marynate
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d2a0f86d9f
|
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
|
2015-01-15 15:55:18 +08:00 |
|
marynate
|
7c430d52e9
|
Restore checkbutton margin to origin value, fixed issue in code search dialog
|
2015-01-15 13:30:00 +08:00 |
|
marynate
|
2ca8b2683e
|
Minor code formatting
|
2015-01-15 13:30:00 +08:00 |
|
Ralf Hölzemer
|
7f20b864cd
|
Tweak Button margins & small fix for ToolButton
|
2015-01-15 13:29:59 +08:00 |
|
Ralf Hölzemer
|
e7893b404e
|
fix background alpha in dropdown arrows
|
2015-01-15 13:29:58 +08:00 |
|
Ralf Hölzemer
|
5fc787abd8
|
Fixed the progressbar to only require 16px in height
|
2015-01-15 13:29:58 +08:00 |
|
Ralf Hölzemer
|
6983cb80ea
|
More desaturated icons
|
2015-01-15 13:29:57 +08:00 |
|
Ralf Hölzemer
|
d8f453cb39
|
Missing files and Tab changes
|
2015-01-15 13:29:56 +08:00 |
|
Ralf Hölzemer
|
df41418677
|
More Theme fixes
- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
|
2015-01-15 13:29:56 +08:00 |
|
Ralf Hölzemer
|
4b70bc1f35
|
Fix visual glitch in Progressbar
|
2015-01-15 13:29:55 +08:00 |
|
Ralf Hölzemer
|
ae70108883
|
New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
|
2015-01-15 13:29:54 +08:00 |
|
Ralf Hölzemer
|
7b9f5e65c9
|
New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
|
2015-01-15 13:29:53 +08:00 |
|
Nathan Warden
|
7d2f359a0c
|
File path in save dialog automatically appended with correct extension if not manually added by the user.
|
2015-01-14 18:05:57 -05:00 |
|
Anton Yabchinskiy
|
d6998995b5
|
Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
platform/x11/detect.py
|
2015-01-14 23:17:15 +03:00 |
|
Wim Vander Schelden
|
3d3b1937dd
|
Cleaned up formating in gd_compiler.h
|
2015-01-14 16:37:24 +01:00 |
|
Juan Linietsky
|
04af74596d
|
-fix shader param names broken issue on code completion
-fix z order issue in new 2D engine
|
2015-01-14 09:05:33 -03:00 |
|
Juan Linietsky
|
250188e1aa
|
Merge pull request #1215 from Qwertie-/PR-GUI
Fixed typo in error message
|
2015-01-14 08:25:18 -03:00 |
|
hurikhan
|
07b8d9136a
|
demo window set to resizeable (need a bugfix her)
|
2015-01-14 15:44:47 +08:00 |
|
sanikoyes
|
b882836184
|
Fix canvas shader not registered when disabled_3d=yes
|
2015-01-14 14:49:54 +08:00 |
|
hurikhan
|
cc49c86516
|
Merge branch 'x11-window-management' of https://github.com/hurikhan/godot into x11-window-management
|
2015-01-14 14:41:56 +08:00 |
|
MSC
|
1576dc5215
|
Update README.md
|
2015-01-14 13:49:10 +08:00 |
|
hurikhan
|
8a30feebbe
|
Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
platform/x11/detect.py
|
2015-01-14 13:31:16 +08:00 |
|
hurikhan
|
2203ba5fe3
|
don't start demo in fullscreen mode
|
2015-01-14 13:27:03 +08:00 |
|
hurikhan
|
7222e195e5
|
minor cleanup
|
2015-01-14 13:19:27 +08:00 |
|
hurikhan
|
790d8ecbb9
|
get_screen() + set_screen() added
|
2015-01-14 12:02:59 +08:00 |
|
Luke Picciau
|
b734c838db
|
Fixed typo in message
|
2015-01-14 12:02:55 +10:30 |
|
Juan Linietsky
|
9012cd408e
|
-Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
|
2015-01-13 21:19:11 -03:00 |
|
Juan Linietsky
|
a327eee762
|
Merge pull request #1210 from sanikoyes/Pr-shader-refract
Pr-shader-add-missing-function-refract
|
2015-01-13 13:49:18 -03:00 |
|
sanikoyes
|
ffe53061cd
|
Add missing shader function: refract
|
2015-01-14 00:28:18 +08:00 |
|
Juan Linietsky
|
823d7ae3b5
|
Merge branch 'master' of https://github.com/okamstudio/godot
|
2015-01-13 11:23:05 -03:00 |
|
Juan Linietsky
|
7c7ab30c4e
|
fixes
|
2015-01-13 11:22:56 -03:00 |
|
Juan Linietsky
|
869f400179
|
Merge branch 'master' of https://github.com/okamstudio/godot
|
2015-01-13 10:50:33 -03:00 |
|
Juan Linietsky
|
2ef5a342e3
|
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
|
2015-01-13 10:49:26 -03:00 |
|
Lukas Sägesser
|
aa242beb73
|
- how to use PolygonPathFinder from GD Script
|
2015-01-13 14:17:51 +01:00 |
|
hurikhan
|
f55c0e9285
|
Using Xinerama extension for getting screen info
|
2015-01-13 21:01:24 +08:00 |
|
Juan Linietsky
|
ab0c79aaf1
|
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
Total rows of text edit was calculated wrong, fixed issue #842
|
2015-01-13 08:13:21 -03:00 |
|
hurikhan
|
ce7c7a862e
|
get_screen_position() added
|
2015-01-13 17:25:50 +08:00 |
|
marynate
|
3a0f665c90
|
Total rows of text edit was calculated wrong, fixed issue #842
|
2015-01-13 17:16:56 +08:00 |
|
hurikhan
|
1445b6806b
|
Merge branch 'master' into x11-window-management
|
2015-01-13 15:56:27 +08:00 |
|
hurikhan
|
c0d3632667
|
introduced the scons experimental_wm_api switch:
================================================
Usage:
scons p=x11 experimental_wm_api=yes
|
2015-01-13 15:44:39 +08:00 |
|
hurikhan
|
928e068f71
|
-try fixing LLVM color diagnostic on osx
|
2015-01-13 12:54:23 +08:00 |
|
Juan Linietsky
|
30d3658110
|
-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
|
2015-01-12 20:44:02 -03:00 |
|
Juan Linietsky
|
544ce2a1db
|
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
|
2015-01-12 10:19:09 -03:00 |
|
hurikhan
|
067a0d0e64
|
osx support for llvm coloring added
|
2015-01-12 14:04:25 +08:00 |
|
hurikhan
|
f9a4e6890b
|
SCons: colored compilation
|
2015-01-12 12:54:17 +08:00 |
|
hurikhan
|
6b6c526048
|
Merge branch 'master' into x11-window-management
|
2015-01-12 11:30:19 +08:00 |
|
reduz
|
f3dc51fc69
|
2D shader progress
|
2015-01-11 20:52:42 -03:00 |
|
Juan Linietsky
|
66afddb3e8
|
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
|
2015-01-11 11:43:31 -03:00 |
|
hurikhan
|
c464cd4460
|
Merge branch 'master' into x11-window-management
|
2015-01-11 22:22:30 +08:00 |
|
hurikhan
|
16cf16da7e
|
Update README.md
|
2015-01-11 22:02:18 +08:00 |
|