Commit graph

66472 commits

Author SHA1 Message Date
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
d9e458515b
Merge pull request #91750 from BastiaanOlij/openxr_visibility_mask
OpenXR: Add support for visibility mask
2024-08-20 11:03:54 +02:00
Rémi Verschelde
8dfb8efaa9
Merge pull request #95849 from bruvzg/sys_theme_check
[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:03:13 +02:00
Rémi Verschelde
033054f182
Merge pull request #95838 from olawlor/vertex65536bugfix
Fix GLES3 crash with Mesh surface with exactly 65536 vertices
2024-08-20 10:03:06 +02:00
Rémi Verschelde
c367e671bb
Merge pull request #95831 from Chubercik/ufbx-0.14.3
ufbx: Update to 0.14.3
2024-08-20 10:02:59 +02:00
Rémi Verschelde
fbbc527de6
Merge pull request #95816 from matheusmdx/fix-autocomplete-icon
Fallback to theme icon when no custom icon is set in autocompletion
2024-08-20 10:02:53 +02:00
Rémi Verschelde
73d42411f0
Merge pull request #95808 from paulloz/bugfix/dotnet-globalclass-icon-relative-paths
Fix relative paths for global class icons in C#
2024-08-20 10:02:47 +02:00
Rémi Verschelde
5e400c7bd9
Merge pull request #95800 from mihe/msvc-standards-conformance
Enable more standards conformance for MSVC
2024-08-20 10:02:40 +02:00
Rémi Verschelde
f45421204c
Merge pull request #95764 from passivestar/gdscript-syntax-highlighter
Expose GDScript syntax highlighter to editor plugins
2024-08-20 10:02:35 +02:00
Rémi Verschelde
0b1bf3cb42
Merge pull request #95760 from jolexxa/docs/joy-info
docs: Highlight lack of joystick info on majority of platforms
2024-08-20 10:02:28 +02:00
Rémi Verschelde
c359a8e9ca
Merge pull request #95757 from BlueCube3310/cvtt-float
CVTT: Include float formats for hdr compression
2024-08-20 10:02:23 +02:00
Rémi Verschelde
26e87f4fbd
Merge pull request #95687 from aryan-11825114/fix-small-graph-editor-pins
Fix small graph editor pins at higher display scales
2024-08-20 10:02:18 +02:00
Rémi Verschelde
a55b6a4ac0
Merge pull request #95518 from mihe/bezier-delete-errors
Fix errors about `UndoRedo` history mismatch when deleting bezier track
2024-08-20 10:02:12 +02:00
Rémi Verschelde
65c6897e55
Merge pull request #95269 from raulsntos/dotnet/determinant
C#: Expose `Transform2D.Determinant()`
2024-08-20 10:02:07 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
58505b0bce
Merge pull request #94082 from HolonProduction/completion-force
Autocompletion: Rework argument options string literal completion
2024-08-20 10:01:52 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde
333f0f910f
Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Add `model_normal_matrix` for fragment shader
2024-08-20 10:01:36 +02:00
Rémi Verschelde
554dc002b5
Merge pull request #85108 from theDrake/pick-main-scene-punctuation
Adjust `pick_main_scene` dialog punctuation
2024-08-20 10:01:28 +02:00
Rémi Verschelde
7f8b4364e8
Merge pull request #82093 from jsjtxietian/add-support-for-drag-a-shader-to-material
Add support for dragging a shader to user exported material property
2024-08-20 10:01:19 +02:00
bruvzg
97085358ce [Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update. 2024-08-20 10:23:00 +03:00
Orion Lawlor
bde165ccb3
Fix GLES3 crash with Mesh surface with exactly 65536 vertices
Fixes #95837.
2024-08-20 09:08:16 +02:00
jsjtxietian
e698351db2 Add model_normal_matrix for fragment shader 2024-08-20 12:39:29 +08:00
jsjtxietian
da5f7c6b40 Add support for dragging a shader to user exported material property 2024-08-20 11:05:52 +08:00
Bastiaan Olij
a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
Bastiaan Olij
d9ab2c3195 OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
Jakub Marcowski
e3ffcb3289
ufbx: Update to 0.14.3 2024-08-20 02:30:45 +02:00
matheusmdx
e8254dc3f4 Fallback to theme icon when no custom icon is set in autocompletion 2024-08-19 16:16:06 -03:00
Paul Joannon
3c0eaec39f
Fix relative paths for global class icons in C# 2024-08-19 18:09:58 +02:00
Mikael Hermansson
4db3e6e6cd Fix errors about UndoRedo history mismatch when deleting bezier track 2024-08-19 17:53:49 +02:00
Rémi Verschelde
da5f39889f
Merge pull request #95763 from gongpha/audiostreamplayer-icons-improvement
Improve AudioStreamPlayer icons
2024-08-19 16:05:30 +02:00
Rémi Verschelde
ce1ba7328f
Merge pull request #94934 from Hilderin/fix-no-validation-blender-path-on-import
Fix no validation on Blender path on import
2024-08-19 16:05:26 +02:00
Rémi Verschelde
6bf64027b7
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Fix texture samplers to not being last in the property list
2024-08-19 16:05:21 +02:00
Rémi Verschelde
af919a845f
Merge pull request #94683 from kisg/string_name_fix
StringName: Use inline static field definitions
2024-08-19 16:05:16 +02:00
Rémi Verschelde
93fe5c6598
Merge pull request #94553 from juanjp600/gizmo-bvh
Fix gizmos without visible geometry not being selectable
2024-08-19 16:05:11 +02:00
Rémi Verschelde
0274508647
Merge pull request #93498 from smix8/connection_relocation
Move NavRegion connections to NavMap
2024-08-19 16:05:05 +02:00
Rémi Verschelde
b39df869c7
Merge pull request #93252 from smix8/csg_bake
Add CSG options to bake to static mesh and collision shape
2024-08-19 16:04:59 +02:00
Rémi Verschelde
a105553a1d
Merge pull request #92841 from kleonc/menu-bar-proper-canvas-transform-popup-calculation
Fix `MenuBar` popup placement assuming it's in viewport default canvas
2024-08-19 16:04:54 +02:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
0ab62a128a
Merge pull request #91971 from Delsin-Yu/WrapControls_ContentScaleFactor
Fix `Window.wrap_controls` does not account for the `content_scale_factor`
2024-08-19 16:04:44 +02:00
Rémi Verschelde
ea054261e2
Merge pull request #91731 from TokageItLab/b2s
Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde
db5003519a
Merge pull request #89554 from smnast/backspace-unfold
Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
Rémi Verschelde
80933392f3
Merge pull request #87135 from ryevdokimov/do-not-apply-material-on-ui-cancel
Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-08-19 16:04:28 +02:00
Rémi Verschelde
41b53182c9
Merge pull request #86302 from jordi-star/redraw_svc_on_size_change
Redraw SubViewportContainer on SubViewport size change
2024-08-19 16:04:21 +02:00
Rémi Verschelde
bb40b3cc7b
Merge pull request #84831 from EelisOtsamo/editor_3d_click_select_skip_locked
Ignore locked nodes when click selecting in 3d editor
2024-08-19 16:04:15 +02:00
oeelis
bf9fdc5b96
Ignore locked nodes when click selecting in 3d editor
When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.

This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.

Fixes #84764
2024-08-19 14:56:02 +02:00
jordi
61e2aa7914
Redraw SubViewportContainer on SubViewport size change 2024-08-19 14:53:53 +02:00
DE-YU
46abbae2b0
Fix Window.wrap_controls does not account for the content_scale_factor 2024-08-19 14:48:43 +02:00