Rémi Verschelde
8abc79e909
Merge pull request #46473 from angad-k/PathFollow2D-unit-test
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Fix some initializations in PathFollow2D's unit test
2021-02-27 16:44:40 +01:00
Angad Kambli
eee850dd9e
fix initializations of node Path2D unit tests
2021-02-27 20:59:11 +05:30
Rémi Verschelde
213ea175c3
Merge pull request #44974 from Gorgonx7/master
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Initial tests for geometry3D
2021-02-27 14:59:33 +01:00
James Gordon
a26d4b1727
Added test file and test cases
2021-02-27 13:16:04 +00:00
Fabian
1b54de3039
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 12:52:12 +01:00
Rémi Verschelde
9b6c3a8719
Merge pull request #46459 from KoBeWi/bruh
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Don't check modified time if file doesn't exist
2021-02-27 08:30:57 +01:00
Ignacio Roldán Etcheverry
ffc7d0a2d6
Merge pull request #42588 from aaronfranke/cs-instance-generic
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Add generic support to PackedScene.Instance in C#
2021-02-27 02:51:05 +01:00
kobewi
af069109be
Don't check modified time if file doesn't exist
2021-02-26 23:18:50 +01:00
Fredia Huya-Kouadio
6f0ca6c9f7
Fix invalid missing template error when the Android build template is not installed.
2021-02-26 12:31:12 -08:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde
75d03f1fbd
Merge pull request #46446 from Faless/js/4.x_jsdoc
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[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26 15:31:44 +01:00
Rémi Verschelde
40a70f1657
Merge pull request #46449 from Faless/js/4.x_editor_html_scons4
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[HTML5] Make editor HTML build tag scons4-proof.
2021-02-26 15:22:37 +01:00
Fabio Alessandrelli
4404eb57e4
[HTML5] Make editor HTML build tag scons4-proof.
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We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
Tomasz Chabora
8df22a03c4
Allow to create a node at specific position
2021-02-26 14:40:28 +01:00
Rémi Verschelde
7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
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Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
Rémi Verschelde
6c75e814c3
Merge pull request #46448 from KoBeWi/savenexit
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Save ProjectSettings on editor restart
2021-02-26 14:35:27 +01:00
Rémi Verschelde
4ddf5caa90
Merge pull request #46447 from Faless/fix/4.x_threaded_array
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Fix ThreadedArrayProcessor init when NO_THREADS.
2021-02-26 14:34:58 +01:00
kobewi
59e1c007a7
Save ProjectSettings on editor restart
2021-02-26 13:33:08 +01:00
Fabio Alessandrelli
dfbeb5ae29
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
Fabio Alessandrelli
472482013e
[HTML5] Add jsdoc2rst tool.
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A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26 11:33:59 +01:00
Fabio Alessandrelli
018ee5a4dc
[HTML5] Document Engine and EngineConfig (jsdoc).
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This commit also removes the utils.js engine file, moving some of it's
content to config.js and some to engine.js .
2021-02-26 11:33:59 +01:00
Rémi Verschelde
d7e6c20c82
Merge pull request #46443 from timothyqiu/doc-bsearch
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Fixes typo in Array::bsearch_custom doc
2021-02-26 11:28:32 +01:00
Haoyu Qiu
31243e377f
Fixes typo in Array::bsearch_custom doc
2021-02-26 18:01:08 +08:00
Rémi Verschelde
d02535f509
Merge pull request #46429 from VedatGunel/add-guide-outline
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Add outline to dragged guide text
2021-02-26 10:53:50 +01:00
Rémi Verschelde
9e995e081e
Merge pull request #46432 from nmrkr/uncreatable-type-scene-load
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Fix crash when loading a scene containing an uncreatable type
2021-02-26 07:51:28 +01:00
Rémi Verschelde
1f702e35d8
Merge pull request #46430 from kuruk-mm/fix_profile_type
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SCons: Fix profile type. It is a string
2021-02-26 07:44:50 +01:00
hilfazer
e28cc34db8
Prevent 'Change Type' on nodes from an instanced scene
2021-02-26 07:18:21 +01:00
Aaron Franke
3f50954ced
Add generic support to PackedScene.Instance
2021-02-25 20:49:22 -05:00
Vedat Günel
929da94e2c
Add outline to dragged guide text
2021-02-26 03:12:50 +03:00
Delf Neumärker
04a4828c5e
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
Mateo Kuruk Miccino
42f6d7a401
SCons: Fix profile type. It is a string
2021-02-25 19:45:36 -03:00
Rémi Verschelde
94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
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Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde
f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
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Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Rémi Verschelde
b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
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GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Carlos Cabello
edb8c11970
Add descriptive error message when trying to access a dir fails
2021-02-25 22:24:21 +01:00
Pedro J. Estébanez
b1edb69249
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 21:22:01 +01:00
Rémi Verschelde
3ad5aa8ce3
Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
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Document seamless noise having a lower contrast than non-seamless noise
2021-02-25 21:18:59 +01:00
Rémi Verschelde
6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
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Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc
b59a06da25
Make Color::from_hsv use Color::set_hsv
2021-02-25 19:50:43 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
Hugo Locurcio
2e8e6e26a8
Document seamless noise having a lower contrast than non-seamless noise
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See #41787 .
2021-02-25 18:33:11 +01:00
Rémi Verschelde
494e1cb148
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
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Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond
0e4abcb77f
Fix Godot returned status code on unexpected error
2021-02-25 18:01:37 +01:00
Rémi Verschelde
9e24ad5a3f
Merge pull request #41575 from kotelifelif/31627
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Chorus effect inspector update voices automatically
2021-02-25 17:50:00 +01:00
Rémi Verschelde
5d8025ec66
Merge pull request #38844 from hbina/patch-5
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Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
booer
65975b9a08
Update Inspector when changing AudioEffectChorus voice_count
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Fixes #31627 .
2021-02-25 17:32:50 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
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remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Rémi Verschelde
f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
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Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00