Raul Santos
d425cf6fed
Fix ExprMatch stackoverflow
2020-09-16 15:44:52 +02:00
Rémi Verschelde
6f4384f206
Merge pull request #42098 from Faless/crypto/mbedtls_2.16.8_fix
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Fix certificate generation with mbedtls 2.16.8 .
2020-09-15 19:26:26 +02:00
Fabio Alessandrelli
60687ce778
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Rémi Verschelde
7f0352b4d1
Merge pull request #42093 from Xrayez/virtual-to_string
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Make `Object::to_string` virtual
2020-09-15 18:04:46 +02:00
Rémi Verschelde
7f24914b9e
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
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TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15 17:15:09 +02:00
Andrii Doroshenko (Xrayez)
cfead57d1d
Make Object::to_string
virtual
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Allows to override printing via C++, not only via script.
2020-09-15 18:14:45 +03:00
JFonS
5cd9e04447
Improve rotation gizmo
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Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
2020-09-15 17:12:53 +02:00
Rémi Verschelde
3f5f087af2
Merge pull request #42090 from Calinou/changelog-camera2d-offset-limit
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Mention compatibility-breaking Camera2D offset change in the changelog
2020-09-15 16:36:39 +02:00
Hugo Locurcio
dc1e79589a
Mention compatibility-breaking Camera2D offset change in the changelog
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See https://github.com/godotengine/godot/issues/42088 .
2020-09-15 15:56:36 +02:00
Francois Belair
9c273307d8
Make LSP ignore $/ messages
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Fixes #38814
2020-09-15 09:49:26 -04:00
skyace65
75adefd4b6
Add documentation for shelf filters
2020-09-15 09:34:12 -04:00
Rémi Verschelde
4450764479
Merge pull request #42086 from akien-mga/makerst-newline-eof
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makerst: Add missing newline at EOF
2020-09-15 15:18:50 +02:00
Rémi Verschelde
dd1c30d807
Merge pull request #42082 from aterlamia/show-corrrect-connection-title
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Show correct name of signal when editing an existing one
2020-09-15 15:05:04 +02:00
Rémi Verschelde
2b07126cd6
Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unit
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Clarify that 2D cell sizes are defined in pixels
2020-09-15 15:02:10 +02:00
Hugo Locurcio
f83249f224
Clarify that 2D cell sizes are defined in pixels
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
2020-09-15 14:06:42 +02:00
Melvin Louwerse
eeb6c2e22c
Show correct name of signal when editing an existing one
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Use popup_dialog() instead of popup_centered() to show edit dialog/
With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.
This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.
Fixes #42074
2020-09-15 12:20:45 +02:00
Rémi Verschelde
d435537f7e
makerst: Add missing newline at EOF
2020-09-15 10:47:35 +02:00
Rémi Verschelde
6f0fa8519f
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
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Tooltip flickering and targeting fixes.
2020-09-15 10:24:17 +02:00
Eric M
07cb95bbda
Tooltip flickering and targeting fixes.
2020-09-15 17:34:29 +10:00
Rémi Verschelde
bc15704c42
Merge pull request #42065 from Calinou/editor-toggle-console-subsystem
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Only display the Windows toggle console option if it can actually be used
2020-09-15 09:18:58 +02:00
Rémi Verschelde
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
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Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Rémi Verschelde
ee36e08c26
Merge pull request #42064 from Scony/add-numeric-literals-test-cases
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Add test cases for numeric literals with underscores
2020-09-14 21:07:00 +02:00
Rémi Verschelde
2b0e1dc87d
Merge pull request #42059 from dalexeev/docs_improvements
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Several documentation improvements
2020-09-14 20:59:52 +02:00
Danil Alexeev
fb6eb21afc
Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Pawel Lampe
b2d8c5140e
Add test cases for numeric literals with underscores
2020-09-14 20:21:07 +02:00
Marcel Admiraal
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Rémi Verschelde
c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
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Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio
cba4d73b71
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
2020-09-14 14:01:13 +02:00
Rémi Verschelde
6ee1b78624
Merge pull request #42042 from tdaffin/log_fatal_mono_errors
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Add mono log message to error for fatal errors
2020-09-14 12:05:57 +02:00
Rémi Verschelde
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
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Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
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Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
Yuri Roubinsky
95314e3568
Merge pull request #42044 from Chaosus/vs_fix_regression2
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Fix visual shader connection regression
2020-09-14 09:22:48 +03:00
Tom Daffin
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Rémi Verschelde
de465c41dc
Merge pull request #36407 from timothyqiu/maybe-copy-paste-error
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Fixes crash when saving scene
2020-09-13 19:53:09 +02:00
Yuri Roubinsky
d2b1326562
Merge pull request #42031 from Chaosus/vs_fix_ports
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[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 20:41:05 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Leleat
8cf9d09d61
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
2020-09-13 14:51:29 +02:00
Haoyu Qiu
38147da819
Fixes crash when saving scene
2020-09-13 16:15:46 +08:00
Rémi Verschelde
43725691b9
Merge pull request #42012 from vnen/variant-fix-vectori-mult
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Fix Vector{2,3}i casting on Variant multiplication with numbers
2020-09-13 08:13:34 +02:00
Rémi Verschelde
4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
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Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Rémi Verschelde
f5c6079404
Merge pull request #42019 from neikeq/issue-41909
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C#: Fix csproj not synced on file move/removal from FS dock
2020-09-13 08:11:04 +02:00
Ignacio Etcheverry
1db0395950
C#: Fix csproj not synced on file move/removal from FS dock
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When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Leleat
32e52217ff
striped edges on node rename in SceneTreeDock
2020-09-13 00:32:24 +02:00
Aaron Franke
a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array
2020-09-12 18:15:24 -04:00
Andrii Doroshenko (Xrayez)
4e6b5169b0
Add a test suite for List
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Adds a number of test cases for `List::swap()`.
2020-09-13 00:14:51 +03:00
Andrii Doroshenko (Xrayez)
ac69f092fc
Fix List
swap behavior on front, back and adjacent elements
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- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.
2020-09-12 23:58:56 +03:00