Commit graph

315 commits

Author SHA1 Message Date
Rémi Verschelde
b652a81da7
Merge pull request #82554 from dsnopek/gdextension-placeholders
Allow registering "runtime classes" from GDExtension
2024-02-20 17:13:24 +01:00
David Snopek
ea75307a11 Allow registering "runtime classes" 2024-02-20 09:20:58 -06:00
Rémi Verschelde
6f805dee2a
Merge pull request #88365 from dalexeev/gds-fix-gdc-export
GDScript: Fix extension comparison for exported scripts
2024-02-15 17:35:58 +01:00
Danil Alexeev
a2e3e31e80
GDScript: Fix extension comparison for exported scripts 2024-02-15 17:53:24 +03:00
Muller-Castro
a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Rémi Verschelde
986c8af29d
Merge pull request #81629 from rune-scape/more-gdscript-deps
GDScript: Include lambda dependencies
2024-02-12 13:33:22 +01:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Rémi Verschelde
41564aaf77
Merge pull request #86999 from AThousandShips/init_note
Improve error message when a GDScript instance fails to be constructed
2024-02-08 13:49:44 +01:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
kobewi
c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Yuri Sizov
c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
A Thousand Ships
cae3b822c3
Improve error message when a GDScript instance fails to be constructed
Co-authored-by: Slashscreen <SlashScreen@users.noreply.github.com>
2024-01-09 13:32:22 +01:00
rune-scape
49bce5c9ef GDScript: Lambda hotswap fixes 2024-01-04 16:33:54 -08:00
rune-scape
cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
rune-scape
e4242f9b40 GDScript: Include lambda dependencies 2023-12-26 13:02:03 -08:00
msreis
f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
Yuri Sizov
f4b32b228a Merge pull request #85603 from eldidou/speed-up-get-must-clear-dependencies
Speed up `GDScript::get_must_clear_dependencies()`
2023-12-16 17:49:47 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
eldidou
0d77c3e092 Speed up GDScript::get_must_clear_dependencies()
get_must_clear_dependencies() has a N^3*log(N) time complexity, and this can very quickly slow down the quitting process as more gdscripts are added in a project.
This change improves it to N^2*log(N).
Instead of using all the inverted dependencies, we do the same with all (non-inverted) dependencies, which is N times faster.

Fixes #85435
2023-12-09 13:02:38 +01:00
Rémi Verschelde
d75c44658c
Merge pull request #85373 from DmitriySalnikov/update_singletons
Fix updating cached singletons when reloading GDScripts
2023-12-04 23:13:13 +01:00
DmitriySalnikov
8cdbec0434 Update cached singletons when reloading GDScripts 2023-11-30 04:07:21 +03:00
Pedro J. Estébanez
cfa7e72057 Fix GDScript thread-exit routine assuming thread-enter was called 2023-11-27 13:01:37 +01:00
Pedro J. Estébanez
bfe66ab7cd Fixup thread-owned lambda bookkeeping on thread exit (take 2) 2023-11-23 18:50:20 +01:00
Pedro J. Estébanez
f26328e9a3 Revert recently added approach to cross-thread lambda survival
Commits reverted:
- 1ed6919148
- 271511726b
2023-11-22 20:07:01 +01:00
Pedro J. Estébanez
1ed6919148 Fix leak in the bookkeeping of GDScript lambdas 2023-11-21 12:52:55 +01:00
Rémi Verschelde
bc80776618
Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
kobewi
a3627b6e37 Assign temporary path to preloaded resources 2023-11-10 00:43:30 +01:00
Pedro J. Estébanez
271511726b Fixup thread-owned lambda bookkeeping on thread exit 2023-11-10 00:05:38 +01:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
Rémi Verschelde
6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Alexander Stillich
99f8751878 Fix editing exports in a base script not propagating the change to the opened property editor
This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method() for script static methods 2023-10-04 19:44:32 +03:00
Danil Alexeev
e750c59cf8
GDScript: Improve highlighting of types 2023-10-03 17:32:27 +03:00
Yuri Sizov
78483a1df2 Merge pull request #82186 from dalexeev/gds-fix-property-duplication
GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
A Thousand Ships
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Danil Alexeev
16e860bcb3
GDScript: Fix duplication of inherited script properties 2023-09-23 15:30:23 +03:00
Rémi Verschelde
b539bfb263
Merge pull request #81201 from anvilfolk/rpc
GDScript: Fix subclass methods not inheriting RPC info
2023-09-12 08:49:33 +02:00
ocean (they/them)
711ffabcfe GDScript: fix subclass methods not inheriting RPC info 2023-09-11 11:10:07 -04:00
Danil Alexeev
462d8f4752
GDScript: Fix get_*_list() methods return incorrect info 2023-09-04 00:21:03 +03:00
Markus Sauermann
c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
kobewi
67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
Yuri Sizov
2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
ocean (they/them)
cca57171c1 Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.
2023-07-31 13:16:29 -04:00
Juan Linietsky
5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
ocean (they/them)
7d29ac0bf2 GDScript: solve _populate_class_members() cyclic dependency problem 2023-07-08 15:34:20 -04:00