Neil Moore
5fb8a6a6c2
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-13 19:14:10 -05:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Andrea Catania
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
Mariano Suligoy
d090856560
attemp to fix #15743
2018-01-21 14:23:30 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
AndreaCatania
ecfe932eb8
Fixed bullet physics body shape scaling
2018-01-16 12:53:01 +01:00
Rémi Verschelde
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
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Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Lee Pugh
ac26bf0fb4
Expose PhysicsDirectBodyState.get_contact_impulse
2018-01-12 15:27:45 -06:00
AndreaCatania
c507a4988d
Removed useless error print on bullet shapes
2018-01-08 16:49:04 +01:00
AndreaCatania
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
firefly2442
ac2b084fdc
fix typo in switch statement
2017-12-30 21:49:04 -07:00
AndreaCatania
f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
2017-12-23 18:23:12 +01:00
AndreaCatania
0f5c87bfa4
Fixed dispatch callback
2017-12-23 12:36:51 +01:00
AndreaCatania
aea1b2e6c3
Fixed rigidbody sleping, Fixes #13952
2017-12-23 05:13:39 +01:00
AndreaCatania
512c60f1d8
Fixed intersect_shape crash, closes #13697
2017-12-23 00:04:53 +01:00
Andreas Haas
0e624234da
Scons: Build modules in seperate env.
2017-12-13 15:46:35 +01:00
Rémi Verschelde
dfb3634c34
Merge pull request #13836 from AndreaCatania/scale
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Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
Rémi Verschelde
5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
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Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
AndreaCatania
5dee44bbc1
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
AndreaCatania
785173e899
Ray cast return shape id. Fixes #14473
2017-12-10 12:20:36 +01:00
AndreaCatania
b546cd50a3
Changed how 6DOF limits works
2017-12-09 19:53:08 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
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Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500 )
2017-12-09 13:01:41 +01:00
AndreaCatania
32408f3bfd
Fixed joint scale
2017-12-09 01:22:36 +01:00
AndreaCatania
5cfc98cace
Fixed bullet get_transform scale
2017-12-08 16:46:41 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Andrea Catania
2336927043
Fixed bullet server null pointer check
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Fixed bullet server null pointer check
2017-11-30 20:38:57 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
AndreaCatania
0a0800ebec
Removed shape margin
2017-11-23 14:42:28 +01:00
Rémi Verschelde
3fffe6ccb4
Merge pull request #13202 from AndreaCatania/master
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Space override scratching when body is add to world
2017-11-23 09:30:27 +01:00
AndreaCatania
8de4df3fe2
Space override scratching when body is add to world
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Fixes #13182
2017-11-23 01:26:49 +01:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
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Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
AndreaCatania
967854f8e9
Set gravity on change body mode
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Fixes #13140
2017-11-21 18:31:43 +01:00
muiroc
5dac3e857f
bullet cast_motion: reordered null check
2017-11-20 19:00:47 +01:00
Rémi Verschelde
249c11784a
Merge pull request #13046 from AndreaCatania/kinfix
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Some Bullet bug fix
2017-11-19 20:37:04 +01:00
AndreaCatania
0327a51c12
Added null check in Bullet cast_motion API
2017-11-19 18:21:36 +01:00
AndreaCatania
d250ade37b
Fixed gravity scale
2017-11-19 17:52:45 +01:00
AndreaCatania
aa3e740a53
Removed dynamic_cast from Bullet Server
2017-11-19 17:11:47 +01:00
AndreaCatania
e6ba163031
Fixed kinematic movement on concave shape
2017-11-19 17:01:08 +01:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
Eric Rybicki
bd5df84199
Allow double-axis lock in RigidBody and KinematicBody
2017-11-10 22:33:54 +01:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
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Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
5f110c5b98
Fixed collision exception - #12681
2017-11-07 19:07:01 +01:00
AndreaCatania
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
AndreaCatania
2c69f3d0d2
Bullet - Added support to multiple spaces
2017-11-05 18:50:39 +01:00
AndreaCatania
fb4871c919
Bullet physics engine implementation
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This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00