Commit graph

61141 commits

Author SHA1 Message Date
Jeffrey Steward
13dc6f53ca Added the ability to add and remove editor import plugins. 2015-02-09 23:36:16 -07:00
Juan Linietsky
66d32b75b3 Merge pull request #1176 from Spooner/add_sprintf
Add sprintf
2015-02-09 22:21:43 -03:00
Juan Linietsky
a34d27438c ability to customize max render elements
should close #1339
2015-02-09 22:18:44 -03:00
Bil Bas (Spooner)
58d7678947 Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Conflicts:
	.gitignore
2015-02-10 00:42:28 +00:00
Juan Linietsky
f53b27dca3 Merge pull request #1300 from umxprime/fix/ios-init-crash
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
Juan Linietsky
b1ec72a799 Merge pull request #1299 from umxprime/fix/isim-sdk-path
Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
Juan Linietsky
3b4fd0f24d Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Juan Linietsky
80d0117b83 Merge pull request #1174 from adolson/autoreload-edited-scripts
add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Juan Linietsky
85edf05343 Merge pull request #1179 from marynate/PR-fix-compile-win
Fix compile compile error on windows platform
2015-02-09 21:32:42 -03:00
Juan Linietsky
a1ff40100e Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09 21:32:20 -03:00
Juan Linietsky
b3ab07ecd8 Merge pull request #1251 from adolson/fscache-stuff
ignore and remove .fscache files. closes #1249
2015-02-09 21:32:07 -03:00
Juan Linietsky
3b3829e002 Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00
Juan Linietsky
63a4faac3a Merge pull request #1271 from NateWardawg/NestedSceneFix
Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-02-09 21:24:58 -03:00
Juan Linietsky
e7918ebbf2 Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
Pr-fix-rtt-filters
2015-02-09 21:24:09 -03:00
Juan Linietsky
d45a227e25 Merge pull request #1303 from erbridge/revert_menu_item
Add a revert menu item
2015-02-09 21:21:48 -03:00
Juan Linietsky
31d0c65298 Merge pull request #1306 from sambler/freebsd_fixes
fix build on freebsd
2015-02-09 21:20:22 -03:00
Juan Linietsky
a8c492fb07 Merge pull request #1307 from sambler/scons_changes
Adjustment to x11/detect.py
2015-02-09 21:18:25 -03:00
Juan Linietsky
cf96855e3f Merge pull request #1325 from hrib/master
fixed math in Camera::project_position
2015-02-09 21:16:15 -03:00
Juan Linietsky
f24fca70ab Merge pull request #1336 from slapin/exporter2
io_scene_dae: fixed invalid variable name
2015-02-09 21:09:17 -03:00
Segey Lapin
2c8cc632d2 io_scene_dae: fixed invalid variable name 2015-02-04 04:40:09 +03:00
Carl Olsson
afa13bf868 Forgot to update tile transform buttons when picking tiles. 2015-02-03 19:51:21 +10:00
fry-
c21227a636 added preview picture 2015-02-02 23:29:19 +01:00
fry-
2db55ef6fc added a demo for 2D fog of war 2015-02-02 23:08:57 +01:00
Carl Olsson
52700563bc Finish GUI for tile transform. 2015-02-02 22:28:10 +10:00
Carl Olsson
ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
Bil Bas (Spooner)
2c1a3dfed6 Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-01 20:29:11 +00:00
Bil Bas (Spooner)
af7c8bdf23 Completed more complex formatting. 2015-02-01 20:18:38 +00:00
Bil Bas (Spooner)
6306254d37 Completed implementing standard formatting. 2015-02-01 18:42:36 +00:00
romulox_x
8db3c0a4db changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex 2015-02-01 09:23:31 -08:00
jaromirhribal
79e330c33e fixed math in Camera::project_position 2015-01-31 18:02:49 +01:00
sambler
8baa00a6e4 Adjust x11/detect.py
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
sambler
73ca870c81 fix build on freebsd
Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used
2015-01-27 19:31:37 +10:30
Felix Laurie von Massenbach
5e1e78b257 Show a confirmation for the revert action. 2015-01-27 00:00:07 +00:00
Felix Laurie von Massenbach
ce488e1f93 Move the Revert Scene menu item to be less intrusive. 2015-01-26 23:51:13 +00:00
Felix Laurie von Massenbach
977b190a2d Add a revert menu item. 2015-01-25 00:14:06 +00:00
Maxime CHAPELET
f9d63a7683 Fix init crash on iPad 1st gen device with iOS 5.1.1 2015-01-23 11:27:53 +01:00
Maxime CHAPELET
f7b00960dd Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
Anton Yabchinskiy
920ad8181f Merge branch 'master' of github.com:okamstudio/godot 2015-01-22 20:34:11 +03:00
hurikhan
f9489b7ff4 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-23 00:19:40 +09:00
Juan Linietsky
67d357191f begin work on lighting system for 2D
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
hurikhan
03c453ac7d * Cleanup for PR
* Demo shows a Dialog with not implemented methods at startup
2015-01-22 05:35:39 +09:00
hurikhan
2204914abf * observer scene for the demo 2015-01-22 01:54:17 +09:00
hurikhan
94d94a0855 * fix compilation without scons experimental_wm_api=yes
* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
hurikhan
6dd1a21fb7 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-22 00:12:53 +09:00
Anton Yabchinskiy
6f93e6812e Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-21 12:03:29 +03:00
Juan Linietsky
c6eabbbec5 fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
Juan Linietsky
14ade5500f Fixed bug in 3D material
textures that failed to load should now load again properly
2015-01-20 23:58:47 -03:00
Juan Linietsky
da0d4e4dea Fixes to texscreen, fixes to white testcube 2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257 Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00