Commit graph

6369 commits

Author SHA1 Message Date
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
The new default window size is tuned to:

- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
  video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
  (tested on Windows 10 with default settings).

This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Andy Maloney
c7da28165b [doc] Fix grammar in class docs: less vs. fewer/lower 2022-08-18 12:35:54 -04:00
Max Hilbrunner
462bb3bf32
Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap
Fix a typo in navigation server documentation
2022-08-18 16:59:18 +02:00
Max Hilbrunner
f2bcec462d
Merge pull request #64551 from asmaloney/doc-grammar-amount-number
[doc] Fix grammar in class docs: amount vs. number
2022-08-18 16:52:57 +02:00
Yuri Sizov
03dc8c5d6f
Merge pull request #63635 from asmaloney/add-python-type-hints
Add Python PEP 484/526 type hints to doc/tools/doc_status.py
2022-08-18 13:02:53 +03:00
Silc Renew
b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Andy Maloney
28e66882e5 [doc] Fix grammar in class docs: amount vs. number
Number is used for things that can be counted (discrete items - think "integer" in this context).

Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
Silc Renew
2c2e1a7736 added Curve in animation node transition for better control over cros…
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew
b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Hugo Locurcio
7dbacdc2f7
Document that Object metadata starting with _ is editor-only 2022-08-17 17:28:50 +02:00
Yuri Sizov
bedaa2b535 Fix a typo in navigation server documentation 2022-08-17 17:05:46 +03:00
Max Hilbrunner
dbd1524362
Merge pull request #64344 from asmaloney/doc-animation-node-virtuals
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-17 15:17:21 +02:00
Max Hilbrunner
736e3b7b71
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
Document run-time SceneTree debug property changes not working correctly
2022-08-17 14:53:53 +02:00
Max Hilbrunner
deb3f8eb3b
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
Fix incorrect Camera3D size documentation
2022-08-17 14:51:07 +02:00
Max Hilbrunner
c5813de038
Merge pull request #64515 from KoBeWi/PopupPanelContainer
Mention the stretching behavior of PopupPanel
2022-08-17 14:47:02 +02:00
Max Hilbrunner
5347732e5f
Merge pull request #64230 from YuriSizov/makerst-more-robust-tag-parser
Improve the `make_rst.py` parser for BBCode tags
2022-08-17 14:43:58 +02:00
kobewi
a2b088b1c1 Mention the stretching behavior of PopupPanel 2022-08-17 02:29:19 +02:00
kobewi
7305390fdc Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
kobewi
5947f688fb Make JSON methods static 2022-08-16 14:29:38 +02:00
Yuri Sizov
fff0e7b8e2 Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
Hugo Locurcio
0f95db6786
Hide properties that have no effect in Label3D inspector
- Use the disabled GI mode as Label3D can't contribute to GI in any way.
- Improve Label3D class documentation.
2022-08-15 18:41:32 +02:00
Yuri Sizov
d953d9590b Improve the make_rst.py parser for BBCode tags 2022-08-15 17:45:10 +03:00
Andy Maloney
f52128e005 [doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Fixes #62379
2022-08-15 09:47:04 -04:00
Yuri Sizov
147fa69b2d
Merge pull request #64333 from asmaloney/doc-params-8
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15 16:32:44 +03:00
Yuri Sizov
373439bc4b
Merge pull request #64331 from asmaloney/doc-params-7
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15 16:24:35 +03:00
Yuri Sizov
dc661cc9ef
Merge pull request #64328 from asmaloney/doc-params-6
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15 16:17:52 +03:00
Andy Maloney
ef942718a0 [doc] Use "param" instead of "code" to refer to parameters (5) 2022-08-15 15:49:48 +03:00
Aaron Franke
40f37e697c
Fix incorrect Camera3D size documentation 2022-08-14 15:57:19 -05:00
Hugo Locurcio
39ba2b335a
Document run-time SceneTree debug property changes not working correctly 2022-08-14 15:06:29 +02:00
Hugo Locurcio
f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
Micky
55dff09e93 Rename EditorPlugin.*_PROPERTY_EDITOR_* to *_INSPECTOR_*
The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Micky
953c78eaff Improve documentation of CanvasItem's draw logic 2022-08-13 01:46:19 +02:00
Andy Maloney
9b345e793a [doc] Use "param" instead of "code" to refer to parameters (8) 2022-08-12 14:00:25 -04:00
Andy Maloney
d32803fdd6 [doc] Use "param" instead of "code" to refer to parameters (7) 2022-08-12 13:19:48 -04:00
Andy Maloney
