kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
kobewi
277d5361df
Add range iterator to LocalVector
2023-01-21 18:42:04 +01:00
Rémi Verschelde
a6ddee9c00
Merge pull request #71814 from mihe/binary-resources-setting
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Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21 16:55:17 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
5551eed499
Merge pull request #71806 from EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
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Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 16:53:53 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
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Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Rémi Verschelde
06464cd15e
Merge pull request #71707 from peastman/scale
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Collision detection supports uniform scaling
2023-01-21 16:53:00 +01:00
Mikael Hermansson
760d3ea085
Remove redundant definition of convert_text_resources_to_binary
2023-01-21 15:22:37 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Eric M
4074c647e4
Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 23:18:13 +10:00
Juan Linietsky
7dbc458bb4
Clean up shader parameter remap
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This PR is a follow up to #64092 , which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336 . Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde
2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
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fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Rémi Verschelde
abad6ea55c
Merge pull request #68002 from dogboydog/csharp_build_exit_code
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Exit editor with non-zero return code if --build-solutions fails
2023-01-21 11:31:58 +01:00
Rémi Verschelde
cbcb77096b
Merge pull request #71730 from reduz/fix-altgr-stuck
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Fix AltGR getting stuck on Windows right Alt-Tab
2023-01-21 11:31:29 +01:00
Rémi Verschelde
c02572d3d0
Merge pull request #71683 from reduz/fast-script-class-inheritance-check
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Implement a quick script inheritance check
2023-01-21 11:31:05 +01:00
Rémi Verschelde
a3c8ba6cd5
Merge pull request #71396 from reduz/fix-broken-userdir
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Fix cases of broken user:// paths.
2023-01-21 11:30:37 +01:00
Rémi Verschelde
2435eef617
Merge pull request #71390 from reduz/fix-json-as-resource
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Fixes to JSON as resource
2023-01-21 11:30:08 +01:00
Rémi Verschelde
adf109d806
Merge pull request #71345 from reduz/support-metadata-multi-node-edit
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Support metadata in MultiNodeEdit
2023-01-21 11:28:59 +01:00
Rémi Verschelde
a58f6a9dd6
Merge pull request #71220 from reduz/prevent-opening-windows-console-files
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Prevent opening Windows console files
2023-01-21 11:28:31 +01:00
Rémi Verschelde
7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
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Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Rémi Verschelde
d45af488c4
Merge pull request #71798 from reduz/fix-editor-redraw
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Fix constant editor redraw after shortcut
2023-01-21 11:27:29 +01:00
Juan Linietsky
51777a2914
Fix constant editor redraw after shortcut
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Introduced by me by mistake on #71328 . Fixes #71652 .
2023-01-21 10:54:45 +01:00
Rémi Verschelde
41cfd2cf50
Merge pull request #71781 from awardell/lsp_update_exports
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call update_exports from LSP didSave function
2023-01-21 10:30:05 +01:00
Rémi Verschelde
976a7320c4
Merge pull request #71790 from TokageItLab/fix-atreee-transition-max
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Fix maximum limit of AnimationNodeTransition input count in the inspector
2023-01-21 10:29:42 +01:00
Rémi Verschelde
1b948a909f
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
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Fix typo in hint when using removed built-in textures
2023-01-21 10:29:18 +01:00
Rémi Verschelde
23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
Silc Renew
3bb298b78a
Fix max limit of AnimationNodeTransition input count in the inspector
2023-01-21 14:57:36 +09:00
PrecisionRender
d9698f0e6f
Fix type in hint when using removed built-in textures
2023-01-20 22:06:51 -06:00
Adam Wardell
e9d8c261a5
call update_exports from LSP didSave function
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exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
clayjohn
d3c3fa32af
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
Rémi Verschelde
4db3716d8d
Merge pull request #71772 from clayjohn/GLES3-li
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Assign light indices after sorting in OpenGL renderer
2023-01-21 01:43:08 +01:00
clayjohn
6d0af4fcd8
Assign light indices after sorting in OpenGL renderer
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This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
Rémi Verschelde
0b141e107f
Merge pull request #70913 from Maran23/4-x-some-more-missing-properties-to-godot-converter
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Added more missing properties/methods to the Godot converter
2023-01-20 23:59:58 +01:00
Rémi Verschelde
28b2e43adf
Merge pull request #71646 from Vilcrow/android-export-genname-check
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[Android export] Added validation of the project name when using $genname in the 'Unique Name' field.
2023-01-20 23:59:34 +01:00
Rémi Verschelde
9891aea85e
Merge pull request #71752 from vnen/no-gdc-export
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Remove references to compiled GDScript in export
2023-01-20 23:59:07 +01:00
Rémi Verschelde
34851764a7
Merge pull request #71753 from Maran23/4-x-input-map-converter
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Add InputMap conversion to Project Converter
2023-01-20 23:58:43 +01:00
Rémi Verschelde
b86ff83aa8
Merge pull request #71766 from LinuxUserGD/LinuxUserGD/master
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Exclude atomic lib under FreeBSD using LLVM [4.x]
2023-01-20 23:58:19 +01:00
Rémi Verschelde
d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Rémi Verschelde
de3514b9ab
Merge pull request #71705 from clayjohn/RD-surface-free
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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 23:57:26 +01:00
Rémi Verschelde
65614d68eb
Merge pull request #71764 from clayjohn/texture-binding
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Decrement texture_binding count when using screen textures
2023-01-20 23:56:56 +01:00
Clay John
260af46269
Merge pull request #71760 from Chaosus/vs_proximity_range
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Fix code generation for ProximityRange node in visual shader
2023-01-20 14:56:07 -08:00
Marius Hanl
e27695e927
Add more missing properties/methods to the converter.
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icon_align -> icon_alignment
rect_min_size -> custom_minimum_size
get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
_unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
And C# equivalents
2023-01-20 23:33:52 +01:00
robfram
9faa92bda0
Exclude atomic lib under FreeBSD using LLVM
2023-01-20 20:52:19 +00:00
clayjohn
921f99f9e3
Decrement texture_binding count when using screen textures
2023-01-20 12:48:13 -08:00
Yuri Rubinsky
f9b5e9da37
Fix code generation for ProximityRange node in visual shader
2023-01-20 22:31:37 +03:00
clayjohn
a804556ab9
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 10:34:19 -08:00
Marius Hanl
61f9f4d2be
Add InputMap conversion
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All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.
This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
2023-01-20 19:26:13 +01:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
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This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00