron Franke
05ce2c80bb
Rename Variant enum members in resource_format_binary.cpp
2022-01-06 08:12:26 -08:00
Rémi Verschelde
8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
2022-01-06 17:08:36 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
SaracenOne
cd842b65bf
Fix queueing a texture and regular uniform update in RD backend in succession.
2022-01-06 16:05:07 +00:00
SaracenOne
726fbb821b
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 15:52:22 +00:00
Rémi Verschelde
f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init
2022-01-06 16:51:57 +01:00
Rémi Verschelde
6ebbdb4a80
Merge pull request #43757 from KoBeWi/minimum_size_changed_bro
2022-01-06 16:33:11 +01:00
Rémi Verschelde
df491d2f1c
Merge pull request #56560 from akien-mga/ci-swiftshader-oct2021
2022-01-06 16:20:13 +01:00
SaracenOne
941ea38b9a
Prevent saving branches in foreign scenes
2022-01-06 15:04:12 +00:00
Tomasz Chabora
e72adab511
Update the minimum size of ViewportContainer
2022-01-06 15:43:12 +01:00
Rémi Verschelde
aafac1e33a
CI: Update SwiftShader to 2021-10-02 build
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No specific reason that I know of aside from it being available in our
prebuilt CI dependencies.
2022-01-06 15:17:34 +01:00
Rémi Verschelde
84d82030c3
Merge pull request #56549 from bruvzg/utf8_fixes
2022-01-06 14:46:48 +01:00
Rémi Verschelde
985ae61dda
Merge pull request #56552 from timothyqiu/deja-vu
2022-01-06 14:07:17 +01:00
Rémi Verschelde
069ce08fea
Merge pull request #56551 from godotengine/revert-55203-scons-warn-unknown-variables
2022-01-06 14:04:16 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
JFonS
1f0dc02649
Merge pull request #56006 from KoBeWi/6yearslater
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Add physics material to GridMap
2022-01-06 13:28:42 +01:00
Haoyu Qiu
3d08becd06
Unify similar method descriptions
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Notably:
* `Packed*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform3D`.
* Shared methods of `Vector2`, `Vector3`, and `Vector2i`.
This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:50:57 +08:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
2022-01-06 14:41:41 +03:00
Rémi Verschelde
6bb6d36816
Revert "Print a warning with unknown SCons variables to ease troubleshooting"
2022-01-06 12:23:14 +01:00
Rémi Verschelde
cc82b043bd
Merge pull request #56554 from akien-mga/ci-upstreamed-regression-test-project
2022-01-06 12:10:58 +01:00
Rémi Verschelde
94232dcb48
CI: Update links to regression test project and prebuilt SwiftShader
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qarmin's repository has been moved to the godotengine organization.
2022-01-06 12:10:15 +01:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00