ea2192b99e [doc] Use "param" instead of "code" to refer to parameters (6) 2022-08-12 12:07:53 -04:00
Yuri Sizov
29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov
65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
daylilyzeleen
64e33d9ed1 fixed GraphEdit signal argument type 2022-08-12 20:18:36 +08:00
Rindbee
4a3a15c304 Fix case where h_separation might not work in Button
This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Hugo Locurcio
ff9118d103
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias 2022-08-11 21:41:37 +02:00
Andy Maloney
1df86ecea5 [doc] Use "param" instead of "code" to refer to parameters (4) 2022-08-11 13:52:19 -04:00
Yuri Sizov
5aacac5853
Merge pull request #64164 from asmaloney/doc-params2
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11 16:51:13 +03:00
Yuri Sizov
f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
Andy Maloney
2d54c36c3c [doc] Use "param" instead of "code" to refer to parameters 2022-08-11 16:13:29 +03:00
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•". 2022-08-11 13:55:11 +03:00
Hugo Locurcio
b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear 2022-08-10 14:08:56 +02:00
Rémi Verschelde
9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d 2022-08-10 12:38:33 +02:00
Rémi Verschelde
edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Haoyu Qiu
9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Dan Boorstein
a7ebc6fb18 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361 [doc] Use "param" instead of "code" to refer to parameters #3 2022-08-09 22:00:19 -04:00
Silc Renew
7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update 2022-08-10 00:07:32 +02:00
Rémi Verschelde
d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
Marlin Watts-Woods
f8f665b03e Added to Sprite3D Documentation 2022-08-08 21:08:26 -07:00
antonWetzel
40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Hugo Locurcio
5acf30b538
Improve InstancePlaceholder documentation 2022-08-08 23:36:12 +02:00
Rémi Verschelde
682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax 2022-08-08 22:50:35 +02:00
Yuri Sizov
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Yuri Sizov
35c1eae8d7 Add support for [param foo] syntax in valid documentation contexts 2022-08-08 22:18:38 +03:00
Hugo Locurcio
27a072c884
Print expected os.arch tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Yuri Sizov
beceba85da Add checks for empty/unnamed arguments to make_rst.py 2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
Rémi Verschelde
a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes 2022-08-08 10:34:08 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Cristiano Simao
1f6709d6e3 doc: Clarify MultiMesh.set_instance_color re: white albedo color
If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-08 09:06:51 +02:00
Raul Santos
87a1bca37b
Fix typo in weakref documentation 2022-08-07 20:35:56 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Hendrik Brucker
36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Hugo Locurcio
baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Hugo Locurcio
9709205112
Fix broken rST reference in HTTPClient documentation
References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
RedMser
c939f336d6 Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
kobewi
ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
87b7f51194
Merge pull request #63977 from TomBCodes/master 2022-08-06 13:20:43 +02:00
Hugo Locurcio
1a5eac6b72
Document editor settings in the class reference 2022-08-06 04:15:51 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Tom
39233c299c updated the String class with info about the 'allow_empty' optional argument 2022-08-05 23:10:16 +01:00
Hakim
60677c4e95 Remove rect_ prefix from control properties when keyframing 2022-08-05 16:04:51 +02:00
Clay John
8f05263bd5
Merge pull request #63951 from reduz/framebuffer-cache
Add a Framebuffer cache
2022-08-05 09:45:37 -04:00
Rémi Verschelde
b2595194d1
Merge pull request #63923 from asmaloney/doc-annotation-return-type 2022-08-05 15:28:32 +02:00
Juan Linietsky
f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Hugo Locurcio
bd19c9a95c
Improve range_lerp() and related methods documentation 2022-08-05 12:23:23 +02:00
Michael Alexsander
2b86c458bf Fix some bugs with Windows 2022-08-05 02:25:15 -03:00
Rémi Verschelde
1afc83d0a7 i18n: Sync classref translations with Weblate
(cherry picked from commit b671ea88fb)
2022-08-05 03:32:23 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
Andy Maloney
2748220133 [make_rst] Remove (fake) return types on annotations
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00